Otakuwolf Posted June 22, 2014 Share Posted June 22, 2014 (edited) I don't know you but i hate those twats that run around on theyr own instead of defending the objective with others, even more when those nuke an entire area and suck up all Xp far away from the infamous "15 meters sharing" distance. If it would be for me i would chain them to the objective for the time it takes to defend (especially considering how unfriendly they are as people too). Sayd this, does anybody have any idea on how to stop such deceptive and unfriendly behaviour ? I would have one but during a chat with some friends i'm been told it's too much "drastic": If anybody of you is familiar with the "Ace Combat" game series might know that when going offmap it appears a timer that once expires the mission is automatically failed. I don't mean to make the mission fail because one person goes too far, but my idea is rather about a "perimeter" around the defence objective, when some player goes beyond that it has 3 seconds to get back or it is "teleported" back to the objective (like after falling off a ledge). What do you think ? Would you have some other idea about how to stop those pointless Rambos and teach them about teamwork (while we wait for the blacklist feature) ? Edited June 22, 2014 by Otakuwolf Link to comment Share on other sites More sharing options...
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