(PSN)kiddplay13 Posted June 25, 2014 Posted June 25, 2014 (edited) Band-Aid Mods: Mods that should be more of a bonus stats then be a mod and take mod slots Diluted Loot Tables: Loot Tables so cluttered with useless/very common mods Good Mods are virtually impossible to get. I remember hearing something about a token system so it got me thinking. Mastery Rank serves no other purpose other than more trades and new weapons to use. So why not give it another use? Basically this is my suggestion: All the Band-Aid mods get turned into "Corrupted Auras" and the catch about these mods is they don't take up mod slot but are still there. Now the way to get these "Corrupted Auras" is to up your Mastery Rank. (Ex: Mastery 1 gets to choose one corrupted aura, Mastery 2 gets 2 corrupted Aura, etc.). Now these Corrupted Auras will not have levels and will come maxed already (i.e Flame Repellent 60% Fire Resistance), but the thing is once you use that Corrupted Aura it's only allowed to be on that Warframe only. Now you can either choose to Stockpile all your Corrupted Auras on one Warframe or evenly spread them out. Now there's about 30-50 Band-Aid mods so it shouldn't be easy to run out. These Corrupted Aura's wont need to be RNG but a simple choice system you get. These Mods will be a obtainable after doing a special Solo mission for The Lotus (similar to Mastery Tests) and after you have completed the Test you will able to select the mods you want. and well since they're called Corrupted Auras i think they should take place in the Void (Ex: The Lotus wants you to kill 30 enemies while being slowed by an Hobbled Key, after you have done so, a special Menu will pop up with all the Corrupted Auras and you get to select one. A second screen will pop up after you've selected your Corrupted Aura asking you which Warframe you want to apply it to.) The concept will be identical to Mastery Rank tests so they won't feel out of place or forced and have a natural vibe. They will be 1 Test per day like Mastery and if you fail you wait a 24hrs. Now if you want to remove a Corrupted Aura from a Warframe it will be a fee of 10 or 20 platinum (Haven't decided yet) but you won't have to take the test over again, just apply it to a different Warframe. Now obviously they fix the Tables because these mods won't be available anymore. Also anyone who already has these mods will get to keep them, but they'll have to do the test to use them, and if they aren't at max level yet they will automatically be without you fusing any mods or extra cores. If you guys could leave feedback and/or suggestions that'd be great. Also if you could list some Band-Aid mods so DE could get a feel of what we think could be re-purposed. I'll start us off. What mods I think are Band-Aid Mods Flame Repellent Warm Coat Insulation Lightning Rod Antitoxin Diamond Skin Sure Footed Fortitude Shock Absorbers Handspring Reflection Acrobat Aviator All Faction Damage Mods Fast Delfection Heavy Impact (I'm still on the fence about this mod) Intruder Maglev Marathon Provoked Quick Rest Reflex Guard Rush (Another Mod i'm on the fence about) Steel Fibre Undying Will Edited June 25, 2014 by (PS4)kiddplay13
Archistopheles Posted June 25, 2014 Posted June 25, 2014 There's a couple good threads you should read that pertain to your subject (if you haven't already) I'll try to find them.
(PSN)kiddplay13 Posted June 25, 2014 Author Posted June 25, 2014 There's a couple good threads you should read that pertain to your subject (if you haven't already) I'll try to find them. I've seen a good chunk of them but they mostly consist of scraoing the mods period or putting them in a completely new loot table. My method however consist of killing 3 birds with one stone: Giving Band-Aid mods a new purpose, fixing the loot table, AND keeping Veteran players something to look forward to everyday.
(PSN)CryoPariah Posted June 25, 2014 Posted June 25, 2014 Diluted Loot Tables: Loot Tables so cluttered with useless/very common mods Good Mods are virtually impossible to get. This is the thing I agree with. I was one of those players who had the unfortunate experience of "100 hours and no Serration mod" (200 hours for Focus/Intensify). I don't understand why DE doesn't put these absolutely necessary core damage mods (Serration, Hornet Strike, etc) into the drop tables of the early bosses (Vor, Jackal) as well as just remove some other mods which new players most likely have 5-10 copies of already.
