Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×
Koumei & the Five Fates: Known Issues ×

Recommended Posts

Posted (edited)

This bug has been going on far too long and many hot fixes failed to help it. I'm not sure if it is because I'm using a max ranged stomp or what. Even reviving doesn't help for long... usually can just stomp once then it is bugged again.

 

EDIT: Please see Support Ticket Number 297252 for my EE.log file (had the bug lock up the power all mission long, so hopefully it will show good data on it)

Edited by Ace_Kayo
Posted (edited)

How long is far too long?

 

I've been using Rhino Prime quite a bit since I got him earlier this month, and I have never experienced it.

Edited by Zachles
Posted

How long is far too long?

 

I've been using Rhino Prime quite a bit since I got him earlier this month, and I have never experienced it.

Many many months. Usually likes to happen on long void survivals, though that is not always the case.

Posted

check if none is on the air while u cast it

Never seems to let me use stomp quicker than it is supposed to if that is what you mean. If you mean enemies that aren't on the floor in the first place when I cast it (like coming down from a jump) that doesn't seem to be issue. My best guess is that I'm hitting "unspawned" enemies with it (max ranged stomp of course), since if I am -really- lucky, later on when I kill more mobs, I can get the power use back. Just a big guess though.

  • 3 weeks later...
Posted

Been reproducing this bug. With max ranged rhino stomp, you can hit enemies that haven't appeared in yet or are out of range for the game to really take notice of (maybe enemies that are far out of range that the game doesn't bother rendering or something). Did plenty of solo survival runs that I finally saw an enemy after running to a different room (than I was stomping in a lot) and it was still in hanging in air from the last stomp I did a some time ago (and would have been done with freezing the enemy in the air). That supports what I was guessing about before. Hopefully with this information DE can finally squash this old bug.

  • 2 months later...
  • 2 weeks later...
Posted

Still been reproducing this bug a ton, sometimes a few times a day. Using a max ranged stomp and running away from enemies seems to trigger it the most (still happens to me the most in Void missions).

 

Still leaning highly on my educated guess that the game thinks it is still in use if enemies are so far away they get un-rendered (or at least stuck in stasis forever far away) for stomp. Running around back to where I used it last seems to fix it for the most part, as the enemy stuck in stasis will fall back out of it.

  • 2 months later...
Posted (edited)

Still getting this bug... sometimes multiple times a day... its pretty sad that one of most used frames is stripped of its 4th power like that, and usually when I need it the most.

Edited by Ace_Kayo
  • 1 month later...
Posted

The bug is still around. Please see Support Ticket Number 297252 for my EE.log file (had the bug lock up the power all mission long, so hopefully it will show good data on it)

Posted (edited)

Clearing out the Local App Data for Warframe (and running the game on all default settings) doesn't help this either.

 

(Just stated for archival reasons [troubleshooting idea from support])

Edited by Ace_Kayo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...