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Ash's Bladestorm Not Performing Animation On Certain Targets


Phobose
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Bladestorm: Ash marks an enemy and all enemies around that target. Ash and two clones teleport to each target dealing heavy damage and forcing a bleed proc.

 

 

Bladestorm in a whole at the moment is good, some of the animations Irk me to no end though.

 

Ash's Bladestorm while in a mixed group of enemies:

 

Some enemies have no animation and ash just pulls his melee weapon out and attacks once than teleports, or he just stabs the air and the enemy miraculously dies.

 

The following enemies have an iffy animation or no animation at all:

 

Tooltip:  *  = Shouldn't be targeted

 

Grineer:

Regulator

Roller

Counciler Vay Hek"

Vay Hek Terra Frame

 

Corpus:

Anti MOA

Fusion MOA

MOA

Railgun MOA

Shockwave MOA

Hyena Pack

Ambulas

Jackal*

 

Corpus Drones:

Leech Osprey

Mine Osprey

Oxium Osprey

Scavenger Drone

Shield Osprey

Raptor*

 

Infested:

Crawler

Nauseous Crawler

Toxic Crawler

Electric Crawler

Lobber Crawler

Mutalist Osprey

Lephantis*

Grineer Ancient*

Infested Ancient*

Corpus Ancient*

 

Orokin:

Corrupted Fusion MoA

Guardian Corpus MoA

Orokin Drone

Guardian Drone

??? (Image on Codex Shows an Osprey model)

??? (Image on Codex Shows an Osprey model)

??? (Image on Codex shows a Moa model)

 

The Following Should "NOT" be targeted by Bladestorm: Jackal, Lephantis, Grineer Ancient, Infested Ancient, Corpus AncientRaptor

 

Reasons:

Jackal: Jackal has 5 hit boxes, there isnt a point in attacking all 5 hit boxes because 4/5 disables him. 

 

Lehpantis: Lephantis is invulnerable to most attacks unless one of his Ancient heads exposes its soft (Weak) point

 

Grineer Ancient: See Lephantis

 

Infested Ancient: "   "

 

Corpus Ancient: "   "

 

Raptor: Raptor is Invulnerable to most attack unless he exposes his body.

 

Counciler Vay Hek: Vay Hek is invulernable to most attacks unless he reveals his face, which is his weak point.

 

The Machines have no animation, though I would not want DE to force the humanoids assassination animation on the machines, have their own unique animation!

 

The same goes with the Crawlers who have the humanoid assassination animation. How do the crawlers suddenly just float in the air? It makes no sense. Make Ash kick them up into the air and cut them in half or something, some pizzazz

 

Corpus Mechanical Units (No Animation)


(Note: Watch at a slower speed for better observation of Animations.)

-Many Thanks to Shreiko for taking his time to help me out

 



(Note: Watch at 0.25 speed to fully get a glimpse of the lack of animation)

 


 

Grineer Mechanical Units (No Animation)


 

 

Crawler (Awkward Animation)


(Note: It's best to slow down the speed of the video to see the animation in detail)

 

Hyena Pack (No Animation)


 

TL;DR Enemies listed above do not have an animation similar to the Human Animation or have an Awkward animation or shouldn't be targetted by Bladestorm.

Edited by Phobose
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EDIT: 6/21/2014 Added Corpus Mechanical video.

 

EDIT: 6/22/2014 Added Crawler video.

 

EDIT: 6/23/2014 Added additional Video for non - Humanoid Bladestorm Video,

-Added General Bladestorm Video

-Added Grineer Roller and regulator Animation video

 

EDIT: 6/25/2014 Added More Units to the list.

-Revised Thread

-Added TL;DR

-Added Enemies who shouldn't be targeted by Bladestorm

Edited by Phobose
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So in short. We need them to make animations for Blade Storm against enemies that don't have a humanoid like body.

 

Well then. The animation team sure has some work cut out for them on this one.

