neoragdoll Posted June 21, 2014 Posted June 21, 2014 (edited) After U13.8 I have encountered a bug in which my Loki would occasionally do melee damage with white color while Invisibility is on. These instances of damage were even lower than what my normal quick melee attacks would do. For example: my Dragon Nikana does 3k damage for a normal quick melee attack, and 12k yellow damage during Invisibility with the x4 multiplier as it is supposed to. However when those "white crits" happen during Invisibility my DK only does about 1k8 damage against the same enemies at the same level. Those have crippled my damage output a lot during invisibility. I have tried with many types of melee and various mod combinations but the white damage still happen from time to time during my invisibility. I have made sure that those were not DOT tick from elements such as Heat or Slash but the real damage from the initial strike. Please look into this. Edited June 21, 2014 by neoragdoll
MegpoidBeetle Posted June 21, 2014 Posted June 21, 2014 Experiencing same thing with Ash, even under stealth the multiplier does not apply in Invisibility/Smoke Screen.
yarash2110 Posted June 21, 2014 Posted June 21, 2014 using my loki prime and i notice this too, from time to time i'm not getting just normal uncritted damage but reduced damage
Taikaponi Posted June 21, 2014 Posted June 21, 2014 I believe this happens when the x1 damage is enough to finish your enemy. However, I am NOT sure if this is true.
xelectrowolfx Posted June 21, 2014 Posted June 21, 2014 I also can confirm this, and "I believe this happens when the x1 damage is enough to finish your enemy. However, I am NOT sure if this is true." Is not the reason, not on lvl 82 enemys in T4 Survival. When it would work I had no trouble dispatching the enemys. When it was not, it took me 1minute to kill the regular corrupted soldiers with a maxed out Bo prime while invisible with 3x multiplier and channeling. Soooooo. There is something wrong with this for sure.
Holymartyr Posted July 16, 2014 Posted July 16, 2014 (edited) Wanted to add - still experiencing this in update 13.9.9.1- U14 is coming soon, so hopefully we'll see a change - I'll reply back once U14 is out and I've re-tested for this oddity... Edit: U14 had no change on this, still getting quite a few 'white' numbers, or non boosted melee hits. Still an issue. Edited July 21, 2014 by Holymartyr
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