After a year I decided to take my Snipetron Vandal from my Inventary and give it attentions.
I'm already levelling it up and using Formas on it.
Well, I'm searching for a good all-around set of mods to take down every 'big' enemies like Heavy units (Gunners, Bombards, Napalms, Techs, MOAs, Ancients) and Bosses (Grineer, Corpus robotics, Phorid and Lephantis and so on) with ONE hit (Heavy units), or a LOW number of them (Bosses).
I repeat. I want to have a good sniper rifle that:
- kills with ONE hit at least every Heavy unit (or the great part of them);
- kills with few hits every Bosses (or the great part of them);
- is an ALL-AROUND weapon (that means no faction-damage mods), good against every factions without change the set;
This is the set until now (consider all of them maxed):
- Serration (have to max it);
- Split Chamber;
- Point Strike;
- Critical Delay (have to find it);
- Hammer Shot;
- Vital Sense;
As you can see, there are two free slots. I can't decide between these two options:
- Max BASE DAMAGE using Heavy Caliber (don't know how it works on Sniper rifles Accuracy) and one more mod;
- Add ELEMENTAL DAMAGE to the set;
That's the problem. What kind of effects does Heavy Caliber on a sniper rifle and what kind of Elemental damage ought to be used to have a good all-around sniper weapon?
The Snipetron Vandal has an high Puncture damage, that has a -50% multiplier against Proto Shields. And that's a great problem, because all kind of Corpus Bosses has Proto Shields.
So I was searching for something to compensate to it, as for example a RADIATION Elemental Damage that grants +75% to Alloy (Grineer), +50% to Sinew (Ancients), +25% to Robotics (the great part of Corpus Bosses are Robotics, as Hyenas, Jackal, Ambulas and so on) but has a-50% against Fossilized (Lephantis) and -25% to Shields (some Grineer Bosses).
Or, always for example, a COLD Elemental Damage that grants +25% against Alloy, +50% against Shields and +25% against Sinew, but has no way to compensate the loss of damage against Proto Shields (in that case, I wish to take Cryo Rounds AND Heavy Caliber together).
What do you think about it? Any suggestion?
Thanks for replies.
P.S.: I play FPSs from 2005 and I prefear the sniper role from these years, so please don't answer with 'put you Snipetron down and take a *OP Weapon of the moment*'.
P.P.S.: I collect Prime and Vandal gear. So don't answer with 'put you Snipetro down and take a Vectis'. If it's not Prime/Vandal I'm not interested in that weapon.
Question
Latronico
Hi all,
After a year I decided to take my Snipetron Vandal from my Inventary and give it attentions.
I'm already levelling it up and using Formas on it.
Well, I'm searching for a good all-around set of mods to take down every 'big' enemies like Heavy units (Gunners, Bombards, Napalms, Techs, MOAs, Ancients) and Bosses (Grineer, Corpus robotics, Phorid and Lephantis and so on) with ONE hit (Heavy units), or a LOW number of them (Bosses).
I repeat. I want to have a good sniper rifle that:
- kills with ONE hit at least every Heavy unit (or the great part of them);
- kills with few hits every Bosses (or the great part of them);
- is an ALL-AROUND weapon (that means no faction-damage mods), good against every factions without change the set;
This is the set until now (consider all of them maxed):
- Serration (have to max it);
- Split Chamber;
- Point Strike;
- Critical Delay (have to find it);
- Hammer Shot;
- Vital Sense;
As you can see, there are two free slots. I can't decide between these two options:
- Max BASE DAMAGE using Heavy Caliber (don't know how it works on Sniper rifles Accuracy) and one more mod;
- Add ELEMENTAL DAMAGE to the set;
That's the problem. What kind of effects does Heavy Caliber on a sniper rifle and what kind of Elemental damage ought to be used to have a good all-around sniper weapon?
The Snipetron Vandal has an high Puncture damage, that has a -50% multiplier against Proto Shields. And that's a great problem, because all kind of Corpus Bosses has Proto Shields.
So I was searching for something to compensate to it, as for example a RADIATION Elemental Damage that grants +75% to Alloy (Grineer), +50% to Sinew (Ancients), +25% to Robotics (the great part of Corpus Bosses are Robotics, as Hyenas, Jackal, Ambulas and so on) but has a-50% against Fossilized (Lephantis) and -25% to Shields (some Grineer Bosses).
Or, always for example, a COLD Elemental Damage that grants +25% against Alloy, +50% against Shields and +25% against Sinew, but has no way to compensate the loss of damage against Proto Shields (in that case, I wish to take Cryo Rounds AND Heavy Caliber together).
What do you think about it? Any suggestion?
Thanks for replies.
P.S.: I play FPSs from 2005 and I prefear the sniper role from these years, so please don't answer with 'put you Snipetron down and take a *OP Weapon of the moment*'.
P.P.S.: I collect Prime and Vandal gear. So don't answer with 'put you Snipetro down and take a Vectis'. If it's not Prime/Vandal I'm not interested in that weapon.
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