Shelldor Posted June 25, 2014 Posted June 25, 2014 Seeing how alot of people are throwing ideas on excalibur out there I thought maybe I could as well.Its a different approach in the sense most people seem to want the skills to stay the same just buffed, I suggest a major rework. Excalibur is my favorite warframe but I find myself using radial blind and MAYBE super jump, thats it.I thought of suggesting a few things that could allow him to do things more than just blind and balance out the fact he can perma blind things on a large scale.I like to play defensively in most games so this might reflect that. Skill 1: slash dash - excalibur dashes forward while slashing, causing 100% chance slash damage. Skill 2: Super jump: excalibur jumps up while using his powers to creat a magnetic field that repels him(or energy field that propels him into the air) against gravity causing close-by enemies to fall off their feet while he jumps to safety. Skill 3: Super armor: Excalibur bulks up and becomes unflinchable, at level 1 30% damage negated- maxed 70% of damage negated, has a duration of 10 seconds at lvl 1 and 20 seconds at lvl 3.Excalibur loses most of his mobilty while skill is active and enemies would be drawn to attack him. (As an alternative the skill can also be toggle-able but would have to take 15 to activate and 10 per second to maintain.) Alternate Skill 3 idea; Energy sheild- an energy half sphere that protect Excalibur from the front while it goes with him where every he moves.The sheild also reflect bullets back to enemies(opposite direction they were shot from)..(duration 20 sec maxed) Skill 4: Radial Shove- Excalibur stands up and focus his energy outward creating a 360 radial blast that deals blast and magnetic damage, any enemy that survives will be disoriented for 3 seconds(5 maxed) (damage 500 blast/500 mag- maxed: 2000 blast/2000 mag). I tried to make this ideas based on the fact that he is an all around warframe so I tried to cover al lthe bases like mobility , attack and defence.
koolen Posted June 25, 2014 Posted June 25, 2014 1 yes 2 yes 3 I don't understand why you want to change excalibur's best skill 4 javelin is good, just make it punch trough/ add some utility ( stagger ...)
Axeroix Posted June 25, 2014 Posted June 25, 2014 (edited) Skill 1: slash dash - excalibur dashes forward while slashing, causing 100% chance slash proc fixed it for ya Skill 3: Super armor: Excalibur bulks up and becomes unflinchable, at level 1 30% damage negated- maxed 70% of damage negated, has a duration of 10 seconds at lvl 1 and 20 seconds at lvl 3.Excalibur loses most of his mobilty while skill is active and enemies would be drawn to attack him. (As an alternative the skill can also be toggle-able but would have to take 15 to activate and 10 per second to maintain.) Alternate Skill 3 idea; Energy sheild- an energy half sphere that protect Excalibur from the front while it goes with him where every he moves.The sheild also reflect bullets back to enemies(opposite direction they were shot from)..(duration 20 sec maxed) Soo Armour Lock from Halo Reach Edited June 25, 2014 by Axeroix
Me.KayOh Posted June 25, 2014 Posted June 25, 2014 agree with koolen here. it would be awesome if these can be done. Excalibur would become much better to use. he's still my main after a year of being in the game, but its hard to play him in end-game missions. on my Excalibur I even forma-d out the super jump...because there was no advantage to using it other than kiting....no utility to it at all. radial blind must stay especially if you play defensive Excalibur. I play offensive Excalibur though so I utilize power strength and efficiency at the expense of range. idk about the javelin. I guess if it don't kill enemies it could proceed to stagger/knockdown. or instead, rework the skill, give it a base damage that increases as you level up to a max base damage, then proceed to add a small percentage of lifesteal that increases according to the base damage dealt. oh...and some actual javelins instead of skanas would be nice. he's the poster child for the game but continually gets the short end of the stick...or javelin for that matter.
Shelldor Posted June 25, 2014 Author Posted June 25, 2014 1 yes 2 yes 3 I don't understand why you want to change excalibur's best skill 4 javelin is good, just make it punch trough/ add some utility ( stagger ...) I stated I wanted to do a different approach instead of just modifying just existing skills.I dont expect anything to come of this so I was just throwing suggestion for new skills to replace the old skills while including some aspects of current skills. fixed it for ya Soo Armour Lock from Halo Reach No, excalibur will be able to move and attack but at a greatly redusced speed.
