-10no-GCoda Posted June 24, 2014 Posted June 24, 2014 This event was dificult at first, turrets, lasers, magnetic and poison clouds, but there is a way to find how to grind it. Now DE added a only hardes hives so we can get more points. But why stop on it? This event should work fine with more harcore elements. 0-50 points, as started 50-100 points only hardests hives like now 100-200 points more nigtmare obstacles, no shields, energy drain and no gear 200-300 points no powers at all or hide them behind first hive, like in harvester mission So why not add something like this on next events? For example next event objective is kill 100 invaders form diffrent galaxy xD. If you want to kill more than 100 of them every next mission wil be without shileds if you want to kill more than 200 with constant energy drain, and restriction to use gear(like in conclaves) more than 400? No powers please And constant levelin up of enemies, (not as fast as now) BTW, i am still lowing this event, awesome map, cool music, and even grinding it to get more than i need points is still a bit fun.Especialy when got no revives left, and those toxic accients around the corner...
TrinityPrime Posted June 24, 2014 Posted June 24, 2014 (edited) Sure why not. Hey what happened to your previous topic about the leaderboard exploiters (theyre up to 8 and counting)? Edited June 24, 2014 by KnotOfMetal
-10no-GCoda Posted June 24, 2014 Author Posted June 24, 2014 Switch everyone to nightmare mode if they have a total of 1000 or higher. Well, nightmare missions are not that difficult, coz of random, you can restart untill you get timer or gravity(how less gravity makes it harder even?) I want just some kind tiers of nightmare based on how much times you get to max reward points
-10no-GCoda Posted June 24, 2014 Author Posted June 24, 2014 Hey what happened to your previous topic Edit this rest of it xD
TrinityPrime Posted June 24, 2014 Posted June 24, 2014 Well nightmare mode does have the innate take 3 times normal damage to health.
Firetempest Posted June 24, 2014 Posted June 24, 2014 A grind with different rules. More varied and with quicker difficulty ramp up. but, still. Controlled by "stink". The mission system should make this horrible system obsolete and make it quicker for everyone. Complete easy t1, unlock med t2. Do medium, unlock hard t3. Do hard, unlock t4/nightmare endless for clan points.
-10no-GCoda Posted June 24, 2014 Author Posted June 24, 2014 (edited) A grind with different rules. More varied and with quicker difficulty ramp up. but, still. Controlled by "stink". The mission system should make this horrible system obsolete and make it quicker for everyone. Complete easy t1, unlock med t2. Do medium, unlock hard t3. Do hard, unlock t4/nightmare endless for clan points. I am talking about simple, really simple way to make it work. DE wont make a lot of effort for overthe top competetive players, there is not a lot of them, like 30% of online player went to official forums, and even less than 30% of forum users going to get more points than they need. An tier reward is wont be liked by a lot of people, most of player base plays casualy, that why event not just 2 days, but a whole week, unless they are some kind of useless, like diffrent color badges, Edited June 24, 2014 by GCoda
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