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Posted

Soooo.... Melee Channeling is useless except if you have some mods that do something if channeling.

 

In other words .... if you don't have any channeling mods you use 5 energy per hit for nothing.

 

That's all. Just think about this. Test this!

 

Tested this with Ash on the same type of enemy in the same level. Without channeling - 3k / with channeling - 6k+(I had Killing Blow).

Posted

The basic damage increase from channeling is 50%, according to Wiki. But yeah, it's sad how a damage build will always outpower a channeling build. This could be fixed by implementing different channeling stats for different weapons, but I doubt DE will ever do that.

Posted

Channeling does 2 things, first it increases the damage of your attacks if ya call a damage increase nothing i suppose. Second anything that dies from a channeled hit disintegrates which does nothing much really unless DE makes the enemy notice dead bodies.

 

The fact you used Ash is irrelevant unless your doing it under stealth. Only the weapon your using matters.

Posted

Soooo.... Melee Channeling is useless...

 

 

... Without channeling - 3k / with channeling - 6k+(I had Killing Blow).

 

I'm failing to see what the problem is?

Posted

Channeling increases damage at the cost of Energy.

 

If you're not using that energy for anything else, that's a free damage increase.

 

You know what isn't a 50% damage increase and also costs a mod to get? The faction specific mods (Smite Grinee/Corpus/Infested) which only give 30% damage but yet are still very strong.

 

Channeling at base is 50% increase without any mods - This is on top of everything you do have modded (So even a full Rainbow build will still do 150% of it's total damage when channeling)

 

With mods you can get high damage and also make the cost more managable (There's a minimum limit to the cost of Channeling of 1 Energy per hit) and get up to 160% damage increase while channeling, at the cost of a couple of mods that can mean a nearly full Rainbow build with dealing 260% damage while channeling.

 

Then of course there's the huge amount of utility gained from Life Strike - The ability to heal up from attacking is invaluable and works especially well in combination with Rage to fuel each other - This is on top of the base 50% damage increase with no other channeling mods.

Posted (edited)

Soooo.... Melee Channeling is useless except if you have some mods that do something if channeling.

In other words .... if you don't have any channeling mods you use 5 energy per hit for nothing.

That's all. Just think about this. Test this!

Tested this with Ash on the same type of enemy in the same level. Without channeling - 3k / with channeling - 6k+(I had Killing Blow).

Uhhhh that's 100% extra for 5 energy a hit....

Please eleaborate on how this is useless.

Edited by (PS4)Knight4rtor1a5
Posted (edited)

Channeling damage bonus is especially useful when you're trying to maximize a specific type of elemental damage for cases where a rainbow damage build isn't as effective (corrosive for killing heavy gunners, toxin for crewmen, etc.)

Edited by RealPandemonium
Posted (edited)

I'm failing to see what the problem is?

Melee channeling without channeling mods still consumes energy.....  It has to either not consume energy(to do nothing) or give a 50% ~ 100% damage bonus on melee channel, without any mods.

 

The problem is that the bonus damage in my test is not from channeling ... is from channeling WITH killing blow.(so ...that's jsut the killing blow).

 

And for the one that said Ash is irelevant ... I used Ash becasue I sold my Loki...and I needed invisibility to do a controlled test. So the mentioning of Ash it was to show you that my test wa done in controlled conditions.

Edited by nekrojiji
Posted (edited)

Melee channeling without channeling mods still consumes energy.....  It has to either not consume energy(to do nothing) or give a 50% ~ 100% damage bonus on melee channel, without any mods.

 

The problem is that the bonus damage in my test is not from channeling ... is from channeling WITH killing blow.(so ...that's jsut the killing blow).

 

...It does give a 50% bonus to all melee attacks by default. Unequip Killing Blow and try again.

Killing Blow and Corrupt Charge affect the default +50% channel multiplier; they do not serve as direct damage multipliers to the weapon.

 

 

 

Putting it mathematically:

 

Channel Damage = [Unchanneled damage] * [1 + (0.5 * (100% + Additional Channeling Multipliers))]

 

so a Killing Blow will have the effect of:

 

Channel Damage = (Unchanneled damage) * [1 + (0.5 * (100% + 120%))]

Channel Damage = (Unchanneled damage) * [1 + (1.1)]

Channel Damage = (Unchanneled damage) * [2.1]

 

i.e. equipping Killing Blow will result in channeling granting exactly 2.1x damage.

Edited by SortaRandom
Posted (edited)

 

...It does give a 50% bonus to all melee attacks by default. Unequip Killing Blow and try again.

