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2Nd Melee Aura Like Mod (Doesn't Contribute To Mod Capacity)


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I have an idea in which in this second aura mod under the stances. We could use this one to alter the jump attack AoE damage to the 4 basic elements. These mods have no cost and takes up its own slot.

 

- Lightning Hammer - Shock jump attack AoE.

- Flame Impact - Fire jump attack AoE.

- Cryo Smash - Cold jump attack AoE.

- Toxic Takedown - Toxic jump attack AoE.

 

So with these of course... they would proc with their appropriate element so we could stun, or slow enemies at our will with a  fixed chance.

 

But what about weapons with the innate ability to proc elemental damage in jump attacks?

 

My idea is when we add these mods either:

 

-The Element changes depending on the mod

 

OR

 

-The Element becomes a combination element (E.G. Corrosive)

 

Discuss :D

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