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Tweak Infested Osprey?


Lancars
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They appear to be wiping groups in infested missions outside of the breeding ground.

 

Can you make them bigger so you can shoot them or hit them with abilities or make them effects by some powers or just make them less divey?

 

Its a cool concept and fun to fun... almost. When you become the last person to live cause they don;t wanna move from the poison cloud and die in it making it a pain to rez them cause one of those things decides to dive over and over leaving more then one cloud.

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I gotta say, I play solo, and I haven't died to these once.  All I do is shoot them as soon as I see them. Done.   And your telling me a group of FOUR players cant shoot them?

 

 The hit box is a little wonky, but it is still easy enough to hit them.

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I gotta say, I play solo, and I haven't died to these once.  All I do is shoot them as soon as I see them. Done.   And your telling me a group of FOUR players cant shoot them?

 

 The hit box is a little wonky, but it is still easy enough to hit them.

Honestly i am watching people die to them and some folks are going melee only so it kinda ruins that form them.

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I gotta say, I play solo, and I haven't died to these once.  All I do is shoot them as soon as I see them. Done.   And your telling me a group of FOUR players cant shoot them?

 

 The hit box is a little wonky, but it is still easy enough to hit them.

R u serious? have u tried "shooting them" after they hit lvl 300+

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Hey, I play solo and I haven't died to the once either.  That doesn't mean I don't see where they have flaws.

Personally I think it comes down to three things working in concert.

 

1- too many spawning at the same time

 

2- the ability to have multiple toxic clouds in the same place

 

3- toxic damage's ability to completely ignore shields and do straight health damage.

 

Keeping all three of these aspects makes them un-fun for many people.

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Hey, I play solo and I haven't died to the once either.  That doesn't mean I don't see where they have flaws.

Personally I think it comes down to three things working in concert.

 

1- too many spawning at the same time

 

2- the ability to have multiple toxic clouds in the same place

 

3- toxic damage's ability to completely ignore shields and do straight health damage.

 

Keeping all three of these aspects makes them un-fun for many people.

And the fact that they take longer to die then ancients.

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RAGE NERF RAGE NERF RAGE NERF

They're perfectly ballanced.
Im pretty sure they have the same hit box as other osprays. (maybe not, but they should in that case)
and the damage is fine.
if anything, I want arc traps nerfed further, rather then the ospreys.
Atleast i can shoot an osprey, without being one shot.
arc traps are hidden on the side of a wall where you can't attack it untill after you're struck,

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RAGE NERF RAGE NERF RAGE NERF

They're perfectly ballanced.

Im pretty sure they have the same hit box as other osprays. (maybe not, but they should in that case)

and the damage is fine.

if anything, I want arc traps nerfed further, rather then the ospreys.

Atleast i can shoot an osprey, without being one shot.

arc traps are hidden on the side of a wall where you can't attack it untill after you're struck,

Same size but these infested ones have way more health then the normal ones. they are the size of the shield ones. I want them to be the size of the oxium ones that do the diving.

 

Also watched one take a hit from an angstrum 2 times yet a few rockets hit an ancient and it died in one hit.

Edited by Lancars
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