dice Posted June 25, 2014 Share Posted June 25, 2014 A critical delay + point strike on amprex gives you a 149% chance to crit which means 49% chance to land a red crit. This sounds very good, and to top it all off, critical delay slows down the fire rate of the gun, which means some of the ammo problem is fixed. This is just my take on it, can you give me some input on this build? Serration Heavy Cal Split Chamber Vital Sense Point Strike [Elemental Mod] [Elemental Mod] Critical Delay Link to comment Share on other sites More sharing options...
Archistopheles Posted June 25, 2014 Share Posted June 25, 2014 (edited) Looks amazing to me, though I personally run Ammo mutation instead of Crit Delay because I don't like using ammo gears. Edited June 25, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
Hallowieners Posted June 25, 2014 Share Posted June 25, 2014 (edited) Critical delay is not worth it. You would be better off with ammo mutator if you want ammo. Edited June 25, 2014 by DesuEx Link to comment Share on other sites More sharing options...
xlraistlx Posted June 25, 2014 Share Posted June 25, 2014 The DPS(econd) drop is huge, nearly 6k on damage. Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted June 25, 2014 Share Posted June 25, 2014 (edited) My build i was planning would be very similar to yours except im going for a full Crit build: Split Chamber Serration Point Strike Ammo Mutation Vital Sense Hammer Shot Critical Delay Heavy Caliber I'm only 2 Formas in (almost 3rd) but so far im on track Edited June 25, 2014 by (PS4)kiddplay13 Link to comment Share on other sites More sharing options...
Cynick Posted June 25, 2014 Share Posted June 25, 2014 It's a lot more underwhelming that it looks on paper. Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted June 25, 2014 Share Posted June 25, 2014 Critical delay is not worth it. You would be better off with ammo mutator if you want ammo. Fire Rate drops down to 12.80 slighty higher than the Synapse so ammo will be more manageable Link to comment Share on other sites More sharing options...
Vanhline Posted June 25, 2014 Share Posted June 25, 2014 critical delay is a MASSIVE DPS loss. highest DPS build: serrations split chamber heavy caliber vital sense point strike hammer shot element 1 element 2 critical delay is a mass dps loss vs any mod on this list. Link to comment Share on other sites More sharing options...
xlraistlx Posted June 25, 2014 Share Posted June 25, 2014 critical delay is a MASSIVE DPS loss. highest DPS build: serrations split chamber heavy caliber vital sense point strike hammer shot element 1 element 2 critical delay is a mass dps loss vs any mod on this list. You'll get better result with a bane mod that with hammershot whne playing the starchart. Link to comment Share on other sites More sharing options...
Vanhline Posted June 25, 2014 Share Posted June 25, 2014 You'll get better result with a bane mod that with hammershot whne playing the starchart. wile your right, bane mod only give a whopping not even 200 extra dps,15,209 vs 15,038, it doesn't really matter, Link to comment Share on other sites More sharing options...
xlraistlx Posted June 25, 2014 Share Posted June 25, 2014 highest DPS build: Hence my comment, but yeah, doesn't matter much and the extra status change is very good on the amprex. Link to comment Share on other sites More sharing options...
Vanhline Posted June 25, 2014 Share Posted June 25, 2014 (edited) Hence my comment, but yeah, doesn't matter much and the extra status change is very good on the amprex. the status chance on the amprex is actually very misleading, its a continuous weapon so that high status chance is per second, you fire 20 rounds in a second, so at a 100% status chance your actual per round status chance is only 5% Edited June 25, 2014 by Vanhline Link to comment Share on other sites More sharing options...
Hallowieners Posted June 25, 2014 Share Posted June 25, 2014 Fire Rate drops down to 12.80 slighty higher than the Synapse so ammo will be more manageable You'll be wasting more ammo on killing a target due to the dps drop. Link to comment Share on other sites More sharing options...
Darzk Posted June 25, 2014 Share Posted June 25, 2014 (edited) CD is actually only around a significant DPS loss even compared to using nothing in that slot. It's a lot of damage lost as compared to using another elemental, HS, or Bane mod. The ammo conservation is less effective than using Ammo Mut and the damage drop just makes it not worth it. Edited June 25, 2014 by Darzk Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted June 25, 2014 Share Posted June 25, 2014 Could CD replace Rifle Ammo Mutation? The added crit damage should offset the reduced rate of fire and ammo efficiency would still be bad either way. Link to comment Share on other sites More sharing options...
dice Posted June 25, 2014 Author Share Posted June 25, 2014 (edited) reading all these posts, this critical delay build really seems like a mixed bag. What I really want to stress is that 49% of the time you'll be doing 4x your base damage, and that could make up for the drop in DPS. If ammo is more manageable + you get 4x of your base damage 49% of the time, that sounds pretty good to me. Thoughts? "Fire Rate drops down to 12.80 slighty higher than the Synapse so ammo will be more manageable " Edited June 25, 2014 by Warriorlord22 Link to comment Share on other sites More sharing options...
Tatersail Posted June 25, 2014 Share Posted June 25, 2014 the damage drop is too much you loose about 60% damage off your base, overall its a dramatic damage loss. then add in the loss of a mod slot, its just not worth it. Critical delay only really has one use, and that's on vectis. Link to comment Share on other sites More sharing options...
Darzk Posted June 25, 2014 Share Posted June 25, 2014 What I really want to stress is that 49% of the time you'll be doing 4x your base damage, and that could make up for the drop in DPS. Couldnt find my post with the math so I'll reproduce it quickly. 49% of the time you'll do double damage. Without it, 25% of the time you deal double damage. 2x149%/2x125% = 149%/125% = damage increase of 19.2%. However, we also have a fire rate decrease to 64%. 119.2%*64% = 76.3% of the DPS we were getting before we installed the mod. So Ammo Mut, which I think is superior in ammo conservation as well, will deal (100%/76.3%) 31% more DPS than using Critical Delay. Installing another damage mod (for example Bane) will do (130%/76.3%) 70% more DPS than using Critical Delay. Link to comment Share on other sites More sharing options...
Vanhline Posted June 25, 2014 Share Posted June 25, 2014 (edited) reading all these posts, this critical delay build really seems like a mixed bag. What I really want to stress is that 49% of the time you'll be doing 4x your base damage, and that could make up for the drop in DPS. If ammo is more manageable + you get 4x of your base damage 49% of the time, that sounds pretty good to me. Thoughts? "Fire Rate drops down to 12.80 slighty higher than the Synapse so ammo will be more manageable " the dps postings includes the red crits in the math, at BEST you will be loosing 1/3 your dps by putting on CD for any other mod that should be there over the fallowing: serration split chamber heavy caliber vital sense point strike hammer shot : or 'Bane mod' element 1 element 2 this build is about 15k DPS, taking off any of these mods to put on CD will drop it under 10k. Edited June 25, 2014 by Vanhline Link to comment Share on other sites More sharing options...
Question
dice
A critical delay + point strike on amprex gives you a 149% chance to crit which means 49% chance to land a red crit.
This sounds very good, and to top it all off, critical delay slows down the fire rate of the gun, which means some of the ammo problem is fixed.
This is just my take on it, can you give me some input on this build?
Serration
Heavy Cal
Split Chamber
Vital Sense
Point Strike
[Elemental Mod]
[Elemental Mod]
Critical Delay
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