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Posted (edited)

How can it be here? :)

You see that there's a turret as a corpus unit in my enemy codex. (I have completed the turret scans as objects)

I don't know how but I think it needs to be fixed.

EDIT:

 

According to ConcretePie, I find that the turrets in enemy codex is the turrets found only in Breeding Grounds Operation. Thanks.


56m.jpg
 

Edited by mythmizz
Posted

The active turret is considered an enemy. I can see the inactive turrets just being an object, kinda weird that they're in two separate categories but it's a valid point; when a turret knows you're there and activates, that's an enemy.

Posted

Those are the turrets from the Breeding Grounds missions.

I will try to scan them next time and will post the result. :)

 

The active turret is considered an enemy. I can see the inactive turrets just being an object, kinda weird that they're in two separate categories but it's a valid point; when a turret knows you're there and activates, that's an enemy.

I don't think this is true. I've tested by scanning active turrets, but it's showing as already scanned objects.

 

i think it is intentional

I don't think so. Why would breeding ground turrets and normal turrets seems no different but have separate codex?

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