BiancaRoughfin Posted June 25, 2014 Posted June 25, 2014 I think Melee based warframes should have their melee skill damages based on their melee weapons.Slash Dash should do 200% Melee damage to the first target hits and 100% to any additional targets plus 100% Slash Proc chance. (Increased with Power Str.)Super Jump should automaticly apply the Heavy Impact Mod effect on the Excalibur until he lands and deals damage. (Stacking with Heavy Impact mod and damage increasing with Power Str.)Radial Blind should remain as it is. Radial Javelin, as Koolen said, should have Punchthrough and deal 400% Melee damage plus 100% Puncture Proc.(Increased with Power Str.)
Shelldor Posted June 25, 2014 Author Posted June 25, 2014 agree with koolen here. it would be awesome if these can be done. Excalibur would become much better to use. he's still my main after a year of being in the game, but its hard to play him in end-game missions. on my Excalibur I even forma-d out the super jump...because there was no advantage to using it other than kiting....no utility to it at all. radial blind must stay especially if you play defensive Excalibur. I play offensive Excalibur though so I utilize power strength and efficiency at the expense of range. idk about the javelin. I guess if it don't kill enemies it could proceed to stagger/knockdown. or instead, rework the skill, give it a base damage that increases as you level up to a max base damage, then proceed to add a small percentage of lifesteal that increases according to the base damage dealt. oh...and some actual javelins instead of skanas would be nice. he's the poster child for the game but continually gets the short end of the stick...or javelin for that matter. I wanted it to be more of a blast so it wouldnt have an enemy count limit thats why I suggested "radial shove", but yeah I like your idea of a life steal.
Me.KayOh Posted June 26, 2014 Posted June 26, 2014 yea I think the lifesteal would work fine on javelin. but the punchthrough and puncture proc seems more in-line with a melee warframe, as biancaroughfin there said. about the superjump...I've been thinking about it and perhaps the kiting that it adds is important for new players who choose Excalibur as a starter. that however does not change the fact that its pretty useless for vet players. up to last night I've had someone tell me that super jump is the most useless power in the game right now. they've added so much new mechanics to the game that they could more than take a look at super jump. why not leave it as a kiting ability, but give it some more utility? for instance, he jumps into the air....how about adding a slow debuff to surrounding enemies as he does it? idk maybe he kicks up dust in their face or something...mind you, its a slow debuff not a stagger debuff, so it doesn't become radial blind. that way it doesn't affect new players by making Excalibur OP. my only other idea for that was to give him an altogether new ability that would still grant a slow debuff to surrounding enemies albeit a higher debuff, but no kiting ability for excalibur. something like javelins sticking out of the ground to slow enemies (kinda like that power that Cho'Gath has from LoL). it cant stop the enemies altogether as this would be OP.
Flyghter Posted June 26, 2014 Posted June 26, 2014 I like the ideea of rework but a impotant thing that i find needet for excalibur its his main status i mean he its a close combat warframe but he still got just 740 shield / 740 health comapred to Zephyr 1110 , rhino volt ..ash 1110 health or Valkyr 740 health and 600 armor ... what i want to say he its low comparet whit some new frames and maybe make him more like valkyr and how i saw in some comment the ideea of lifesteeal will be preaty good soo.
Little-Cunny Posted June 27, 2014 Posted June 27, 2014 I really thought that the super jump where he pushes back enemies would come in standard.. As for the shield, DarkSector much?
Shelldor Posted June 27, 2014 Author Posted June 27, 2014 I really thought that the super jump where he pushes back enemies would come in standard.. As for the shield, DarkSector much? Theres nothing wrong with looking at dark sector for ideas. the shield would be a great skill. As for super jump yeah should have been expanded long time ago. I see no one wants to lose radial blind.I just felt it was too cheap as it is so I fused its effect into skill 4 radial shove so it could have a higher cost to activate being skill 4.It would work like a very high damage enrgy blast rhino stomp with out stasis but has the disorienting effect of radial blind.Then to give some survive-ability skill 3 super armor works up to 70% damage negation so it could be used even at slightly high levels.Then a super jump that knocks down enemies at activation and a slash dash that causes 100% chance of slash would entice people to use all skills instead of specializing. Making excalibur what he is supposed to be, the most balanced warframe covering mobility defence and offense
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