bejuizb Posted June 21, 2014 Share Posted June 21, 2014 Hey everyone, I watched the Devstream yesterday was was honestly surprised by the answer we got when Scott was posed with the question about damage ability scaling. We were told that the damage based Warframes did indeed face falloffs during really high level content (will be called meta for ease) and that utility based Warframes are the clearly superior race at those levels. This is good, because it shows that as of now, there is a clear divide between damage based Warframes and utility based Warframes: Damage frames shine at low to mid tier content while the utility ones shine during meta. I say this is good because we now have a clear foundation to base our ideas and theories from. We were then told that the Damage Warframes would be getting a damage buff and that they would be getting some utility to them. I'd like to point out a few things here. Firstly, a plain and simple damage buff is kind of daft. Most damage based Warframes deal more than adequate damage early and mid game anyways. Literally nothing survives most abilities. Sure, it might be arguable that a base damage buff will increase progression into meta a bit, but understand this: it will only do so very slightly, while having the negative effect of trivializing early and mid game content due to the difficulty, or lack thereof. Secondly, an addition of utility will indeed be nice, and I have no issues with the matter. As long as the utility doesn't trivialize content any further, and actually synergises with the ability itself, I'm alright with it. There are no drawbacks to implementing it the way I see it. But, to play the devil's advocate, I'll reserve my judgment till the system gets implemented. An idea for a possible solution: This was an idea I got from the TPS MOBA called Smite. Instead of blindly increasing damage, implement a system where a percentage value of your power strength mods gets added to the base damage of your Warframe's damage abilities. This added percentage will scale with the level of the enemies, but not as fast. Therefore, if you really want to go toe to toe with lvl 200 mobs, you can still do damage to them instead of facing the frustration of dumping hundreds of rounds into their face to merely tickle their health bars. Now this might have a counterargument: won't this trivialize meta content then? The answer is debatable. Sure, you now have the ability to fight tougher enemies much more effectively, but at the same time, you have to understand this: they get tougher FASTER than you. Sure, your abilities hurt them quite decently after an hour or so in a survival, but they can still probably one shot you. Scratch that: they will one shot you. All this system allows is giving players a fair chance in combating tougher enemies with more skill, nothing more. The scaling aspect of it means that the damage abilities remain relatively consistent, just like the utility abilities, but without being overpowered in lower level content. Right now, Warframe needs more challenging content, which is why people keep pushing to go meta. Power creep is definitely an issue and it will remain so when you have flat upgrades to existing content, which in essence trivializes them. As of now, everyone is focused on the meta, making insanely powerful weapons and Warframe abilities, which means that there is lesser and lesser content that is fun and satisfying. My qualms have always remained the same throughout my play time of this game: if everything scales so stupidly, why can't we scale as well, but at a lesser rate? Borderlands 2 is a game that does this perfectly. The Vault Hunters get tougher and tougher, but so do the enemies, and at a much faster rate. My idea is based off of this concept as well. I know that this isn't the only solution there is, and neither is it the right one. I'd simply like to provide and collect feedback to try and find a way to appease both the casual and meta community, while ensuring that content doesn't get trivialized in the process. Link to comment Share on other sites More sharing options...
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