RedMonarch Posted June 25, 2014 Share Posted June 25, 2014 (edited) This is a little hard for me to word perfectly the way I like but I'll do my best. The state of weapons as a whole really sucks in my opinion right now. To give perspective, we have an assortment of different styles of weapons, ones that fire bolts, bullets, flak, organic cool stuff. We have types like shotguns, assault rifles, lmgs, snipers, etc. We also have a huge assortment of melee weapons, waaaay too many for the game to currently handle imo, even though it is genuinely awesome when we get new ones. This diversity gives, or at least I think it does, the players the idea that they can develop playstyles most suited to them, regarding not just modding warframes and weapons, but color customization, what weapon types they use, etc. etc. This is a huge hype increasing factor for this game imo and part of what makes it great because it's so friendly towards personalizing. Unfortunately, weapons that one might enjoy more than any other, just out right suck further into the game compared to ones that they may, not want to use. To give an example, I really love the Braton Prime, but no matter how far I mod it, maxing each mod, pol'ing and potatoing, it just drops off after lvl 100s come in or so, completely. If I really wanted to survive in such high level content and still be a fairly efficient killer, I have to use weapons I really don't like using, i.e The Soma, the Boltor Prime, etc. but mainly those two overpowered powerhouses. That really sucks, it feels limiting, like I'm being forced to use them if I want to go higher, which I do, but I'd rather use the weapons that feel right with me, that feel like me. Now this brings us to the question of how to fix this? Well I really don't know. We can't just nerf Soma and Boltor prime, that'd make high level content impossible, despite the fact that it'd balance the most damage dealt percentages in everything else. We can't just buff every other weapon, that'd make the game just too easy in it's current state regarding enemies, and would really just break everything. Whatever the solution though, I think it needs to include the possibility of being able to have weapons that aren't the best DPS outputs ( that statement is referring to how weapons are ATM), be effective in any tier of gameplay. That way, player's can formulate their own true playstyles, rather than conform to the preset l33t master gear. I mean why can't the best general assault rifle of the game be able to go up alongside the best LMG or Bolt spammer, same thing goes for Shotguns and Snipers. All I can think of at the moment is finding some way to upgrade the stats of weapons that isn't through mods, and by stats I just mean base damage, unless someone has a better idea. Maybe have tiered versions of weapons, with each tier being locked by a mastery level? A rough idea that needs a lot of work, but it's all I got atm. ( Like, Tier 1 Braton Prime is the current Braton Prime, Tier 2 one looks the same, but stat wise, it's more viable for those lvl 90 runs, etc.) (this goes slightly off topic from here but it's here to resolve potential questions) To add, this would technically shatter the general difficulty of the game, as it seems to rely on either enemies becoming more damage spongy further on, or have them output more damage themselves with minor health/armor up-scaling, if every weapon was capable of becoming strong enough for super high levels, well you get what would happen with lower levels I'm sure. ( BLARRRRRGGHH LAZZZOORR *everythin ded*) The solution to that would have to come via new enemy types, and the reworking of some current units. They'd have to have, immunities, only can be damaged via weak points, beat you via their behaviour, but in general, keep you on your toes, rather than you just having to be like, my damage is awesome BLAAAAAAAHH *everythings dead without any thought beyond point and click*. Tilesets could also do this ( the new infested one makes you pay for being in tight spaces when you aren't thinking, right?) For example, general infested try to beat you via swarming you, k cool, that's actually a good tactic and it's proven to work, keep it, but we need more then that, (as I can play lawnmower with the current enemies all day with my high tier equipment) then it will be harder, that's of course what the Juggernaut will do, along with other future infested additions. Same thing needs to happen in other factions, difficulty needs to rise not by sponge expanding, but by different enemy behaviours(how they attack you) and characteristics( immunities, weaknesses, etc.) working towards the common goal of beating the Tenno by outsmarting them, not just overwhelming their DPS with sponginess. ( Prosecutors are a good example of this right now) Once enemies take that kind of direction, then I think the idea of getting all weapons capable of being up to par for really high level, more spongy enemies can be, an idea of less consequence and more benefit, rather than the other way around. Of course if spongy enemies are made void entirely then well, haha, nevermind. Anyways, DISCUSS my friends, and provide constructive replies as always, as they are best. Edited June 25, 2014 by S1kTh Link to comment Share on other sites More sharing options...
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