JariWeis Posted June 24, 2014 Share Posted June 24, 2014 (edited) Hello everyone, I just wanted to speak my mind on something that has been bothering me for a while now. We have some high leveled "endurance" missions, like T4 Defense and T4 Survival. The only thing wrong with them is that they're not really endurance missions. Yes, you heard me right, I'm saying they're not really endurance missions. Defense is just protecting a pod for a long period of time from enemies that grow stronger and stronger. Sure, you have to endure the enemies as they get stronger, but it's still a protection mission, hence the name "Defense". The same thing goes for survival. Survival is a step closer in the right direction, but it's still not really what I'd like, and I'm not alone. Survival is just running around, grabbing oxygen containers. You could hide for all you want, as long as you get the life support tanks you're good to go. (Yes, this is possible, just not efficient.) Now, I would like something that is more in the likes of Halo 3: ODST's Firefight mode, or Halo Reach's "Lone Wolf" mission. I was thinking of something along the lines of a gamemode called "Last Stand". The mission begins with the Tenno spawning in a smaller variation of a regular map (much like Conclave maps). The Tenno then get an intermission from the Lotus, something along the lines of: "Tenno, you are the last thing that stands between the enemy and this area. They must not gain control of this area, you must protect it. Defend it with your life until reinforcements arrive. Good luck." The Tenno will then get a notification with how long they have to hold out for, much like the first Survival missions, but without the oxygen. The higher the level of the enemies, the longer the Tenno will have to fend them off. There is not a specific objective you would have to defend like in a (Mobile) Defense . There is no need to gather oxygen to stay alive like in Survival. This is pure survival of the fittest, safe the area from the Infested/Grineer/Corpus/Void, or go down with it. That's about it, feel free to post suggestions. EDIT: There could be some "balancing factors", such as low frequency ammo drops, maybe an energy drain in the gamemode that prevents players from just spamming abilities? Heck, we could even disable gear items such as restores and specters. Make it a challenge to hold out for an hour with level 40+ enemies. Edited June 24, 2014 by JariWeis Link to comment Share on other sites More sharing options...
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