Skitheryx Posted June 24, 2014 Posted June 24, 2014 As an avid user of the Lanka and Vectis (sadly no Sandal), I am wondering who else has some ideas for sniper rifles when they get reworked.
Feallike Posted June 24, 2014 Posted June 24, 2014 5x more damage, half ROF double reload time. Make them the new bows!! :O
LordMidnightX Posted June 24, 2014 Posted June 24, 2014 I made a thread not to long ago about this suggesting multi-targeting, lock-on, explosive bullets for vulkar, and some other stuff to make these weapons interesting and viable here is is if you want to look at it https://forums.warframe.com/index.php?/topic/227860-sniper-rework-dont-just-buff-the-damage/
at35z Posted June 24, 2014 Posted June 24, 2014 More Sniper-exclusive mods, buff the Charged/Primed chamber mods, slightly more critical chance/dmg, etc. Snipers are so cool in other games.
Skitheryx Posted June 24, 2014 Author Posted June 24, 2014 I made a thread not to long ago about this suggesting multi-targeting, lock-on, explosive bullets for vulkar, and some other stuff to make these weapons interesting and viable here is is if you want to look at it https://forums.warframe.com/index.php?/topic/227860-sniper-rework-dont-just-buff-the-damage/ Thanks Ill have to check it out :D
Skitheryx Posted June 24, 2014 Author Posted June 24, 2014 More Sniper-exclusive mods, buff the Charged/Primed chamber mods, slightly more critical chance/dmg, etc. Snipers are so cool in other games. Imagine having bullet cams.... Seeing a shot go through 5 Grineer Troopers in slow-mo would be very rewarding.
Himmelberg Posted June 24, 2014 Posted June 24, 2014 (edited) Imagine having bullet cams.... Seeing a shot go through 5 Grineer Troopers in slow-mo would be very rewarding. Can't happen in multiplayer... :\ But here's my thought about the ways to buff them. Snipers were always about precision and damage. So I'm thinkin'... even MORE damage, higher crit chance and damage multiplier with a good punch through. Also, I'd like them to change the aiming reticule to something less thick to make precise headshots easier to pull off. Edited June 24, 2014 by double0gamer
Ritchel Posted June 24, 2014 Posted June 24, 2014 (edited) Hello, i have something to share. -all sniper should have innate punch through -kickback on everyshot -option to turn on/off scope -own sniper mods (auto codex see thruwall scan when aiming / mod to punchthru walls / mod to make bullets ricochet aoe and do minimal stun) -bigger muzzle flash -enemies will be mutilated in everyshot (because its a .50cal from the future.) -if possible , echoing sounds my thoughts thanks edit: and please, do re-release the snipertrons / vandal Edited June 24, 2014 by Ritchel
Skitheryx Posted June 24, 2014 Author Posted June 24, 2014 Can't happen in multiplayer... :\ But here's my thought about the ways to buff them. Snipers were always about precision and damage. So I'm thinkin'... even MORE damage, higher crit chance and damage multiplier with a good punch through. Also, I'd like them to change the aiming reticule to something less thick to make precise headshots easier to pull off. Oh yeah..... Forgot about that silly me
Skitheryx Posted June 24, 2014 Author Posted June 24, 2014 (edited) Hello, i have something to share. -all sniper should have innate punch through -kickback on everyshot -option to turn on/off scope -own sniper mods (auto codex see thruwall scan when aiming / mod to punchthru walls / mod to make bullets ricochet aoe and do minimal stun) -bigger muzzle flash -enemies will be mutilated in everyshot (because its a .50cal from the future.) -if possible , echoing sounds my thoughts thanks edit: and please, do re-release the snipertrons / vandal I agree with all of those they really need their own mods and I must say that idea for seeing thru walls would be amazing.... Edited June 24, 2014 by Skitheryx
Skitheryx Posted June 24, 2014 Author Posted June 24, 2014 all they need is 100% crit chance Or a 100%c chance of a crit on a head shot
Zoid25 Posted June 24, 2014 Posted June 24, 2014 I would like them to be a tad different than bows somehow, Whether its Status Chance, multishot, puncture, zoom abilities, something besides the Crit Damage, Crit Chance rework.
Skitheryx Posted June 24, 2014 Author Posted June 24, 2014 I would like them to be a tad different than bows somehow, Whether its Status Chance, multishot, puncture, zoom abilities, something besides the Crit Damage, Crit Chance rework. Yeah the Lanka is practically a bow with now projectile dropoff.
Himmelberg Posted June 24, 2014 Posted June 24, 2014 And, u know what, they need to make them sound like they're actually a devastating killing machine of death that shoots a huge round of lead (or in lanka's case, a super heated pulse of plasma) which pierces multiple layers of armor and blows someones guts out through the other side! And when u reload, you hear the hot shell ejecting and hitting the ground! All I can think of is this, the good ol' M95 from Bad Company 2 days:
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