TC-Guardian Posted June 25, 2014 Share Posted June 25, 2014 (edited) So from my understanding DE are pretty keen to bring back Warframes old events so that new players can play them and get the lore and background that they provide for the game, there has also been an increasing amount of pressure from the community for a more lore based/story based content, which from my understanding DE is also keen to create.I have been thinking on these issues a bit and though up a couple of solutions, sorry, wall of text to follow, but hopefully these ideas help.No.1: Bringing back old events for new players. Sadly, after leaving warframe for many months, I missed the Sling Stone and Arid Fear events. So I am unable to comment upon these. However of the last few lore based events I can.I personally think that the last few events could be easily tied into the starchart as a player does there first run through, most of the planets have had an even which is greatly associated with its tile set which makes this a lot easier.Of course, as these will not in fact be the ACTUAL events the rewards will not be achievable and you can not change the overall out come of the events/missions. Although this is limiting it will mean that most players will only need to run a few of the missions to get the jist and the lore behind the missions.So I have thought through a lot of these events and how they can be added to the star chart in a way that will encourage their law.-Mercury and Venus will have to be left out of this as these planets are planets which introduce each of the two key factions, however from what I gather I think Sling Stone could work quite well between these two to introduce the conflict of the grineer versus the corpus, however due to my knowledge of the event I do not know how this would work.-Earth is were I can start, with the cicero crisis. So Cicero crisis was pretty much that Vay Hek wants to kill the forests of earth, you need to make the antidote and destroy the poison.I personally think this is still do able with the current set up which is on earth, the only thing they really need to set up is bringing back the old scripts and Lotus emails, and putting in some constraints.Currently there are two sabotage missions across the earth tile set, both which can be used to make this work, also there are still all the flowers which can still be scanned and essences gathered.So to make this one work I propose that after arriving on earth players are informed of Vay Heks plans and informed on how to make antidotes, in order to continue on to the sabotage missions players will be required to make the antidotes, in the case of the first mission the antidote will just need to be the easiest one to craft, however by the last mission it will have to be one of the harder ones (not the hardest because that’s just cruel). Then at the end of earth I think there should be the old Vay Hek, or improved but very similar old version of him(not the badass crazy version), as he come in after ceres, later in the players storyline. -Earth/Jupiter Gradivus Dilemma This one also should not be to difficult to implement, however would be easier if Eurasia was an interception mission, however we know how well that went. So the Idea goes that on completion of Eurasia the Lotus sends out the Gradivus dilemma mission and as a result Pacific, Lua and Thebe are invasion missions with Corpus invading the Pacific and Lua, and Grineer invading Thebe.Now as this event is over we all know how this is going to end, however I personally think it would certainly be beneficial to allow new players to choose sides as it will introduce them to the invasion concept, but I think the rewards for the Grineer missions should far out weigh the corpus rewards, making them clearly more appealing. Once these missions are complete they go back to their original faction and mission, however these missions will build up the battles against Alad V in particular but also introduce Sargus Ruk.-Ceres/Uranus- Tethra’s Doom So originally this mission involved interception missions on earth which were then used to locate the hijack missions on the grineer ship yards to destroy Fomorian ship cores and shield cores. This makes it a little bit more difficult to successfully achieve. However I think I have found a way.Cerium and casta, Gefion and Exta will not appear on the map as normal locked levels initially, they will not have any connecting lines between them and their a joining missions. Upon completing one of the a joining missions the player will receive the message from the lotus informing of vay heks plans. When reaching the first of Cerium or Gefion, the lotus will give the Tethra blue print and send the player to Stephano Uranus to intercept the coordinates to the normal core mission which, once complete will unlock the mission which the player had just reached and the mission after it.Upon reaching the next Hijack mission, whether it be Cerium or Gefion second it does not matter, the players screen will be occupied by this: Following which the player will get a message from the lotus saying they need to complete a Draco interception to gain the coordinates for a Tethra Shield Cipher, upon completing this second cipher the player will unlock the second Hijack missions path way and its following mission. This will not only be a good introduction to the current Hijack missions but will also introduce them to the new Vay Hek, of which they can then go on to find and defeat. (hence why I think Old vay hek needs to be on earth).-Random Rescue alerts: Specters of Liberty I can honestly admit to not playing many rescue missions since this event, however I do love the new concept and the new style is far more fun to play. So I do not know if this is already a thing or not, if not, it should be. In the Rescue missions I have played since this event, I haven’t seen any Red Veil, these guys were awesome as they had been spoken about and it brought out so much potential for this future faction, a majority passive faction which I think this game needs more of. I think there should be the chance for Cantis to drop random missions on us to go rescue some red veil members.-Random Darvo alerts.Seriously, what happened to this guy, those 2 missions we had from him were awesome, then he just vanished. I’d be keen to have this guy drop those missions on us again and longer than normal intervals like maybe 1ce a month or a fortnight.-Eris: Suspicious Shipments/Bleeding Grounds.I realise this story still needs completing with Eris becoming infested with Alad V being brought in, however there is so much potential for a story that all players can replay, or experience for the first time. Have the suspicious shipments be the outlaying first few missions of the Eris planet, of course the rewards can’t be as intense however the gameplay and lore of them can be still awesome, with the huge volumes of enemies, and as the player moves a couple of missions in the ships can become more infested with more infested mobs and tiles and less corpus. This would then become the full blown tileset and infested warframe. Then off to the side on of the missions could be the bleeding grounds which get harder each time you play it like it does currently, this mechanic would be great for a few missions throughout the star chart as it brings the survival difficulty ramping however doesn’t require the player to do it all in one sitting.No. 2: Lore for the between event missions.This solution is less straight lore, and more giving the star chart some flow and meaning. Currently none of the missions have got any meaning to any of the other missions around them. I personally think that on first play through, most of the missions can provide some sort of flow or meaning onto the missions around them.For example: Have missions such as interception, rescue, capture, or spy mission which is adjacent to a Assassination mission give away the location of this target.Or have it so that missions on a new planet give you a reason to want to go after the target, such as, when rescuing the hostages, they can talk about the fact that <insert target> tortured them in insane ways, or talk about how they had plans on dissecting the Tenno in the pod you just defended.Or another one would be have some reason the last mission on the planet leads to the next planet, like finding out some plot/big boss is on the next planet, or disabling the planets defences, or finding the coordinates to the next planet.These message only really need to pop for the players the first time through ( or if DE could implement it, on Star Chart/Lore Reset), it would be enough to give you incentive to continue onto the next mission, or to get to that boss, and would lay great foundation for further lore developments (Such as missions which are in fact disabling massive planetary space defence platforms)Sorry-ish about the massive wall of text, now it is time for bed.Edit: Added Pictures, Tenno loooveee pictures. Edited June 25, 2014 by TC-Guardian Link to comment Share on other sites More sharing options...
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