Somedude1000 Posted June 23, 2014 Posted June 23, 2014 I'm not sure whether it is intentional, but while on solo on a corpus tileset on hieracon (the one with the narrow ledge and endless pit), if i got knocked down (specifically by ancients) into the pit, any active ability (invisibility, iron skin, speed, rad blind) would be cancelled. Ill check it again in other tilesets and return soon Godspeed :D
mcKentucky Posted June 23, 2014 Posted June 23, 2014 Happened to me, Ash Smokescreen gone after respawning. Location: Breeding Ground
thecolin- Posted June 23, 2014 Posted June 23, 2014 I think it is a very good addition to make the game more challenging. I don't think it is a bug.
Somedude1000 Posted June 23, 2014 Author Posted June 23, 2014 I don't mind it either, although they didn't mention it in any update notes so far, considering blocking works 80% of the time. Godspeed though :D
thecolin- Posted June 23, 2014 Posted June 23, 2014 (edited) I don't mind it either, although they didn't mention it in any update notes so far, considering blocking works 80% of the time. Godspeed though :D I really wonder what the hell is your problem with this "Godspeed" phrase but I really do have to keep my grinding game up. l8r Edited June 23, 2014 by thecolin-
Somedude1000 Posted June 23, 2014 Author Posted June 23, 2014 I really wonder what the hell is your problem with this "Godspeed" phrase but I really do have to keep my grinding game up. l8r Just a general notion to be polite, didn't think it hurt anyone to wish them well. All the best for that grind then.
DeMeritus Posted June 23, 2014 Posted June 23, 2014 I think it is a very good addition to make the game more challenging. I don't think it is a bug. I've noticed this bug, too. It can get annoying and let's be blunt here, it comes off as a bug, doesn't add anything to gameplay. Might as well add falling damage and/or instant death to falls like that if you're going that route. Why half-&#! it? If Dark Souls can do it, why not do it in Warframe? You want more challenge, right? Heck, why not have falling into a pit permanently remove one upgrade rank off a random mod you have equipped on your warframe, weapon, or sentinel each time it happens? No ranks left on that mod? It gets deleted! Permanently! More challenging! Challenge! Seriously, anyone I know personally that's noticed this basically as thought this: "Meh. Lame. Whatever. Let's hope they notice and fix it in the next hotfix."
thecolin- Posted June 23, 2014 Posted June 23, 2014 Just a general notion to be polite, didn't think it hurt anyone to wish them well. All the best for that grind then. Oh, sorry, I guess. Might as well, Godspeed I've noticed this bug, too. It can get annoying and let's be blunt here, it comes off as a bug, doesn't add anything to gameplay. Might as well add falling damage and/or instant death to falls like that if you're going that route. Why half-@$$ it? If Dark Souls can do it, why not do it in Warframe? It is a addition and it is a step forward, you don't get it. You have to be careful with your movement and that adds a whole new challenging aspect to the game. Not a bug, not gonna get fixed.
Somedude1000 Posted June 24, 2014 Author Posted June 24, 2014 -snip- Maybe its a good thing, because itll encourage the use of more knockdown resistance mods and caution while in game But if it wasn't intentional, it should be fixed lest solo becomes a deathtrap every time you misstep of a ledge >.<
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