 

Maybe they could simply make the back-stab looking one work on moa's.

 

As for Crawlers and Ospreys. Might need a new animation.

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So in short. We need them to make animations for Blade Storm against enemies that don't have a humanoid like body.

 

Well then. The animation team sure has some work cut out for them on this one.

 

Maybe they could simply make the back-stab looking one work on moa's.

 

As for Crawlers and Ospreys. Might need a new animation.

 

Basically.

 

I'm hoping they do some more polishing for ability animations somewhere in U14 that includes this, it would further make Bladestorm enjoyable watching the massacre of enemies in fashion lol

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  • 3 weeks later...
  • 1 month later...

In my Opinion and experince none of the above problems existed until the onset of the clones and reconfigured damage modifier the original blade storm had by far a lot fewer problems and bug than the blade storm of today that has been so augmented that i don't believe that it will ever be truly viable to ever affectivly be used as it was prior to the original change. Also my Opinion and a suggestion take out the clones and turn it back to a true damage ultimate ability like it used to be. Was much more affective and much more enjoyable.

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Super late to this Bladestorm party but confirmed with gefu (Geoff) that the animations are done for all those listed here, hookup still required!

Exciting news. I was tired of killing MOAs with one swing of the arm. Can't wait till this gets in game.

 

In my Opinion and experince none of the above problems existed until the onset of the clones and reconfigured damage modifier the original blade storm had by far a lot fewer problems and bug than the blade storm of today that has been so augmented that i don't believe that it will ever be truly viable to ever affectivly be used as it was prior to the original change. Also my Opinion and a suggestion take out the clones and turn it back to a true damage ultimate ability like it used to be. Was much more affective and much more enjoyable.

Well, some mobs don't have their own special animations form the start. Ash just randomly swings his arm and the above targets just die. Though, it's true that the good ol' BS without clones went a hell lot smoother. I too wish they would just bring back the BS without these ugly clones. It was absolutely much more enjoyable to view. The clones make BS too fast and make everything so easy when you spam the ability.

 

Speaking of clones, what about the ugly filler white clones? Are they going to change it so that it doesn't look like a Loki's decoy?

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  • 3 months later...
  • 1 month later...
  • 3 months later...

 

Bladestorm: Ash marks an enemy and all enemies around that target. Ash and two clones teleport to each target dealing heavy damage and forcing a bleed proc.
 
 
Bladestorm in a whole at the moment is good, some of the animations Irk me to no end though.
 
Ash's Bladestorm while in a mixed group of enemies:
 
Some enemies have no animation and ash just pulls his melee weapon out and attacks once than teleports, or he just stabs the air and the enemy miraculously dies.
 
The following enemies have an iffy animation or no animation at all:
 
Tooltip:  *  = Shouldn't be targeted
 
Grineer:
Regulator
Roller
Counciler Vay Hek"
Vay Hek Terra Frame
 
Corpus:
Anti MOA
Fusion MOA
MOA
Railgun MOA
Shockwave MOA
Hyena Pack
Ambulas
Jackal*
 
Corpus Drones:
Leech Osprey
Mine Osprey
Oxium Osprey
Scavenger Drone
Shield Osprey
Raptor*
 
Infested:
Crawler
Nauseous Crawler
Toxic Crawler
Electric Crawler
Lobber Crawler
Mutalist Osprey
Lephantis*
Grineer Ancient*
Infested Ancient*
Corpus Ancient*
 
Orokin:
Corrupted Fusion MoA
Guardian Corpus MoA
Orokin Drone
Guardian Drone
??? (Image on Codex Shows an Osprey model)
??? (Image on Codex Shows an Osprey model)
??? (Image on Codex shows a Moa model)
 
The Following Should "NOT" be targeted by Bladestorm: Jackal, Lephantis, Grineer Ancient, Infested Ancient, Corpus AncientRaptor
 
Reasons:
Jackal: Jackal has 5 hit boxes, there isnt a point in attacking all 5 hit boxes because 4/5 disables him. 
 
