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As* Blasters Need Rework


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So I've decide to call the new infested osprey as* blasters because they make me think of the flying monsters from the movie Tremors, why? Because they are a pain to kill before dying. So on dark sectors I've been doing my non rhino squad mates just keep dying. My suggestion is having them act like oxium osprey and only release toxin once they ram into you and explode. Any thoughts?

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