Innocent_Flower Posted June 25, 2014 Share Posted June 25, 2014 Game as it is currently: slap on best serration, multishot and then as many elemental damage mods as possible. This sucks because; 1- The average weapon in a high level game has two completely different elemental damages (at least one is a combination damage) Basicaly everyone has rainbow guns and if everyone has rainbow guns then no particular colour is special. 2- physical projectile weapons are doing more damage with elements than physical projectiles. 3- Physical damage mods, for rifles they are useless and for pistols they are inferior. 4- Physical damage mods don't work on purely elemental damage weapons. The other way round works; But not this. Why? It should be fine. Explosives are often made with projectiles being the primary feature and the first ever use of guns came from an evolution of flamethrowers with shrapnel. So To rememdy all of this I'm thinking... Elemental damage mods and phyisical damage mods (impact,puncture,slash) convert damage rather than add it. Meaning If I have a gun that does 100 physical damage; My 40% cold mod should turn that into 60 physical damage and 40 cold damage. Different weapons have different limits on how much you can convert. Projectile weapons can change 70% of their damage to a different type of physical damage whilst only 40% of their damage can become elemental. (that's just a starting ecample) whilst pure elemental damage weapons (phage, ignis) can convert 100% of thier element but only have 50% physical (this is all just wild guesses. I fully expect different values to come in after much experimentation) If you go over the limit with mods then all additional conversion doesn't happen beyond the limits. Introduce - Mod to seperate elements and have them distributed amongst bullets randomly. Also; Each element should affect bullet trails... Because that'd be cool, right ? You wouldn't be able to do that with the current system because there are too many elements on each weapon. Link to comment Share on other sites More sharing options...
KingIzek Posted June 25, 2014 Share Posted June 25, 2014 (edited) Haven't you started numerous threads about this and (not limited to) other "fixes and improvements" that need to be done to the game? I think they get the point - you need to realize development takes time. Just cause you keep posting doesn't mean it'll happen faster (if it happens). Edited June 25, 2014 by KingIzek Link to comment Share on other sites More sharing options...
CBAROG Posted June 25, 2014 Share Posted June 25, 2014 +1 Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted June 25, 2014 Share Posted June 25, 2014 1- The average weapon in a high level game has two completely different elemental damages (at least one is a combination damage) Basicaly everyone has rainbow guns and if everyone has rainbow guns then no particular colour is special. Its intended that all player weapons possesse at least one elemental effect for supporing its weapon damage, be it single or combined elementals. And the rainbows are not formed from the Elemental mods players are using but from the Energy color they choose. :P 2- physical projectile weapons are doing more damage with elements than physical projectiles. The Elemental Damage is a sum of the Impact, Puncture and Slash physical damages of a weapon. So if you have a weapon doing 25 impact, 25 puncture and 50 slash with a 90% damage bonus elemental mod, it will do 90 damage of that element. That means you will be dealing 190 damage total, not considering resistance that enemy has to the physical and elemental damage types. 3- Physical damage mods, for rifles they are useless and for pistols they are inferior. If your talking about Serration and Heavy Calibre, no, if your talking about those that increase specific damage types, True. 4- Physical damage mods don't work on purely elemental damage weapons. The other way round works; But not this. Why? It should be fine. Explosives are often made with projectiles being the primary feature and the first ever use of guns came from an evolution of flamethrowers with shrapnel. Yes they do, they add damage based on the damage that elemental weapon has as it would with physical damage. So a 200 eletric damage weapon with a +90% Electric damage mod would get +180. If you throw in another element, for example Toxic, it will do 200 Eletric + 180 Toxic and become a Corrosive weapon for 380 damage. Introduce - Mod to seperate elements and have them distributed amongst bullets randomly. Also; Each element should affect bullet trails... Because that'd be cool, right ? You wouldn't be able to do that with the current system because there are too many elements on each weapon. The physical and elemental damage system is fine as it is. There is no need for mods that seperate the damage. And no for the trail effects, that would overload the game`s particle system too much and would screw up with physX users. Not to mention with energy or elemental base trails, you would complain a hell lot more about the Rainbows. Link to comment Share on other sites More sharing options...
CBAROG Posted June 25, 2014 Share Posted June 25, 2014 (edited) Its intended that all player weapons possesse at least one elemental effect for supporing its weapon damage, be it single or combined elementals. And the rainbows are not formed from the Elemental mods players are using but from the Energy color they choose. :P Supporting? More like being that damage. And you don't know what a rainbow build is. The Elemental Damage is a sum of the Impact, Puncture and Slash physical damages of a weapon. So if you have a weapon doing 25 impact, 25 puncture and 50 slash with a 90% damage bonus elemental mod, it will do 90 damage of that element. That means you will be dealing 190 damage total, not considering resistance that enemy has to the physical and elemental damage types. You didn't even understand what he's talking about. If your talking about Serration and Heavy Calibre, no, if your talking about those that increase specific damage types, True. Yes they do, they add damage based on the damage that elemental weapon has as it would with physical damage. So a 200 eletric damage weapon with a +90% Electric damage mod would get +180. If you throw in another element, for example Toxic, it will do 200 Eletric + 180 Toxic and become a Corrosive weapon for 380 damage. No they don't. The physical and elemental damage system is fine as it is. There is no need for mods that seperate the damage. No, they are not fine. Yes, we don't need more mods. And no for the trail effects, that would overload the game`s particle system too much and would screw up with physX users. Not to mention with energy or elemental base trails, you would complain a hell lot more about the Rainbows. They could be toggleable. Edited June 25, 2014 by CBAROG Link to comment Share on other sites More sharing options...
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