JorgeVdB Posted June 24, 2014 Posted June 24, 2014 (edited) 1. Stamina - Melee 2.0 is nice, but when there are so many enemies shooting at me I can only deflect bullets for one second, then there's no more stamina and I'm running straight at them with no means to protect myself. (With Rhino's Iron Skin I can just run straight and ignore everything and slash at my leisure) 2. Disruptor effects - Most annoying thing in the game is having energy dropped to 0 and any orbs picked the following seconds are wasted. Also those disrupting doors. (Rhino's Iron Skin ignores that, so why not just play Rhino all the time) 3. Laser / Disrupting doors - Just plain annoying (which Rhino's Iron Skin ignores). 4. Hacking mini-game - Annoying time waster 5. Flying enemies - Get stuck in places and map doesn't show properly where they are. (Does happen with non-flying enemies too, but rarer in occurrence. Alright, removed isn't right, diversity is cool, but they do need a little tweaking) Rhino isn't my favorite warframe, but is the warframe I play without being annoyed. Just another thing: zoren-copter. I don't think many people would agree with me, but look at it this way: zoren-copter was an happy accident, however its popularity was only due to its usefulness. Just like infinitely running-sliding cycle. It provides better speed than just running and doesn't use up all stamina in a heartbeat. Removing stamina from game and making running faster than run+slide would be great. (not saying to remove zoren-copter, but let's face it, it isn't just a novelty, it's the fastest way to travel, and what fun is a slow ninja?) [suggestion: make lockers drop more resources/mods and void keys. This will make the rarely played types of mission more popular. As they are now they might as well not be there and no one would notice] Edited June 24, 2014 by JorgeVdB
TheErebus. Posted June 24, 2014 Posted June 24, 2014 To me this seems like Iron Skin needs another nerf.
GeoffFromAccounting Posted June 24, 2014 Posted June 24, 2014 (edited) 1. yes 2. just change the effects of the magnetic proc since it does too much at once (scrambles HUD, removes shield, removes energy AND makes any energy orbs picked up wasted in a short time) 3. eh, I say keep the laser doors just because it makes sense for the Corpus to have some sort of defense, but remove the disruption doors since it makes no sense lore wise why the Grineer would have a defense like it, I'd imagine more un-manned turrets since they tend to go more towards anything that involves bullets, rockets or machetes 4. if the games were different per faction AND were random then I'd like them to stay, because right now I can blast through them in less than a couple seconds since I know them all of by heart 5. just tweak them a bit and they'll be fine Zoren-copter: also yes Edited June 24, 2014 by Ninjaboy00
JorgeVdB Posted June 24, 2014 Author Posted June 24, 2014 To me this seems like Iron Skin needs another nerf. That's one way to look at it, but then it'd only make every warframe to be as annoying to play.
