SanityRobot Posted June 21, 2014 Share Posted June 21, 2014 (edited) After grinding out the Prova Vandal over a couple hours, my general thoughts. Overall, the game mode is pretty fun. It can get hectic at times, and trying to find the spores at first is pretty fun. However, it feels like more stuff should be randomly generated. After several runs, it becomes apparent that the spores always spawn in a handful of places and it becomes less "look for the spores" and more "go around checking the spawn areas", which really blows a hole in that part of the enjoyment. The area effects also feel like they need to be randomly spawned. Always being in the same spot on every map just makes you run the same path every time. Most notable is the parallel stairway tile, in which one side is always completely covered and the other side is always completely clear. Also wish there were more map tiles for the hives. I think there's only what, 5? Coupled with static spore locations, it became just repeating the same motions over and over. And lastly, balance. I started out using Valkr and just running through invincible most of the time. Then I switched to Loki, and just ran through the entire mission while invisible and shooting the spores. I'm pretty sure I could play it indefinitely regardless of difficulty because I'm just invisible the whole time, eliminating the enemy difficulty and reducing it down to the same 4-5 static hive map tiles. I'd also really like "endless" mode, where after you kill the first three, you can choose to extract or kill the next three, rinse and repeat. Would need more stacking effects, and the area effects would need to be more randomized, but yeah. Edited June 21, 2014 by SanityRobot Link to comment Share on other sites More sharing options...
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