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Endgame: Long Lasting Level Up System Suggestion(Maybe Beside Or Co Working With Focus?)


Severuslanskerr
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Hi i have played alot of games with "advanced" Leveling up mechanics and i can only tell of a few that were actually both Rewarding AND Long lasting

My top 3 Are(without priority):

1.League of Legends skill trees for all champions
2.Badass points from Borderlands 2
3.Zombie Master Mod Rpg-Server (longest)

I have played Zombie Master constantly for 2.5 Years and i couldnt even reach HALF of my level up options but i already felt extremely powerful and Rewarded at the same Time.

Please let me explain: in zombie master you get a POINT each time you survive a game of around 10-18 Minutes and you can spend those points on Permamental upgrades like:

1.+5%Health = 2 Points , 2.+10%Health = 4 Points , 3.+15%Health = 8 Points , 4.+20%Health = 16 Points , 5.+25%Health = 32 Points , 6.+30%Health = 64 Points ..... and so on  




As you can see the Points which are needed Double each time so you will have a relative smooth start but later it gets more difficult to aquire a new Level!


Im thinking that we should introduce a random player event(for each player DIFFERENT like the login Rewards) every day that includes "points" if completed

for Examples:

Random Easy Objectives (1 Point) (maybe for lower Ranked players more often)
-Play a single mission without causing Alert (only Grineer and Corpus)
-Play a single Sabotage mission under 7 Minutes
-Revive another Tenno 3 Times
-Play a Survival mission and stay for at least 20 Minutes
-Play a Defence mission without damaging the Cryopod at all
-and more
-



Random Medium Objectives (2 Points)
-Play a single mission without getting seen
-Defeat Vay Heck and Sargas Ruck without dying
-Kill Ambulas with a Melee Weapon only
-and more
-
-
-
-

Random Hard Objectives (3 Points)
-Kill all 3 Captain "Vores" without dying once
-Play a Sabotage mission without killing a single enemy
-Defeat the Hyena Pack without unsing your Warframes Abilities
-and more
-
-
-






Other possible Point collecting ways:
-find and defeat stalker type enemy (3 Points)
-i also have an idea to get those points from
playing survival with a chance of getting a point at 0.25% for each minute so 10 minutes = 2.5% chance to get a point as reward!
 




This gives us a REASON to play Warframe every Day and to achieve something ...

Also think of this: we could seperate the level ups for each Warframe so that you can actually use the points to increase your Favorite Warframe

or in other Words: IM GONNA BE THE BEST RHINO IN WARFRAME SOME DAY MUHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!! (EVIL LAUGHTER)

Thinking of warframe we should NOT upgrade the FULL MODDED Frame but rather just his usual Stats (like 300 max health standard Frame +10% =+30HP to the full modded Frame only)
so it wont kummulate with the mods and only gives "minor" advantages and never gets as overpowerded as the mods do !!

This way we are able to slowly "Fine tune" our Favourite Warframes


I think of a system like the following for Warframe:

Health5%

Speed1%

Stamina3%

Shield2%

Shield Recharge Rate2%

Ammo Regen1Ammo for 10 seconds (different for each wepaon and both ammo count AND time is getting slowly better over time)

Added Energy syphon Regen Aura+0.2% (only if equipped)

Added Life Regen Aura+0.2% (only if equipped)

Melee Damage1.5%
Firearm Damage1.5%

Power Duration2%
Power Effectivity2%
Power Strenght2%
Power Reach2%

elemental "XY" (placeholder for kind of  elemental resistances)2% (this makes like Ember finally fire proof if i want to and Frost finally Ice proof

Warm Coat+2% (no longer reduced shields if cold , frost should get a bonus of like +2% to each level)

Knockdown resistance chance+2%

 












 

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i dotn think so ... this system kept me playing for 2.5 YEARS CONSTANTLY every day

 

 and i had alot of  FUN without reaching even half of my available  levels !

 

i just "FEAR" that we get a really limited and short level up system wich cant keep you playing for YEARS to complete ...

 

Also this suggestion make us do missions instead of "boring" XP farming which we did already till we cant see it anymore...

 

With other Words: this provides us challenges and new achievements (like a reason to finally stealth run a mission now)

 

as far as i have heard from focus till now it sounds really short lived and i hope for and additional daily challenge system to reward us long time players slowly each day and give us a "personal mission to do" each time we log in

Edited by Severuslanskerr
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Honestly, I'd rather see something like this applied to an existing feature like formas. I have literally no reason to forma my frames except maybe once or twice at the most. So having something like this start applying once you have that Rhino fully forma'd, each successive forma can give you a choice for which stat to give a minor boost.

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i dotn think so ... this system kept me playing for 2.5 YEARS CONSTANTLY every day

 

 and i had alot of  FUN without reaching even half of my available  levels !

 

i just "FEAR" that we get a really limited and short level up system wich cant keep you playing for YEARS to complete ...

 

Also this suggestion make us do missions instead of "boring" XP farming which we did already till we cant see it anymore...

 

With other Words: this provides us challenges and new achievements (like a reason to finally stealth run a mission now)

 

as far as i have heard from focus till now it sounds really short lived and i hope for and additional daily challenge system to reward us long time players slowly each day and give us a "personal mission to do" each time we log in

Yeah level up is slow enough now we don't need it to be harder

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Hi i have played alot of games with "advanced" Leveling up mechanics and i can only tell of a few that were actually both Rewarding AND Long lasting

My top 3 Are(without priority):

1.League of Legends skill trees for all champions

2.Badass points from Borderlands 2

3.Zombie Master Mod Rpg-Server (longest)

Piff!

play dungeons and dragons online, and then come tell me that League of Legends has a long lasting, advanced, and rewarding leveling up mechanic.

Edited by Trenggiling
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We don't need "end game" things yet, the game isn't even fully released. Stop asking for end game stuff in a non finished game! I like your idea but i can't say I would prefer to have the stat things in-game yet since we don't know what the focus system will do yet. I like the part about missions for each daily login.

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