Lehpantis: Lephantis is invulnerable to most attacks unless one of his Ancient heads exposes its soft (Weak) point
 
Grineer Ancient: See Lephantis
 
Infested Ancient: "   "
 
Corpus Ancient: "   "
 
Raptor: Raptor is Invulnerable to most attack unless he exposes his body.
 
Counciler Vay Hek: Vay Hek is invulernable to most attacks unless he reveals his face, which is his weak point.
 
The Machines have no animation, though I would not want DE to force the humanoids assassination animation on the machines, have their own unique animation!
 
The same goes with the Crawlers who have the humanoid assassination animation. How do the crawlers suddenly just float in the air? It makes no sense. Make Ash kick them up into the air and cut them in half or something, some pizzazz
 
Corpus Mechanical Units (No Animation)
(Note: Watch at a slower speed for better observation of Animations.)
-Many Thanks to Shreiko for taking his time to help me out
 
(Note: Watch at 0.25 speed to fully get a glimpse of the lack of animation)
 
 
Grineer Mechanical Units (No Animation)
 
 
Crawler (Awkward Animation)
(Note: It's best to slow down the speed of the video to see the animation in detail)
 
Hyena Pack (No Animation)
 
TL;DR Enemies listed above do not have an animation similar to the Human Animation or have an Awkward animation or shouldn't be targetted by Bladestorm.

 

 

 

Bladestorm: Ash marks an enemy and all enemies around that target. Ash and two clones teleport to each target dealing heavy damage and forcing a bleed proc.
 
 
Bladestorm in a whole at the moment is good, some of the animations Irk me to no end though.
 
Ash's Bladestorm while in a mixed group of enemies:
 
Some enemies have no animation and ash just pulls his melee weapon out and attacks once than teleports, or he just stabs the air and the enemy miraculously dies.
 
The following enemies have an iffy animation or no animation at all:
 
Tooltip:  *  = Shouldn't be targeted
 
Grineer:
Regulator
Roller
Counciler Vay Hek"
Vay Hek Terra Frame
 
Corpus:
Anti MOA
Fusion MOA
MOA
Railgun MOA
Shockwave MOA
Hyena Pack
Ambulas
Jackal*
 
Corpus Drones:
Leech Osprey
Mine Osprey
Oxium Osprey
Scavenger Drone
Shield Osprey
Raptor*
 
Infested:
Crawler
Nauseous Crawler
Toxic Crawler
Electric Crawler
Lobber Crawler
Mutalist Osprey
Lephantis*
Grineer Ancient*
Infested Ancient*
Corpus Ancient*
 
Orokin:
Corrupted Fusion MoA
Guardian Corpus MoA
Orokin Drone
Guardian Drone
??? (Image on Codex Shows an Osprey model)
??? (Image on Codex Shows an Osprey model)
??? (Image on Codex shows a Moa model)
 
The Following Should "NOT" be targeted by Bladestorm: Jackal, Lephantis, Grineer Ancient, Infested Ancient, Corpus AncientRaptor
 
Reasons:
Jackal: Jackal has 5 hit boxes, there isnt a point in attacking all 5 hit boxes because 4/5 disables him. 
 
Lehpantis: Lephantis is invulnerable to most attacks unless one of his Ancient heads exposes its soft (Weak) point
 
Grineer Ancient: See Lephantis
 
Infested Ancient: "   "
 
Corpus Ancient: "   "
 
Raptor: Raptor is Invulnerable to most attack unless he exposes his body.
 
Counciler Vay Hek: Vay Hek is invulernable to most attacks unless he reveals his face, which is his weak point.
 
The Machines have no animation, though I would not want DE to force the humanoids assassination animation on the machines, have their own unique animation!
 
