infrno40 Posted June 25, 2014 Share Posted June 25, 2014 Changes: * Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc). About Time too... Link to comment Share on other sites More sharing options...
SasoDuck Posted June 25, 2014 Share Posted June 25, 2014 Changes: * Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc). WHYYYYYYY??????????????????????????????????????? At least I determined that Absorb can do a max top-off of 200,000 damage. BRB, crying in a corner. Link to comment Share on other sites More sharing options...
MyHappyFace Posted June 25, 2014 Share Posted June 25, 2014 Thank You! :D Link to comment Share on other sites More sharing options...
K_Shiro Posted June 25, 2014 Share Posted June 25, 2014 Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc). Was expecting this for some time now. I'm expecting other stuff too on this end - hope it takes some time. Stealth-finishers are no longer possible on crawlers being carried. They are unaware of everything, you can get stealth kills by shooting them. Changed event scoring to prevent join-in-progress players getting a score they didn't run. I frequently end up in defense missions just to be shown the battle/claim screen. Not that it's problem to get something for free but I doubt that is how it should be. Again, until defense missions do not allow taking all the loot instead of just one, why stopping people from entering on waves above 5? It's not that it's all that advantageous. Ah well, not that it really matters. Fixed a script error with Nyx's Chaos that would cause a power-in-use bug. I frequently end up with this while using mind control. And that's a fun little baby :) Link to comment Share on other sites More sharing options...
J-Pax Posted June 25, 2014 Share Posted June 25, 2014 Then they should make PTS for founders Said so many times it's no longer beating a dead horse, it's now stirring horse purée with the splinters of the old beating stick. I did hear at one point that it was batted around DE offices but it's been a long enough time now it may as well be dead. Link to comment Share on other sites More sharing options...
Destroyalord7 Posted June 25, 2014 Share Posted June 25, 2014 YES! MORE CRASH FIXES!! I'm lovin' it. Thanks DE/V's! Link to comment Share on other sites More sharing options...
jss2a98aj Posted June 25, 2014 Share Posted June 25, 2014 Clan tech weapons need buffed (mostly the older ones), because they do low damage compared most to non clantech. Some stances are almost imposible to get. Also, what happend to my disco party in a hammer? (poor old jet-kitty.....) Link to comment Share on other sites More sharing options...
SpectreOverlord37 Posted June 25, 2014 Share Posted June 25, 2014 Nawww no more infinite absorb... I'd deploy a medium energy restore before casting absorb... Or ask someone to deploy it for you. Link to comment Share on other sites More sharing options...
Demons3ye Posted June 25, 2014 Share Posted June 25, 2014 Any word on fixing the bug that's been keeping some of us from being able to earn more than 45 points in one run for the Breeding Ground event? Would be nice ! I wondered why enemies were always level 25-27... Link to comment Share on other sites More sharing options...
EmeDLancer Posted June 25, 2014 Share Posted June 25, 2014 Sorry for posting this vid, but its a video of a possible bug I found in Warframe! https://www.youtube.com/watch?v=G6nSViqtUY8 Link to comment Share on other sites More sharing options...
Mickey1779 Posted June 25, 2014 Share Posted June 25, 2014 (edited) Changes: * Changed event scoring to prevent join-in-progress players getting a score they didn't run. I smell another Clan Leaderboard scoring fiasco brewing.. Is DE going to start revoking player's scores and adjust Clan scoring and remove prizes? Edited June 25, 2014 by Mickey1779 Link to comment Share on other sites More sharing options...
drunkpunk222 Posted June 25, 2014 Share Posted June 25, 2014 I noticed before Nyx absorb skill killing me after cast many times, was un-playable and useless, dont wana even try again Link to comment Share on other sites More sharing options...
DawnFalcon Posted June 25, 2014 Share Posted June 25, 2014 * Fixed a script error with Nyx's Chaos that would cause a power-in-use bug. Yay ty! But...can you check to see Mind Control doesn't have the same issue, I was also getting it with that >< Link to comment Share on other sites More sharing options...
SuzukaA1 Posted June 25, 2014 Share Posted June 25, 2014 The game seems to be unplayable for me as a result of this hotfix. I have tried 2x T2 Survival, the Eris Interception, and the event mission each time the game client crashes within 5 minutes of entering the level. Keep fixing stuff please and thank you. Link to comment Share on other sites More sharing options...
_Chaser Posted June 25, 2014 Share Posted June 25, 2014 ash shuriken is still not silent, please fix Link to comment Share on other sites More sharing options...
Quill.Onkko Posted June 25, 2014 Share Posted June 25, 2014 i think there is a bug with mag. when u use bullet attractor on a capture target and capture him before the timer finishs, the ability gets stuck and it says ability in-use Link to comment Share on other sites More sharing options...
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