Fullmetal_Underpants Posted June 26, 2014 Share Posted June 26, 2014 not concerning their navigation issues, i'm referring to the cloud resulting from their charge trail. if we made it viral instead of toxic, not only would it make more sense, considering that they are the infested, not the "let's go make poison chemicals" intelligent anymore life-forms... what would this do? well for one it would limit how much damage that the cloud could do to us, nobody would get instantly ended by the duration of a single poison proc at mid-high levels. what it does is allow a small amount of wiggle room. why do it? because nobody wants to have to deal with a flying mob that charges you and misses you, but instant-kills you anyway because of a cloud based poison damage proc that nobody short of rhino can often really survive. it goes without saying, you don't stand in the green crap, yes, that much is gloriously obvious. but when that cloud flies at you about as fast as a speed -buffed volt doing the zorencopter, it's not exactly something you can avoid without a boatlad of luck. the tell that the osprey is about to do it, is insultingly brief and they're already dodgy and hard to hit in the first place. so you do often wind up in situations where you have 2-4 of them up all charge-spamming and half the room is covered in the unavoidable death cloud. so naturally the new unit is basically the most feared thing they have at their disposal... now that said it really shouldn't be. they already have the self-destruct, they already have that short range embolist style weapon, they're small, they move erratically and they have a lot of parts of their body that are very thin and difficult to hit. don't take these as points of complaint, they're not, i like a somewhat challenging enemy, what i don't like is an enemy whose very presence says "aw hell, not again" when you're only looking at level 50s... it's been brought up a few times that the best solution to the ridiculousness would be to give the cloud trail a viral proc instead. getting wrecked by a toxic cloud 4 seconds AFTER you got out of it is not only unfair but obnoxious, you recognize the danger, you get away from it, everything should be fine... but no, it happened on top of your head, so you die anyway. sooo... what seems fair about that? nothing really. however giving it something like a viral proc, where it doesn't kill you on its own... doooes give other enemies around you a more sporting chance of taking you down, doesn't it? while still giving you a chance to not say you died because you played. so let's pretend this is a petition, post something with your approval or disapproval of this idea? because frankly i'm sure a lot of people can agree that a support unit should not by any means be more capable of taking out players more often than any of the other units a faction has available. Link to comment Share on other sites More sharing options...
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