Taikaponi Posted June 24, 2014 Posted June 24, 2014 (edited) That's one way to look at it, but then it'd only make every warframe to be as annoying to play. if you don't like it, quit the game. Edited June 24, 2014 by Taikaponi
VKhaun Posted June 24, 2014 Posted June 24, 2014 1. Stamina - Melee 2.0 is nice, but when there are so many enemies shooting at me I can only deflect bullets for one second, then there's no more stamina and I'm running straight at them with no means to protect myself. (With Rhino's Iron Skin I can just run straight and ignore everything and slash at my leisure) ...no... I think Stamina needs more attention than it's getting to be a worthwhile system. Right now it's really just a limitation and a short cooldown on certain things, and it should be something we care about. I don't want it removed, I want it to sit there and be 'meh' unitl they do Stamian 2.0. 2. Disruptor effects - Most annoying thing in the game is having energy dropped to 0 and any orbs picked the following seconds are wasted. Also those disrupting doors. (Rhino's Iron Skin ignores that, so why not just play Rhino all the time) Agreed. Messing with players screens = horrible stupid game design IMO. Sorry if that's 'dev bashing' but it's a third person shooter game. If I can't see in third person to shoot anything, then it's bad thid person shooter game design. Simple as that IMO. If the devs have to put in messing with my screen to be hip and cool like all the other shooter games, then the only way I could TRY to get behind them about it would be because I could at least use powers to deal with the problem. Disruption obviously prevents that. Stupid. Stupid. Stupid. Get rid of it. No compromise, no tweaks, just axe it right out of the game IMO. 3. Laser / Disrupting doors - Just plain annoying (which Rhino's Iron Skin ignores). No. The game will always be grind/farmframe as long as people can just make half the content trivial. This is what people don't get about video game design. The 'grind' is mental. If you have to beat 10,000,000 rare enemies that's FINE, if every fight is epic, the pacing is good and you know where to go find them, no one will call it a grind. If you have to beat five guys and they're boring long fights you have to walk a mile to reach then it's ZOMG GRIND WALL WHY I GOTTA FIGHT FIVE WHEY NOT JUST WUN OF THEM. Hazards of all kinds need to be ramped up so players can't just breeze through a mission. We have to give a crap about what we're doing and what's going on OR ELSE FAIL. If that's not true it's grinding / farming as soon as the novelty wears off. 4. Hacking mini-game - Annoying time waster See #1 and #3... let it sit there and be 'meh' until hackign 2.0, and then it'll be an important hazard. If you don't like them, then use Ciphers. They're made of nanospores. 5. Flying enemies - Get stuck in places and map doesn't show properly where they are. (Does happen with non-flying enemies too, but rarer in occurrence. Alright, removed isn't right, diversity is cool, but they do need a little tweaking) Agree with the point you got around to. They need to be cleaned up carefully. IMO every flying enemy should have a crawling/walking mode. If the A.I. realizes it's been in one place for 10sec, it should go to ground mode and attempt to path that way until it changes tiles. [suggestion: make lockers drop more resources/mods and void keys. This will make the rarely played types of mission more popular. As they are now they might as well not be there and no one would notice] I think you have to be careful with lockers. Argon was a very good choice for making higher chance from lockers. We need to do more like that IMO. Stuff people sometimes look for specifically, but don't need all day every day. Maybe beacons and golem nav coords could be added to Ceres and OD lockers?
MDRLOz Posted June 24, 2014 Posted June 24, 2014 Just straight up No. Remove those things and you are making this game even more bland and samey. What is your problem with disruption doors? Just shoot the scanner above the door and it switches off. Job done. Also laser doors? Just shoot the cameras out. At least you fall forward through laser doors now. So you can just keep going if you want. However you can just spin attack through laser doors so they really are not a big problem.
Athros Posted June 24, 2014 Posted June 24, 2014 1. Stamina - Melee 2.0 is nice, but when there are so many enemies shooting at me I can only deflect bullets for one second, then there's no more stamina and I'm running straight at them with no means to protect myself. (With Rhino's Iron Skin I can just run straight and ignore everything and slash at my leisure) You should asses your situation first, is it would be better if you block the incoming bullet or just run into cover. If you knew that so many enemies were shooting at you, why block? I agreed that currently Stamina is still unrefined, but removing it is still not right. 2. Disruptor effects - Most annoying thing in the game is having energy dropped to 0 and any orbs picked the following seconds are wasted. Also those disrupting doors. (Rhino's Iron Skin ignores that, so why not just play Rhino all the time) Some good suggestion has been popped up here and there, and when I mean good, it's really good, and Disruptor still would have it's ability hindering effect. 3. Laser / Disrupting doors - Just plain annoying (which Rhino's Iron Skin ignores). Learn to be calm. Shoot any cam/disrupt door that exist. Don't just rush ahead without assessing your environment. 4. Hacking mini-game - Annoying time waster Annoying, but helps reducing rushers, even if it's just a band-aid solution. Besides, free exp through interaction with environment. 5. Flying enemies - Get stuck in places and map doesn't show properly where they are. (Does happen with non-flying enemies too, but rarer in occurrence. Alright, removed isn't right, diversity is cool, but they do need a little tweaking) Weird, never had that problem though... Those stuck enemies still detected on my map. Rhino isn't my favorite warframe, but is the warframe I play without being annoyed. Just another thing: zoren-copter. I don't think many people would agree with me, but look at it this way: zoren-copter was an happy accident, however its popularity was only due to its usefulness. Just like infinitely running-sliding cycle. It provides better speed than just running and doesn't use up all stamina in a heartbeat. Removing stamina from game and making running faster than run+slide would be great. (not saying to remove zoren-copter, but let's face it, it isn't just a novelty, it's the fastest way to travel, and what fun is a slow ninja?) So... What do you suggest? [suggestion: make lockers drop more resources/mods and void keys. This will make the rarely played types of mission more popular. As they are now they might as well not be there and no one would notice] YES. But the Void keys drop? Nope. Even though doing that would prolly make a denser Void drop table, it still doesn't felt right at all.
