Choggo Posted June 24, 2014 Share Posted June 24, 2014 So last night I went back and played through the starting planets, spending most of my time using a melee weapon and focused on chatting and observing how new players experience the game, and I was just astonished how different the game is played, it was like watching a totally different game. As any veteran framer knows, most missions in WF involve players solo rushing through the map as fast as possible with little to no chat among players, you may get some conversations in Survival or Defense missions, but even those can be uncommon. But watching brand new players, nobody was rushing through the maps, players were sticking together and fighting groups of enemies, I saw people exploring and hunting down every crate they could find to gather up the valuable resources. Overall, it was a much slower paced experience where people worked together. And the reasons for this was obvious, enemies take a lot of bullets to kill and you don't, so you had to work together or you don't survive. It made me realize the amount of issues that arise if DE wanted to bring this experience to the endgame level, it was be very difficult to balance but due to the way dmg mods are currently designed, the difference between a new player with average mods, vs a vet with a formaed weapon and maxed out mods is huge. Right now, DE has it balanced by having the Tiered void missions, and endless missions that continue to get more difficult the longer you stick around. Which works but comes with issues, newer players have difficulty running the higher tier voids to get the gear they want, and vets have to stick around a void for 30 minutes before it starts becoming a challenge. I realize this would take a major overhaul, as you would have to not only change mods, but lower every enemies health to balance. But my only suggestion I could make is to significantly cut the boosts gained by damage mods, make the element more important than the % damage boost it provides. As right now, except for a few crit weapons (yeah I'm talking about you Soma) you pretty much stack damage mods, with a few "filler" mods filling the gaps. If you cut the boost, people are still going to stack dmg, but it would really gives more options, choosing between 90% dmg and 30% clip size...you choose damage, but if it was brought down to say 10% more damage vs 30% clip size, both are very good choices. I think if you curb the damage boost gained from mods, in the long run it would make it a lot easier for DE to balance out endgame and make the game more fun, players would have to start sticking together more to survive. Thoughts? Link to comment Share on other sites More sharing options...
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