DE_Adam Posted June 24, 2014 Posted June 24, 2014 One of the best parts about our Devstream is that it gives us the opportunity to share with you parts of the development process that can be difficult to follow. Seeing everything change bit by bit instead of logging in a few months later only to witness a dramatic redesign is arguably a lot more fun, and getting the player reaction to something that’s mid development is just as valuable to us as knowing what exactly we’re working on is to many of our players. Of all the things we’ve shared with you, from Melee 2.0 to new tilesets and concept art, nothing represents that delicate balance between design advancement and player feedback as our new personal ship, the Liset. If you checked out the Devstream you already know what I’m talking about, but just in case you couldn’t make it here’s everything you need to know: For those who don’t know, the Liset will completely replace the current player screen as a means to access everything you need in game. The Solar Chart, Arsenal, Market, Foundry and Codex will all be given a physical console to interact with, in addition to a few extras to go along with other features introduced in Update 14. The core idea behind our ship is to provide an environment that more firmly grounds players into the lore of Warframe, an effort that works in tandem with a few other upcoming changes that we’ll talk about a little further down. With an updated diegetic UI and the physical consoles players will be able to choose to dive into the action quickly with a behind-the-shoulder quick view of our menu system, or they can simply move to the console in question and access it at their leisure. The interior of the ship has been entirely redesigned to match a single-passenger set up, and keeping in line with the Liset’s appearance players can simply walk from the front of the ship down into the hull. Experienced Tenno will have access to all of their current features, but a big change will come for new players who will have to unlock each console as they advance through the starting missions of the game. This will give us the opportunity to introduce beginners to each feature in game individually, as well as provide a quick mini tutorial as to what each feature does. Another big part of this UI overhaul extends to grouping with other players. Having a squad constantly drop players if the host leaves (or in the case of the Void, if you complete a mission), is annoying; so we’ve made it that the player party will be constant when moving from one mission to the next, and worrying about having to re-gather your friends will be a thing of the past. One of the largest features of the ship is the updated Solar Map, which not only has planets situated in a more intuitive layout but also holds some improvements to make navigating missions on an individual planet much easier. How many keys you have for a particular mission and what missions are available will all be more obvious, and the map just looks absolutely stunning to boot. Coupled with the changes to the map and new player experience is a quest system, which we have yet to go into too many details regarding. What we can say is that the quest system will not only be a means of guiding new players through content, but a means of delivering existing players new missions and events in the future. Now for the most exciting and important part of the Devstream, Valkyr Hysteria updated attacks! Alright, I’m a little biased, but it’s still pretty cool to watch. Ever since Melee 2.0 was launched Valkyr was left a little underwhelming in the wake of so many cool weapon stances, but that’s all about to change! Hysteria animations will now include a new jump, wall run, sprint, and finishers in addition to her updated combos and combo animations. Of course Valkyr isn’t the only one getting a few new fancy moves, and other Tenno jealous of her claw-oriented combat will finally be able to get in on the action with our upcoming claw weapon type. Different from gauntlets in that the attacks have more sweeping slash arcs the claw weapon attacks are fast and brutal, dishing out quite a bit of punishment to anyone standing in your path. Due to their unique nature these weapons will be entirely apart from other hand-to-hand weapons we have available, complete with their own stance! Smaller but equally fun updates include some new animations for our sword and board, including a brutal execution and shield throw. We also showed off some concept artwork for season three of our cosmetic helmets, and though only one helmet concept for each frame will make it to production it’s always fun to see what ideas are brought to the table. It’s certainly a lot to be excited for, but as always keep in mind that everything we show on the Devstream should be considered a work in progress; and there may be changes made to the final build closer to release. Until then enjoy the eye candy, Tenno, and let us know what you’re most excited about!
[DE]Rebecca Posted June 24, 2014 Posted June 24, 2014 "Another big part of this UI overhaul extends to grouping with other players. Having a squad constantly drop players if the host leaves (or in the case of the Void, if you complete a mission), is annoying; so we’ve made it that the player party will be constant when moving from one mission to the next, and worrying about having to re-gather your friends will be a thing of the past." Yes, please. With all the things discussed in this stream, this is something that seems small but will make a huge difference in the day-to-day gameplay.
Archwizard Posted June 24, 2014 Posted June 24, 2014 (edited) For the helmets, I vote on 01 for Nova (03 looks a bit too similar to her Flux helmet to me), and 02 for Nekros (you could call it Anubis!). Although if I'm gonna be honest about Loki and Vauban... those appear to just be... shapes. Maybe I'd need to see them colored, but I can't really wrap my head around them. I can't wait for the Sword and Board, although I have some questions about it. Will combos alternate between different damage types (Slash for sword hits and shield throws, Impact for shield bashes)? Will the shield be affected by any Glaive mods? Will it provide some unique benefit to Blocking, or just be a glorified fist weapon? One stance on release? Edited June 24, 2014 by Archwizard
Zachles Posted June 24, 2014 Posted June 24, 2014 Looking forward to the UI changes the most. I still cannot get over the fact that the Warframe will track the mouse. It's so beautiful and intuitive.