Zarbain Posted June 24, 2014 Posted June 24, 2014 (edited) I disagree will all these points except point number 5. Reasons being for why I disagree/agree with points of yours. 1: No, stamina is a necessary thing since there is certain frames that would be way OP without stamina. 2. This adds a challenge that is needed unlike those darn mutalist ospreys which are stupidly OP. 3. Laser doors are a good speed bump for players who like to rush missions and are fairly easy to bypass, you can simply slide slash through them. 4. I personally think these hacking ciphers need to be harder since I am finishing them in 5 seconds or less. 5. I absolutely hate the AI of flying enemies since they have a common issue of getting stuck. 6. Zoren-Copter has already been said to stay in the game no changing that. Edited June 24, 2014 by Zarbain
JorgeVdB Posted June 24, 2014 Author Posted June 24, 2014 1. Stamina - Melee 2.0 is nice, but when there are so many enemies shooting at me I can only deflect bullets for one second, then there's no more stamina and I'm running straight at them with no means to protect myself. (With Rhino's Iron Skin I can just run straight and ignore everything and slash at my leisure) You should asses your situation first, is it would be better if you block the incoming bullet or just run into cover. If you knew that so many enemies were shooting at you, why block? I agreed that currently Stamina is still unrefined, but removing it is still not right. 2. Disruptor effects - Most annoying thing in the game is having energy dropped to 0 and any orbs picked the following seconds are wasted. Also those disrupting doors. (Rhino's Iron Skin ignores that, so why not just play Rhino all the time) Some good suggestion has been popped up here and there, and when I mean good, it's really good, and Disruptor still would have it's ability hindering effect. 3. Laser / Disrupting doors - Just plain annoying (which Rhino's Iron Skin ignores). Learn to be calm. Shoot any cam/disrupt door that exist. Don't just rush ahead without assessing your environment. 4. Hacking mini-game - Annoying time waster Annoying, but helps reducing rushers, even if it's just a band-aid solution. Besides, free exp through interaction with environment. 5. Flying enemies - Get stuck in places and map doesn't show properly where they are. (Does happen with non-flying enemies too, but rarer in occurrence. Alright, removed isn't right, diversity is cool, but they do need a little tweaking) Weird, never had that problem though... Those stuck enemies still detected on my map. Rhino isn't my favorite warframe, but is the warframe I play without being annoyed. Just another thing: zoren-copter. I don't think many people would agree with me, but look at it this way: zoren-copter was an happy accident, however its popularity was only due to its usefulness. Just like infinitely running-sliding cycle. It provides better speed than just running and doesn't use up all stamina in a heartbeat. Removing stamina from game and making running faster than run+slide would be great. (not saying to remove zoren-copter, but let's face it, it isn't just a novelty, it's the fastest way to travel, and what fun is a slow ninja?) So... What do you suggest? [suggestion: make lockers drop more resources/mods and void keys. This will make the rarely played types of mission more popular. As they are now they might as well not be there and no one would notice] YES. But the Void keys drop? Nope. Even though doing that would prolly make a denser Void drop table, it still doesn't felt right at all. So... What do you suggest? I wrote, quote : "Removing stamina from game and making running faster than run+slide would be great."
