Metronome Posted June 21, 2014 Share Posted June 21, 2014 (edited) Post a change (or multiple, but for fun of the game, you can only use one!) that you think will make Survival missions less reliant on the party having (at least) one Nekros, and why you think it'll help. 1) The lower your life-support, the more likely enemies are to drop it. IE at 100%, you have basically no chance but at around 10%, you'll have enemies dropping them noticeably more frequently. - This encourages killing as opposed to looting. You're wanting more enemies to kill, not bodies to loot. Which is how a survival should be. 2) Leader-Type enemies will always, 100% of the time, be carrying a personal pod. This includes Grineer Heavies, Ancient infested, and Eximus-Types. - Again, this actually makes you want to kill the enemies as opposed to just loot them. If I see an Eximus, I'm gonna want to kill him because I know he'll drop a life support pod. It's a guaranteed way for me to get life support, even though I don't have a Nekros on my team. I don't want to remove life support entirely. I like the idea of it. It's just TOO HEAVILY rng based. It's *entirely possible* (although most definitely rare) to go the entire game without getting a single life support drop because the chance of it dropping doesn't scale throughout the mission. It stays at a flat rate. It's just as possible to not get any life support drops as it is for you to flip a coin 100 times, and not have it land on Heads once. Rare, but possible. And the fact that these missions have a chance at failure because of variables outside of your control shouldn't really take part in making the difficulty of them. Edited June 21, 2014 by Metronome Link to comment Share on other sites More sharing options...
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