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Posted

People tend to freak out when they hear "auction house" because they associate it with Diablo 3's dreadful system.

 

A few livestreams back they expressed interest in an auction house but specifically said it wouldn't be anything like Diablo 3. I would hope for something like the Steam Market, which would be a lot easier to sell and find the things you want.

Posted (edited)

I want a Barter(tradeing) house were players can put a set limited amout of items up for sale for Plat, or for trade for specific items, you can also send a message to the seller, and "barter" with them to lower their price or for a different item. The seller would then be able to make it so that only the player they are trading it to can buy it/trade for the item.. 

Edited by Senketsu_
Posted

Not really sure about the distinction between creds and plat here- OP suggests "CREDITS" only(?) but honestly I don't think credits are as valuable in the game as plat, so an auction house with creds would probably house a lot more newbies than anyone else. Not that it's a bad thing, just something to consider.

 

Platinum is a different case. I think an auction house setting might be pretty nice, not really sure but for the most part, I trust DE.

Posted

An auction house would only work with credits. If it was plat, plat prices would only get worse because there would be constant under-cutting of prices over and over again. Its not a big deal with credits however because they are easy to get.

Posted

I should have clarified, the original auction house idea was for platinum, and I personally wouldn't want that.

I however, am wondering if people would want an auction house for credits? I do.

 

As far as I can tell, there just isn't nearly enough of a market for credits. Maybe that's different for PS4 players, I don't know.

Posted

This topic has come up before. I still stand behind what I said earlier.


1.) Let's not call it an auction house.  An auction implies bidding and counter bidding. Instead, let us call it the Exchange.

 

 

2.) Putting items into the Exchange should allow the posting user to request what they want in return. Having platinum on the Exchange is a good thing, since it increases the value of this currency and ultimately means more platinum bought, which keeps the game running. But at the same time, the Exchange needs to allow requests for items. So when you make your offer to sell, you put in a list of things that you would accept, like: 15 platinum OR iron phoenix mod.  People can then browse the Exchange and choose what they want to spend.  I'm not sold on the idea of credits being an option, since in a very real way credits represent play time.

 

 

3.) To prevent farming on the Exchange, any given item can only be traded ONCE.  After an item has been bought off the Exchange, it can never be traded again. Platinum obviously can be used again. I know (because I did it extensively in Star Trek Online) that people can become stupidly wealthy in a player driven marketplace just by buying and selling the right thing at the right time. This is not at all thematic to Warframe however.

Posted (edited)

This topic has come up before. I still stand behind what I said earlier.

After reading your post and thinking it over... I definitely agree with that.

 

I don't know how DE would implement a sort of... Mod-Lock or Blueprint-Lock on an item.

Edited by (PS4)Suhn-Sol-Jashin
Posted

i would prefer a system akin to silk road's kiosk system or asheron's call's bots in marketplace.

 

allow a clan to setup an NPC or kiosk at the regional hubs (when implemented) that will sell items for whatever is possible.

seller sets price.

 

these kiosks / npc's would require a certain amount of resources / credits etc. to maintain.

as well as limited areas to keep from flooding the hubs.

 

but that's just me.

Posted

Credits are more like a consumable commodity required for fusing mods and constructing blueprints. They aren't really valuable as a currency. Even now you can currently exchange things for credits, so providing another platform for such an exchange would not really encourage anyone to trade credits more frequently.

Posted

All DE talked about is some form of Asynchronous trading system.  Credit trading wasn't talked about at all iirc.  Not sure I see the point in credit trading.  They're easy enough to grind on your own and if they were made tradeable they'd have little value.  Would be kind of annoying to have to deal with credit trade spam on top of all the worthless stuff people try to sell on a daily basis.

Posted

An auction house would only work with credits. If it was plat, plat prices would only get worse because there would be constant under-cutting of prices over and over again. Its not a big deal with credits however because they are easy to get.

 

That happens now with the trade system we presently have, it's just harder to do so because trade chat is toxic.

Posted

Credits are more like a consumable commodity required for fusing mods and constructing blueprints. They aren't really valuable as a currency. Even now you can currently exchange things for credits, so providing another platform for such an exchange would not really encourage anyone to trade credits more frequently.

I think it would if it was more organized than the trade chat.

 

Credits are worthless

And that's why having a new system would make them not worthless.

Posted (edited)

An auction house would only work with credits. If it was plat, plat prices would only get worse because there would be constant under-cutting of prices over and over again. Its not a big deal with credits however because they are easy to get.

 

At the same time the most rare items like Primed Chamber as well as other Transmutation-leaked-mods, Legendary Cores, Not-yet-released-Event-Mods, Arcane Helmets, as well as everything else that's ultra hard to get or not freely available anymore/yet would get more and more expensive because some Platinum horders would try to control the market and buy every single instance of those items just to drive the price up to ridiculous heights. The same happened at Diablo 3.

 

There would have to be a hard lower limit and a hard upper limit to what people could demand for stuff to prevent inflation.

Edited by MeduSalem
Posted (edited)

At the same time the most rare items like Primed Chamber as well as other Transmutation-leaked-mods, Legendary Cores, Not-yet-released-Event-Mods, Arcane Helmets, as well as everything else that's ultra hard to get or not freely available anymore/yet would get more and more expensive because some Platinum horders would try to control the market and buy every single instance of those items just to drive the price up to ridiculous heights. The same happened at Diablo 3.

 

There would have to be a hard lower limit and a hard upper limit to what people could demand for stuff to prevent inflation.

Nobody is going to buy Orthos Prime for 300 Plat. If they do, they're stupid.

Edited by (PS4)Suhn-Sol-Jashin
Posted

Nobody is going to buy Orthos Prime for 300 Plat. If they do, they're stupid.

 

I did not mention Orthos Prime, because that's not worth jack sh*t because the market is oversaturated. I could give you one for free if you were on the PC because nobody else wants this crap.

 

I talked about stuff that's NOT available in large quantities.

Posted (edited)

everything else that's ultra hard to get or not freely available anymore/yet would get more and more expensive because some Platinum horders would try to control the market and buy every single instance of those items just to drive the price up to ridiculous heights.

 

Which is why I think it is essential that items can only be run through the exchange or traded once.  Buying every instance of {foo} may increase scarcity and increase the value of whatever is left, but it won't actually make you any profit because you can't unload them once you have them.

 

Profiteering isn't really something that we want to introduce to warframe.

Edited by Momaw
Posted (edited)

Player ships will probably get player shops similar to PSU (Phantasy Star Universe) had player shops in their player rooms on the space station, or that will be relegated to Hubs in Warframe, if DE decides to go that route. 

 

I can see where your shop has a set amount of items you can have available for sale in it based upon Mastery Rank, and how many transactions you can do per day, like how amount of Trades are limited (maybe even eating into your amount of Trades per day, too).

 

It's still exploitable as far as destroying the game economy & player economy, however, as PSU still had RMT sellers even with player shop limitations, so it is something DE would have to be vary careful about implementing.

Edited by DietEbolaCola

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