Taranis49 Posted June 24, 2014 Posted June 24, 2014 Most of these simply need reworks, e.g. disruptor effects. As much I might personally find them annoying - I'd like to see them reworked, rather than just removed. They do serve a purpose, particularly for the Infested (which get trivialized by too many skills otherwise). An Ancient temporarily protecting its buddies from incessant #3 or 4 spam every now and again is fine, though insta-removal of all energy is downright punishing, particularly in cases where skill doesn't make a difference in getting nailed (looking at you, Magnetic Eximi). To me this seems like Iron Skin needs another nerf. Hardly. Hell, CC/effect immunity is pretty much the only thing that makes Iron Skin remotely worth using at higher levels, by that point it's a waste of energy as just a damage buffer since it evaporates the instant a level 30+ Lancer so much as looks at it funny.
Skynin Posted June 24, 2014 Posted June 24, 2014 //Disruptor attack should work like EMP - temporary making powers unavailable (longer than now) without energy drain.
Athros Posted June 24, 2014 Posted June 24, 2014 So... What do you suggest? I wrote, quote : "Removing stamina from game and making running faster than run+slide would be great." Huh, definitely missed that. Need some more coffee... Still, removing stamina would be probably introduce another problem; everyone would start running without limit. Why would there be a walk pace if running would be way much faster without being limited by stamina.
JorgeVdB Posted June 24, 2014 Author Posted June 24, 2014 Huh, definitely missed that. Need some more coffee... Still, removing stamina would be probably introduce another problem; everyone would start running without limit. Why would there be a walk pace if running would be way much faster without being limited by stamina. Everyone already "runs" from start to finish, doing the running sliding trick. With that trick you move faster than just plain running and there's no limit, because the time spent sliding doesn't cost stamina. Removing stamina entirely and increasing the speed of sprinting to that of what the speed is now of sprint + sliding wouldn't have any difference in the game.
Renegade343 Posted June 24, 2014 Posted June 24, 2014 (edited) I wonder... hacking mini-games... Maybe Spy 2.0 with Watchdog-like puzzles and multiple, open pathways to reach the target console without being spotted? Edited June 24, 2014 by Renegade343
Athros Posted June 24, 2014 Posted June 24, 2014 Everyone already "runs" from start to finish, doing the running sliding trick. With that trick you move faster than just plain running and there's no limit, because the time spent sliding doesn't cost stamina. Removing stamina entirely and increasing the speed of sprinting to that of what the speed is now of sprint + sliding wouldn't have any difference in the game. I still against of removing stamina system. There is one difference; there are no other option than sprinting for normal movement. If we follow your idea, since stamina is no more a hindrance and sprinting is faster than Run+Slide, means walking pace (and even Run+Slide) is not even an option anymore. It'll be useless form of mobility. It would changed Warframe into Sonic The Hedgehog Online (exaggerated, I know, but it's the closest I could think of). You do know that Run+Slide has weaknesses and limitation, right? You still have to sprint before initiating another slide (duh). It couldn't be used on upward slope, and also only usable on obstacle-less path. The slide itself were pretty much affected by friction, starting speed, and timing. It's not entirely perfect. We shouldn't remove stamina ONLY because of #1 (which is totally avoidable if we observe our nearby environment and situation, not simply rushing ahead) and Run+Slide / Zorencopter abuse. What we need is NOT stamina removal, but more to stamina system refining (again : \).