Tsukinoki Posted June 25, 2014 Posted June 25, 2014 (edited) The only mod on that list I disagree with are the faction damage mods.And the reason is that it is applied *after* all other modifiers to your weapons damage.So you would take your weapons modded damage and then multiply that by 1.3 in order to get the raw damage the enemy would take before their armor kicks in.I think that those mods should stick to the weapons and take up a slot and points as they are quite powerful all things considered.As for your idea I'm on the fence about it. I can see some benefit to this, but then again I can see it locking in frames to certain rolls that you would be unable to change in the future. And further with only rank 16 being possible I couldn't even slot one of the "corrupted auras" into each of my frames, leaving a good third of them without anything.Maybe if it was undoable/swappable I would like it more. But as it is, if you slot a few of those mods into a frame and cant undo it, it would greatly lock down choices in some cases.And also, what would happen if you accidently/have to sell a frame that you put a few of the mods into? Such as the prime version comes out?People already complain when a prime comes out and makes the forma they used on the frame "wasted" (I personally disagree with that idea but thats besides the point).Say I put the "quick rest" on Volt. Then Volt Prime comes out. I'm now stuck and unable to swap it over to volt prime no matter what I do.And what about people with limited slots? Are they just supposed to never use the corrupted auras?EDIT:And finally one last thing:What about people who are new to the system and make a few mistakes?Such as they put "Fast Deflection" on one of their first frames and then later dont like it there and instead want it on another of their frames?Or if they just happen to hate their first frame and want to sell it to get a new one. Edited June 25, 2014 by Tsukinoki
(PSN)kiddplay13 Posted June 25, 2014 Author Posted June 25, 2014 The only mod on that list I disagree with are the faction damage mods. And the reason is that it is applied *after* all other modifiers to your weapons damage. So you would take your weapons modded damage and then multiply that by 1.3 in order to get the raw damage the enemy would take before their armor kicks in. I think that those mods should stick to the weapons and take up a slot and points as they are quite powerful all things considered. As for your idea I'm on the fence about it. I can see some benefit to this, but then again I can see it locking in frames to certain rolls that you would be unable to change in the future. And further with only rank 16 being possible I couldn't even slot one of the "corrupted auras" into each of my frames, leaving a good third of them without anything. Maybe if it was undoable/swappable I would like it more. But as it is, if you slot a few of those mods into a frame and cant undo it, it would greatly lock down choices in some cases. And also, what would happen if you accidently/have to sell a frame that you put a few of the mods into? Such as the prime version comes out? Reason i said Faction Mods is because a decent chunk of players (at least PS4) are mostly in the void where Faction mods hold no true prupose, versus planet clearing. Only time i see people recruiting to go a planet is because of a certain Alert Reward/boss/ or occasional farming sessions. But other than that it's filled with Key Recruiting. As for changing your Corrupted Auras around that does make more sense, and that could be changed. And if you sell a Warframe (since they're swappable), it would be normal and just lt you sell your Warframe and let you apply it to another, no need to retake the Test. Now obviously you won't be able to stockpile all your mods on every Warframe because there would be no difficulty and every Warframe would be OP. Basically it would be a separate Build but it won't take up mod slots.
Tsukinoki Posted June 25, 2014 Posted June 25, 2014 (edited) @(PS4)kiddplay13Fair enough on the faction mods, I just have a use for them, as do quite a few other players, when running different invasion missions or hunting down the G3/Harvestor and such.And the "OP" side of it can be controlled by only having you able to put in a few corrupted mods at any time into any warframe, instead of being able to put 30 of those mods into a single frame. And you still have to chose which of the corrupted auras you want to have. I can see changing that list require an item or something to swap out one corrupted aura you've earned and selected for another in the master list. Such as your MR3 and have selected:-Fast Deflection-Handspring-IntruderYou find Intruder useless and want a different one. That could require crafting an item or doing soemthing else in order to select a different one.That would be fair. But as long as people are able to take the "Fast Deflection" and put it into all of their frames (if they have an open "corrupted aura" slot on that frame) and remove it as they want I can go along with this idea. Edited June 25, 2014 by Tsukinoki
(PSN)kiddplay13 Posted June 25, 2014 Author Posted June 25, 2014 @(PS4)kiddplay13 Fair enough on the faction mods, I just have a use for them, as do quite a few other players, when running different invasion missions or hunting down the G3/Harvestor and such. And the "OP" side of it can be controlled by only having you able to put in a few corrupted mods at any time into any warframe, instead of being able to put 30 of those mods into a single frame. And you still have to chose which of the corrupted auras you want to have. I can see changing that list require an item or something to swap out one corrupted aura you've earned and selected for another in the master list. Such as your MR3 and have selected: -Fast Deflection -Handspring -Intruder You find Intruder useless and want a different one. That could require crafting an item or doing soemthing else in order to select a different one. That would be fair. But as long as people are able to take the "Fast Deflection" and put it into all of their frames (if they have an open "corrupted aura" slot on that frame) and remove it as they want I can go along with this idea. That's a very good balance out, great problem solving
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