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T4 Int Insta-Fail After Host Left At Reward + Sobek Proc


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Posted

Yeah so there were 3 of us

-At wave 20 the host decide to split

-It did the host migration thing

-and as soon as the next round started it immediately said mission failed

 

Unless I misunderstood, you aren't supposed to fail Interception unless the enemy reaches 100%, so how did we fail when both sides were at 0%? Rip City, yo. I demand a full Loki Prime set as compensation.

 

Also:

 

My Sobek claims that it has a proc of 40%, but it doesn't seem to proc for 40% of the shots let alone 40% of the pellets. What's the deal, Neil?

Posted

-It did the host migration thing

-and as soon as the next round started it immediately said mission failed

 

Unless I misunderstood, you aren't supposed to fail Interception unless the enemy reaches 100%, so how did we fail when both sides were at 0%? Rip City, yo. I demand a full Loki Prime set as compensation.

 

 

My Sobek claims that it has a proc of 40%, but it doesn't seem to proc for 40% of the shots let alone 40% of the pellets. What's the deal, Neil?

- after the objective is completed, Key based Missions cannot Host Migrate. it will fail the Mission to avoid exploiting.

 

- any Weapon which shoots many Projectiles has garbage Status. this includes all Shotgun type Weapons, regardless of Class or Mods.

if a single pellet misses, your Status Chance plummets drastically.

 

basically, Shotguns don't Status, period.

 

(one of the like, 16 'nerfs' Shotguns have had since U6).

Posted

I don't understand how that could be exploited to let the players that were already in the game continue to play. But if that really is the reasoning, DE is stupid for not making it auto-complete missions when the host leaves instead of auto-fail.

 

And that is sad about shotguns... how can they screw up the math so badly and then just let it stand as "working as intended"?

Posted

I don't understand how that could be exploited to let the players that were already in the game continue to play. But if that really is the reasoning, DE is stupid for not making it auto-complete missions when the host leaves instead of auto-fail.

 I can agree with auto completing, that would be A Ton better.

 

But it can be exploited since a host could dc --> Rehost key --> repeat.

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