blackstraykitten Posted June 24, 2014 Posted June 24, 2014 (edited) 1. Stamina - Melee 2.0 is nice, but when there are so many enemies shooting at me I can only deflect bullets for one second, then there's no more stamina and I'm running straight at them with no means to protect myself. (With Rhino's Iron Skin I can just run straight and ignore everything and slash at my leisure) if this happens i will reflect damage all corpus and grineer with a low lvl frame even in pluto, i will defeat anything with agun regardless of lvl gap or so aslong as reflection is installed on my frame STAMINA IS THE BALANCE ON MELEE BLOCKING AND PREVENTION OF RUSHERS, PLEASE THINK ABOUT IT Edited June 24, 2014 by blackstraykitten
Cabadath5 Posted June 24, 2014 Posted June 24, 2014 1. Yes please.It would be great for melee, would get rid of stamina related mods that pale in comparison to other mods and would actually make you feel like some super powered assassin(check some metal gear rising gameplay and imagine if you had stamina there) 2. Nope.Learn to actually watch where you are going.Disruptor effects are one of the VERY few things that punish careless players in a game where most threats are already annihilated with the push of a button. 3.Again watch where you are going.The game is easy enough plus you can easily avoid corpus laser doors with a copter. 4.Needs some tweaking and perhaps some actually meaningful xp reward from completing it. 5.AI needs improvement here(so much for that "we don't need better ai" thread eh?).
DoomFruit Posted June 24, 2014 Posted June 24, 2014 Zorencopters are already broken. DE did something to the animation and also put some kind of delay in between slide attacks, which means that you push the attack button again and nothing happens... even when you're just running along.
XandoCalrissian Posted June 24, 2014 Posted June 24, 2014 Arc Traps. They don't even add anything really, they're just annoying.
Tarille Posted June 24, 2014 Posted June 24, 2014 1. Stamina Without stamina the most efficient way to play end-game stuff would be to equip Reflection and sit in a corner blocking for days. Does stamina need a tweak? Perhaps. But direct removal would get boring and perma-blocking would become too strong (Maybe just the stamina drain should be adjusted so that it drains slower to account for the large numbers of enemies you encounter) 2. Disruptor effects They have their place. They're the main thing that make Infested actually threatening - The ability to lose your shields and energy instantly means that you can be hit by the Chargers and actually take damage that won't regenerate 5 seconds later naturally. 3. Laser / Disrupting doors These help curb the problem of rushing. Something that a lot of people complain about when running with randoms - That one guy who bolts off into the distance leaving the rest of the team on their own to handle all the spawns and triggering the exit countdown when no-one else can get to extraction in time. They're not so crippling that you can't rush if you really want to - A correctly timed Copter can bypass Laser Doors without being knocked down and disruptor doors can just by ran through provided you can deal with the lack of shields and energy. The real issue here is that Iron Skin allows Rhino's (Rhino Prime + Vanguard is the Rushers setup of choice) to bypass them. 4. Hacking mini-game Yes, it can be annoying. But it can also be a nice way to break up the monotony of long missions with constant firefights. It also slows down rushers and can be fun if you challenge yourself to try and get a new personal best time at completing them. Also free affinity. 5. Flying enemies Can be annoying, yes. But they help to diversify the factions (A little bit less so with the new Mutalists - But they're unique and less frequent) All they really need is a few tweaks to their AI and maybe some ways for melee to deal with them without swapping to a gun/frame powers.
