Keiga150 Posted June 23, 2014 Posted June 23, 2014 Crawlers that are being carried seem to fly off in the direction that it was facing once the Osprey is destroyed. (if the crawler was still alive) This becomes a problem when there high up and there crawler flies off the map causing a mission to take longer to end (crawler dies after a few seconds) or never end at all. I've kept one Osprey Crawler carrier alive last to test this and it happens all the time for me. Not sure if anyone else noticed of if this is just me.
Casardis Posted June 23, 2014 Posted June 23, 2014 (edited) It seems to be a problem that has to do with creating animations before (applying) physics. I think some more physics-based collisions need to be applied to that instead, so such weird thing as floor-sinking doesn't happen. Edited June 23, 2014 by Casardis
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