Dialgia136 Posted June 22, 2014 Posted June 22, 2014 (edited) Hello everyone, my online name is Dialgia136, welcome to my first thread. I apologise for any poorly written content below. This warframe concept will be based on plants, I thought of this idea due to how Earth had lost its boss Vay Hek and I wanted something challenging to obtain some future warframe, thus I though of an idea where this warframe would drop only in Earth as the planet has their own unique units/mobs. This may be changed for further content such as a new solar system with a plant based environment planet. Most of the skills may seem a bit too overpowered or just really bad but this is why there are forums for people's opinions #1. Snare (changeable) 25 energy ___ snares enemies with ferocious vines -Deals 50/100/150/250 impact (changeable again as some recommendation is required) -Affected by Power Strength -Range 20/30/40/50m -Affected by Power Range -Immobilises enemy for 1/2/3/4 seconds -Unaffected by Power Duration positively but is affected negatively -Applied only to ground units/mobs -Affects ground bosses -No headshot damage applied *ideas are really just plants and how vines slow down people in forest XD *damage could be puncture due to how there could be thorns which deals the damage #2. Absorb (changeable coz same name as nyx ultimate XD) 50 energy and 1/3 of current health ____ gathers nearby enemy health and regenerates teammates health within range -Deals 10/15/20/30 viral damage over 10 seconds -Affected by Power Strength -Unaffected by Power Duration -All damage dealt by skill heals 10/15/20/30 health for each enemy affected -Enemies that died to the skill gives double the amount of health -Healed amount unaffected by Power Strength -Radius of circle 3/5/7/10m -Affected by Power Range -Diametre around the warframe upon activation 6/10/14/20m -Damage and heal are the same size -Only affects enemies within range of player -Cannot be used until the previous usage has ended -Heal takes place during the damage with no delay (slight delay for obvious data process) *Consequences for using skill is consumption of health and being a single use until duration ends *A defensive skill and suits Mother Nature as nature is natural and heals the earth (stuff) *Could be channel skill, if it is channel then Power Duration does not affect it #3. Wrath of Nature (changeable) 75 Energy ___ emits a virus around him/her -Deals 200/250/350/400 damage over 5 seconds -20% gas/poison 80% viral -Affected by Power Strength -Lasts 10 seconds -Affected by Power Duration -Duration is the cloud left behind -Radius of circle 5/6/7/8m -Damage is a status porc -AoE stay at activation area *Really basic damage skill, idea from Toxic Ancient and Toxic Crawler *This could be a channeling skill, would have to follow player #4. Solar Flare (changeable) 100 energy ___ gathers light for a powerful shot -Deals 1000/1250/1500/2000 damage -50% fire 50% radiation -Affected by Power Strength -Channels for 2 seconds has 1 second immunity to damage and crowd control -Unaffected by Power Duration -Range: 30/40/50/70m -Affected by Power Range -Fire a single piercing shot -Burns units -Cannot be reactivated for 3 seconds *I don't know, like seriously.. *Flaw is it shots where the skill was aimed when activated thus can be dodged 4. Compression (changeable) channel energy ___ channels his/her inner energy and gathers oxygen to fire a beam of damage -Deals damage according to channel -Unaffected by Power Strength -Lasts for no duration as it is channel -Unaffected by Power Duration -Range: 30/35/40/50 -Affected by Power Range *Damage is undecided as I would prefer the communities opinion in this, I would say every 50 energy channeled would gain 1000 true damage (ignores armour) or the damage gained is affected by how long it has charged and the amount of energy channeled *Player changes form and gains a 1000 health buffer, on death the player dies straight away instead of being downed *Slowly generates aggro the more the charge #? Tangled (changeable) 50 energy ___ makes his/her surrounding ground full of vines -Deals 30/40/50/70 slash damage -Affected by Power Strength -AoE lasts 5/5/10/10 seconds -Affected by Power Duration -Radius of circle 5/5/10/10m -Affected by Power Duration -AoE is where the skill is activated -Slows enemy speed by 20/20/30/30% -Unaffected by Power Strength *I believe it should look like vines on the floor as a circle which deals the damage and slows enemy I do VCO however I am not good at expressing my ideas visually so I'm sorry that there are no concept arts etc. I may draw up some concept arts on the skills however as I have left the warframes gender undecided I cannot draw a concept for it. I wouldn't mind for the community to draw up concept arts for this warframe, both male or female are fine Sorry that I depend a bit too much on the community, but its better to get the communities opinion to improve problems etc. and also helps with the refinery of things (ideas) All opinions are welcome except offensive ones which is not suitable for the community and against the ToU Pleased to meet you all and keep up to date, please tell me look at this thread every now and then as my mind kind of trails off really easily and could forget about this XD Any pictures not drawn by me will be credited to the artist and links will be provided if possible, Notes: I wrote this at 2am Seriously please tell me if I have any grammar mistakes or spelling mistakes and dam I am sleepy as and I most likely can't be stuffed correcting it myself when I wake up and post this XD ~Random Lore Time~ (idk, i'll just link with Cicero crisis for earth) After the discovery of Vay Hek's plan on his development of Cicero Toxins, deep in the corrupted forests of earth where the poison could not be stopped, lies a mutated Warframe. Vay Hek flees from Earths surface, however the destruction of the Cicero Crisis still remains and the Grineer are still attempting to poison the lands, one Warframe stands alone to protect Mother Nature from corruption. From the depths of the Earth, a Warframe mutated by the toxins rises once more after falling to Vay Hek's plan, the Warframe made from natural sources of the Earth was changed in the shadows, the toxins did not kill ___ but rather adapted and gained new abilities but lost their precious skill to sense the health of his/her surroundings. As new Tennos join, they follow their ancestors steps and experienced the dangers of the Earth, Grineer still roaming the Earth are faced with the fierce Kubrows, the Kubrows protecting Earth will soon join in battle with the Tennos to fight against the enemies of the Solar System. however the Kubrows need to be tamed or else it fights against the Tennos, upon gaining the Tennos trust, the Kubrows lead one of the Tennos inside its den and there, in the center was a Warframe resting after fighting against Vay Hek's plans in the shadows... Edited June 22, 2014 by Dialgia136
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