JorgeVdB Posted June 24, 2014 Author Posted June 24, 2014 I still against of removing stamina system. There is one difference; there are no other option than sprinting for normal movement. If we follow your idea, since stamina is no more a hindrance and sprinting is faster than Run+Slide, means walking pace (and even Run+Slide) is not even an option anymore. It'll be useless form of mobility. It would changed Warframe into Sonic The Hedgehog Online (exaggerated, I know, but it's the closest I could think of). You do know that Run+Slide has weaknesses and limitation, right? You still have to sprint before initiating another slide (duh). It couldn't be used on upward slope, and also only usable on obstacle-less path. The slide itself were pretty much affected by friction, starting speed, and timing. It's not entirely perfect. We shouldn't remove stamina ONLY because of #1 (which is totally avoidable if we observe our nearby environment and situation, not simply rushing ahead) and Run+Slide / Zorencopter abuse. What we need is NOT stamina removal, but more to stamina system refining (again : \). If stamina was removed, walking pace would be as useful as it is now. Everyone either zoren-copters the whole level or sprint + slide, both of which don't have to worry about stamina. That sprint + slide "limitation" isn't much of a limitation. You could just zoren-copter, or sprint and use up the stamina during the slope, since it wouldn't matter, because at the top of the slope one could just resume the zoren-copter / slide+dash cycle without worries.
(PSN)Zeylon Posted June 24, 2014 Posted June 24, 2014 I definitely agree about getting rid of Zorencopter and the Butt-slide approach to going through levels. It indirectly makes a lot of sprint/stamina mods pointless, and it manages to look completely asinine at the same time. You get a divide between the person speeding through the level on their &#! & coptering, and everyone else that can't keep up even sprinting unless they &#!-slide too. It's a large part of players not sticking together and levels being something people just speed through. I don't know about Iron Skin really. I'd feel bad nerfing rhinos, even as I think they're EVERYWHERE and it's that prime + vanguard + iron skin + butt-slide + copter that's the plague of matches everywhere. I've had some ludicrous number of boss matches and missions I've gone into where I never got to do anything related to the mission objective because other players shot past speeding through the level as I sprinted just trying to keep up. The sad part is these are levels that are well within my capability combat-wise, but it doesn't matter if I never see an enemy. You effectively wind up not playing the game, just running after other people unless you consent to do the same &#!-dragging, etc. that they do. I like the idea of enemies having knockdown in theory, and of abilities that might prevent it. It just devolved into this thing where people seem to "need" that to speed through the level and ignore the knockdown effects, and so they only use things that let them do that. At the same time, combat with knockdown-related enemies is overly punishing. You get knocked down after a certain point, and even if you had great health, etc. - you won't be getting up. The solution being... what? Always be able to kill everything with a knockdown effect before it gets anywhere near you? There's a definite reason for proliferation of things that avoid knockdown, be they ancients or laser doors. They do need something to pace the levels better. I'm not entirely solid on a good solution at this point, but getting rid of coptering and &#!-sliding is a good start.
(PSN)Zeylon Posted June 25, 2014 Posted June 25, 2014 Arc Traps. They don't even add anything really, they're just annoying. It annoys me more when you open a door only to have one hanging in mid-air, shocking you. The collision detection when destroying them is also extremely wonky.
WingsOfGryphin Posted June 25, 2014 Posted June 25, 2014 (edited) Just another thing: zoren-copter. I don't think many people would agree with me, but look at it this way: zoren-copter was an happy accident, however its popularity was only due to its usefulness. Just like infinitely running-sliding cycle. It provides better speed than just running and doesn't use up all stamina in a heartbeat. Removing stamina from game and making running faster than run+slide would be great. (not saying to remove zoren-copter, but let's face it, it isn't just a novelty, it's the fastest way to travel, and what fun is a slow ninja?) i agree about the most of what you said, except for this. I discovered "Coptering" long before it became popular. And right now i'm using Hybrid coptering which consists of using steady stream of ground dashing and aerial coptering that gives you insane amount of pleasure for being a deadly super speed spinning blades.... On the other hand - I wouldn't mind Coptering nerfed a bit, but i would be happy if ground dashing was left alone. But it would be the best if they changed animations of Aerial Dashing, so that it makes more sense. (A spiral type spinning around your own axis while spinning the sword .. Zephyr forward dash + spinning) Edited June 25, 2014 by WingsOfGryphin
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