MagpieOAO Posted June 22, 2014 Posted June 22, 2014 It's a bit odd imo, as I understand it's very selective on which traits (namely attack speed, crit chance, possibly status chance) it takes from the weapon, making the best options limited to dual zoren or the infested dagger/axes (can't recall name).
DoomsDayDan Posted June 22, 2014 Posted June 22, 2014 I'm pretty sure this is just an animation overhaul and won't change any of the actual mechanics of the power
Casardis Posted June 22, 2014 Posted June 22, 2014 I feel that the power should use the Warframe mods mostly, and then scale off from melee MODS, not the melee weapon. For instance, if you put Fury, it will increase the base speed of Hysteria's combos by 30%. The weapon's base damage, attack speed and other stats won't affect Hysteria in that sense, only the mods on the melee. That's just my opinion though, but it just makes it so that heavy weapons are even less used and useful to have compared to fast-hitting high damage/crit weapons.
Aesthetic_Dialectic Posted June 22, 2014 Posted June 22, 2014 (edited) They no longer get boosted form your weapons since update 13, hopefully they re-implement that, and those axes are called the dual ichors. Edited June 22, 2014 by silkygoodness
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