mythmizz Posted June 24, 2014 Posted June 24, 2014 (edited) How can it be here? :)You see that there's a turret as a corpus unit in my enemy codex. (I have completed the turret scans as objects)I don't know how but I think it needs to be fixed.EDIT: According to ConcretePie, I find that the turrets in enemy codex is the turrets found only in Breeding Grounds Operation. Thanks. Edited June 25, 2014 by mythmizz
tveeggad Posted June 24, 2014 Posted June 24, 2014 Those are the turrets from the Breeding Grounds missions.
LatoObligato Posted June 24, 2014 Posted June 24, 2014 The active turret is considered an enemy. I can see the inactive turrets just being an object, kinda weird that they're in two separate categories but it's a valid point; when a turret knows you're there and activates, that's an enemy.
mythmizz Posted June 25, 2014 Author Posted June 25, 2014 Those are the turrets from the Breeding Grounds missions. I will try to scan them next time and will post the result. :) The active turret is considered an enemy. I can see the inactive turrets just being an object, kinda weird that they're in two separate categories but it's a valid point; when a turret knows you're there and activates, that's an enemy. I don't think this is true. I've tested by scanning active turrets, but it's showing as already scanned objects. i think it is intentional I don't think so. Why would breeding ground turrets and normal turrets seems no different but have separate codex?
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