The same goes with the Crawlers who have the humanoid assassination animation. How do the crawlers suddenly just float in the air? It makes no sense. Make Ash kick them up into the air and cut them in half or something, some pizzazz
 
Corpus Mechanical Units (No Animation)
(Note: Watch at a slower speed for better observation of Animations.)
-Many Thanks to Shreiko for taking his time to help me out
 
(Note: Watch at 0.25 speed to fully get a glimpse of the lack of animation)
 
 
Grineer Mechanical Units (No Animation)
 
 
Crawler (Awkward Animation)
(Note: It's best to slow down the speed of the video to see the animation in detail)
 
Hyena Pack (No Animation)
 
TL;DR Enemies listed above do not have an animation similar to the Human Animation or have an Awkward animation or shouldn't be targetted by Bladestorm.

 

I've been looking to actuallly post a Redesign Thread on the Forums but this is my first time on the actual WF Forums i mainly use wikia. I think soo aswell that the Animation kills really look unpolish and make no sense. Needs some better mocap. Im not a Game developer but I have a great idea, IMO of coarse. Others might not agree, but please give my idea a Chance. Ash is My Fav and Most used Frame I would be Honored to contribute an idea for his whole ability set. Mainly the Topic being Bladestorm.

!. Shuriken: Ash should have the same ability, just a new animation. IMO a Spectered Glaive being his 1 ability similar to Excals Javelin (SpecteredSkana) Ash should project 2 maybe 3 Spectered Glaive since Glaive is a Giant shuriken. and maybe even a Small Stun proc for 3 secs (Duration) mods would enhance the stun.

2.Smoke Screen: The same stunt and duration might need a small duration buff, IMO maybe a speed buff would suffice. I have no more thoughts, I think people would consider it unbalanced to add a stealth crit buff thats already there.

3.Teleport: IMO is a good ability when used right, with Range maxed can be great. I have not much to say. Maybe emphasize more on that Smaoke cloud from the initial ability.

4.Bladestorm: The Icing on the Cake, and Reason I am Posting this because I have the same issue. The Animation on certain enemies looks bad, lack of animation detail and kill style. IMO, if I may

state My idea Freely and recieve good feedback. I think he should target all the enemies that You wnt out of his Marked for Death list just needs a better animation that I will Explain. I will try and post a video of a Simple Concept . I dont know how to design or animate but I will try and show some concepts either drawn or small video clips of concepts I think may refresh Ash and his whole mechanic of Bladestorm. IMO this anility is Great and is the reason He is My Favorite Frame. 

Ash marks for death and teleports to and from enemies ignoring armor and rendered invincible for the duration of this animation. Thats Great. Dont change this Fact. But, the actual animation kill is kinda cheap. Seems like it was a rushed  project and they Over looked this ability. I think Ash and the 2 clones should teleport spawning from a smoke cloud and spin attack/Slash Dash each Targeted enemy in a X fashion Dealing and emphasizing on Slash damage and as of end result upon Killing each enemy he should severe them limb from limb. Drones who suffered this poor animation where he is standing on a floating ground and slaps them with his blades should be redesigned in this Manner. Ash and both clones should teleport from smoke cloud doing Air slash/aerial slash dash exploding drones sentinel ospreys and even Moas and Drahks on kill. This would give him a More Gorey effect and maybe even a Flickering Light effect as the Stalker and other Marks work. After all Ash is an Assassin enemies as do Warframes share similar traits. Im looking for some good feed back and help on getting this Idea out there. Mainly Emphasizing  on My Bladestorm idea. I dont ask to add more clones or to buff his Ultimate just a redesigned animation for a better visual appeal. I wouldnt want to lose the Finisher damage since I am a Trickery user I think as of U16 it was the Best Enhancement  they released for Ash. Please give me Youre Opinion on My Idea as i put My heart into playing Ash.  

*Koga*

Edited by ShadowsofKoga
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