DeadX65 Posted June 25, 2014 Share Posted June 25, 2014 (edited) yes, you did it, why you didn't add that to the patch notes i don't get. this is supposed to be BETA (beta forever?) making players aware of changes in a BETA game is something every development team DOES. as BETA games require feedback for potential bugs when new mechanics are added. the AI responding to noise needs toned down. they respond and fire from much to far away vs loki's inviz and are entirely too accurate from that distance. they don't spray the general area, they're pinpoint accurate. here's a thought...scale accuracy by distance when shooting at an inviz player. they also track loki while inviz if he's not firing. i've had grineer, corpus, corrupted and infested follow loki after detection from weapon fire, attack him accurately even though i moved after firing and did not take any other action but run. this is somewhat inconsistent, as sometimes they'll just stand there looking at where they heard weapons fire, and other ttimes they'll fire and track loki as he moves. further, they tend to choose the inviz player over anything else, new aggro mechanic? as inviz is technically more dangerous. stealth attack failure (because it does so much less damage vs standard attack) the corpus crewman turned around and shot me. while inviz. while that was only one incident, it still shows your new ai mod needs a bit of tweaking. also tested suppression, and it only seems to function at 100% @50% there was no apparent change in how fast or how far they would come to or fire at my exact position as loki inviz. though the rule of thumb in general shooting at stuff you can't see...is DON'T. but that's RL, not in a game. Edited June 25, 2014 by DeadX65 Link to comment Share on other sites More sharing options...
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