Archistopheles Posted June 21, 2014 Posted June 21, 2014 Or if it's even a thing... This ^ DE hasn't even said it was something they were looking into.
(PSN)IIIDevoidIII Posted June 21, 2014 Posted June 21, 2014 Easiest fix I see is to make ammo come from the same drop, but give different amounts per weapon. So a Soma may get 50 and a Latron may get 10.
quan256 Posted June 21, 2014 Author Posted June 21, 2014 Easiest fix I see is to make ammo come from the same drop, but give different amounts per weapon. So a Soma may get 50 and a Latron may get 10. That still doesn't change the fact that a Rocket Launcher has more ammo than a submachine gun.
ReiganCross Posted June 21, 2014 Posted June 21, 2014 (edited) Easiest fix I see is to make ammo come from the same drop, but give different amounts per weapon. So a Soma may get 50 and a Latron may get 10. That is the easiest, but DE doesn't like it easy, they like it convoluted and arbitrary... So when you pick a pinkish-purble box on the ground you have an RNG chance of it to give you the type of ammo you need, so say your Soma needs 7,5mm rounds or something and you have a 1 in 13 chance of it dropping something like 10~30 rounds of 7,5mm ammo, other things that might fall are 1~3 High Impact Rocket, 12~43 Dera Charges and other primary things. Did i mentioned that this pinkish-purple box is one of the 10 different kinds of boxes an enemy might have? Edited June 21, 2014 by ReiganCross
(PSN)IIIDevoidIII Posted June 21, 2014 Posted June 21, 2014 That still doesn't change the fact that a Rocket Launcher has more ammo than a submachine gun. Yes it would, what I'm suggesting is to give the weapon about half a clip a drop. Of course you would change the max ammo values based on that.
Mak_Gohae Posted June 21, 2014 Posted June 21, 2014 That still doesn't change the fact that a Rocket Launcher has more ammo than a submachine gun. The launchers will always have the best ammo conservation. Unless they create a new type of ammo that fill only 3 per clip the ways that launchers work will never change. But, yeah, what ammo rebalance? Outside of lowering it to previous levels there's little to do.
(PSN)IIIDevoidIII Posted June 21, 2014 Posted June 21, 2014 That is the easiest, but DE doesn't like it easy, they like it convoluted and arbitrary... So when you pick a pinkish-purble box on the ground you have an RNG chance of it to give you the type of ammo you need, so say your Soma needs 7,5mm rounds or something and you have a 1 in 13 chance of it dropping something like 10~30 rounds of 7,5mm ammo, other things that might fall are 1~3 High Impact Rocket, 12~43 Dera Charges and other primary things. Did i mentioned that this pinkish-purple box is one of the 10 different kinds of boxes an enemy might have? That sounds like an expanded system of what we already have.
quan256 Posted June 21, 2014 Author Posted June 21, 2014 I have a simple way to change it. - Adjust the total amount of ammo for each weapon - Make each pickup refill 5-10% of ur weapon total ammo. Say an Ogris has 20 shots total so each pickup will refill 1-2 rockets while a Grakata with 800 ammo total will have 40-80 bullets ea.
ValhaHazred Posted June 21, 2014 Posted June 21, 2014 This ^ DE hasn't even said it was something they were looking into. They did a few hot topics ago. Personally I'd go with ammo coming in "reloads" instead of a number of bullets. Pick up a single pickup for 1 reload, max out at 5-15 depending on the weapon.
Sixty5 Posted June 21, 2014 Posted June 21, 2014 The last time it was mentioned was in the May 16 community hot topics, though it is low priority. for more discussion, read this https://forums.warframe.com/index.php?/topic/230536-it-is-time-to-stop-ignoring-ammo-as-a-balancing-factor/
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