Killing Blow and Corrupt Charge affect the default +50% channel multiplier; they do not serve as direct damage multipliers to the weapon.

 

 

 

Putting it mathematically:

 

Channel Damage = [Unchanneled damage] * [1 + (0.5 * (100% + Additional Channeling Multipliers))]

 

so a Killing Blow will have the effect of:

 

Channel Damage = (Unchanneled damage) * [1 + (0.5 * (100% + 120%))]

Channel Damage = (Unchanneled damage) * [1 + (1.1)]

Channel Damage = (Unchanneled damage) * [2.1]

 

i.e. equipping Killing Blow will result in channeling granting exactly 2.1x damage.

 

Killing bow gives 120% melee bonus right?! 3000 * 2.2(120% bonus) = 6000+ ......What do you know, it's exactly what I saw in my tests.

 

If melee channeling would give 50% bonus base the calcualtions would be like this: 3000 * 2.7(120% + 50%) = 8000+ and I saw 6000+. Conclusion .... melee channeling without Killing blow = useless

 

also I  believe the mod dmage is calcualted after the base value so it would be like this: (3000 * 1.5) * 2.2= 9900 ..... still not 6000

Edited by nekrojiji
Posted (edited)

So equip killing blow. I really don't see what the problem is here.

Problem is if you put for example molten impact instead of killing blow you get more for less. Depending on enemy you are hitting and how he reacts to fire you can have a reliable 4k instead of 3k for damage mod compared to 6k for or a mod + 5 energy. When I do channeling builds I usually go with KB + Focus Energy. That way I gain some electric and I get 3 energy per hit.

Thing is if I do this for my Scindo I'm loosing more then gaining if I put for example jagged edge and rending strike.

Edited by ArcLightCRO
Posted

Killing bow gives 120% melee bonus right?! 3000 * 2.2(120% bonus) = 6000+ ......What do you know, it's exactly what I saw in my tests.

 

If melee channeling would give 50% bonus base the calcualtions would be like this: 3000 * 2.7(120% + 50%) = 8000+ and I saw 6000+. Conclusion .... melee channeling without Killing blow = useless

 

also I  believe the mod dmage is calcualted after the base value so it would be like this: (3000 * 1.5) * 2.2= 9900 ..... still not 6000

 

 

Base Channeling Bonus = 50%

 

Killing Blow, modifies that bonus by increasing it by 120%

 

50% * 2.2 (120% increase) = 110% total damage increase from channeling.

 

Hence, 3000 * (1 + 1.1) = 6000+

 

You seem to be under the impression that the channeling mods just add on bonus damage rather than amplifying base stats like literally every other mod in the entire game.

 

Though all this could have easily been noted if you just whacked something while channeling without Killing Blow on so you could easily see the 50% damage increase...

Posted

Killing bow gives 120% melee bonus right?! 3000 * 2.2(120% bonus) = 6000+ ......What do you know, it's exactly what I saw in my tests.

 

If melee channeling would give 50% bonus base the calcualtions would be like this: 3000 * 2.7(120% + 50%) = 8000+ and I saw 6000+. Conclusion .... melee channeling without Killing blow = useless

 

also I  believe the mod dmage is calcualted after the base value so it would be like this: (3000 * 1.5) * 2.2= 9900 ..... still not 6000

Don't feel like writing the equations right now, but that's some really bad logic and not how the numbers go.

If the base is a 50% increase on channel, that's still hitting in the area of ~4500. Killing blow increases that to 6000+ by ADDING TO THE MULTIPLIER.

Posted

Killing bow gives 120% melee bonus right?! 3000 * 2.2(120% bonus) = 6000+ ......What do you know, it's exactly what I saw in my tests.

 

If melee channeling would give 50% bonus base the calcualtions would be like this: 3000 * 2.7(120% + 50%) = 8000+ and I saw 6000+. Conclusion .... melee channeling without Killing blow = useless

 

also I  believe the mod dmage is calcualted after the base value so it would be like this: (3000 * 1.5) * 2.2= 9900 ..... still not 6000

 

I have absolutely no bloody idea where you pulled the majority of those numbers from, considering that I just concluded that Killing Blow results in a straight-up final 2.1x multiplier when channeling.

3000 * 2.1 = 6300.

 

You're ignoring calculations based on extensive experimental evidence (from another thread back in April) and jumping to your own conclusion of "omg channel with no killing blow = useless" when you haven't even tried it ingame. You're then making up formulas on your own based on your faulty conclusion.

 

 

 

Spend a minute or two and hop into a mission without Killing Blow equipped. Use Channeling and bring your results.

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