Bawalbaba Posted June 24, 2014 Posted June 24, 2014 Alternate Helmets:Loki: Concept 2Vauban: Concept 1Nova: Concept 14th warframe(I don't know if it's Loki or Volt) but the first Concept is the best
Archwizard Posted June 24, 2014 Posted June 24, 2014 4th warframe(I don't know if it's Loki or Volt) It's Nekros.
Momoynator Posted June 24, 2014 Posted June 24, 2014 (edited) Alternate Helmets: Loki: Concept 2 Vauban: Concept 1 Nova: Concept 1 4th warframe(I don't know if it's Loki or Volt) but the first Concept is the best 4th Frame is for Nekros EDIT: Tennoed Edited June 24, 2014 by Momoynator
Towermice Posted June 24, 2014 Posted June 24, 2014 Valkyr is my 2nd favorite frame but is it just me or do those wallrun anims. not look new?
Undead_Zeratul Posted June 24, 2014 Posted June 24, 2014 One of the best parts about our Devstream is that it gives us the opportunity to share with you parts of the development process that can be difficult to follow. Seeing everything change bit by bit instead of logging in a few months later only to witness a dramatic redesign is arguably a lot more fun, and getting the player reaction to something that’s mid development is just as valuable to us as knowing what exactly we’re working on is to many of our players. [snip] This is so invaluable in the development process, I can't stress that enough myself. I don't know your guys' development methodologies, but where I work, we use Agile/Scrum/Kanban style of development, and getting something in front of your customers ASAP is crucial. Knowing what could be a possible issue before it reaches the field, hearing customer feedback about a certain feature before it goes live, anything where you may have to switch gears or re-do some work is much more worthwhile than working in secret, displaying it to your users, then having them all dislike it and you have to start all over again. The dev streams are one of my favorite things about this game. I absolutely love seeing what you guys are up to, what's coming down the pipe, and hearing how you want it to take shape, while also listening to us and possibly even taking a step back and rethinking your approaches. I can't wait for the new animations and weapon/stances, the player ships, and the new quest system.
Hueminator Posted June 24, 2014 Posted June 24, 2014 (edited) So valkyr will keep the same attack animation like now or also uses the new wolverine animation? 2 1 3 1 Edited June 24, 2014 by Hueminator
Rakosta_Kai Posted June 24, 2014 Posted June 24, 2014 Alternate Helmets: Loki: Concept 2 Vauban: Concept 1 Nova: Concept 1 Nekros: Concept 1 Fixed that for you... And I completely concur on all accounts
Sumarbrandr Posted June 24, 2014 Posted June 24, 2014 Question: sword and shield will use machette stances or sword stances? Or a unique one?
ValhaHazred Posted June 24, 2014 Posted June 24, 2014 (edited) So valkyr will keep the same attack animation like now or also uses the new wolverine animation? 2 1 3 1 No to both. She gets a unique Hysteria stance with it's own moves. Last livestream showed it off. Question: sword and shield will use machette stances or sword stances? Or a unique one? It gets its own. Edited June 24, 2014 by ValhaHazred
Yorinar Posted June 24, 2014 Posted June 24, 2014 Looking forward to the player ship. It's a good immersion technique if done well. If done poorly, you have EVE Online: Incarna. Please don't do that. Just google that for a mountain of vitriol. UI looks fantastic from the previews. Persistent parties, bless you. Long overdue. Now if only we could publish our void missions to the public so we don't have to jump through the hassle of using recruiting channels -- an experience that is the complete antithesis of the awesome co-oppy goodness of regular warframe pugging.
DE_Adam Posted June 24, 2014 Author Posted June 24, 2014 So valkyr will keep the same attack animation like now or also uses the new wolverine animation? 2 1 3 1 If by 'Wolverine' animation you mean the claw weapons, those attacks are unique to the claw weapons themselves. Valkyr will have her own combo string unique to her Hysteria. This way everyone can pretend to be cool like Valkyr, but Valkyr players...we'll know. We'll know.
tocorro Posted June 24, 2014 Posted June 24, 2014 (edited) Helmets 2, 2, 3, 3 Loki : 2 Vauban : 1 or 2 Nova : 1 or 3 Nekros : most definitely 1 - others look to much like raknis Also This new menu projected out of hand <3 Dear [DE] maybe You could introduce into the game a trace line showing the way in which to go, something similiar to dead space game - some maps are confusing and it would help if You could highlight the shortest route to the current objective. It could be activated for example be holding down the map button. Please consider, it would be a great help ! Edited June 24, 2014 by tocorro
LoopStricken Posted June 24, 2014 Posted June 24, 2014 (edited) I'd just like to say, please not Nova helm #3. PLEASE NO. Her twintails should really stick out to the sides more.As for the other helms, all of Loki's seem a bit too busy and mechanical, all of Vauban's are cool, but that Nekros #1 is great. 2 and 3 look too similar to the Raknis helm. Edited June 24, 2014 by LoopStricken
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