InForWar Posted June 26, 2014 Share Posted June 26, 2014 (edited) *You are not eligible to make an opinion before you read the whole post. EDIT: corrected some stuff i didn't know. 1) Trading mechanic The trading system as it is now, DE allows to trade a maximum of 3 items from a minimum of 1. In many situations members like to give free mods/plat/blueprints for their friends and the other player is forced to insert at least ONE item. DE thought it's necessary for both players to insert at least one item for a valid trade. Of course that's a trade if you actually mean to trade for something else. But i find it rather annoying on my part, as i had to insert a mod every time my friend gave me something. 2) Maximum daily limit The maximum trade limit per day is 4 trades. So, basically if someone wants to spend his day at the trading channel broadcasting and trading his so well-grinded gear he is able to do only 4 trades with 4 different people, not to mention if the same person wants to trade more than 3 items, then it can be even a trade with 3 people. I find this trade limit completely unnecessary and quite stupid. 3) Tax - don't go rough on me because i know you can get more credits VERY easily. it's not the point. I, as a new player found out there's something called trade tax. My friend wanted to give me a few mods, blueprints and reagents, after the first trade it was 2k credits. it thought... yeah.. seems reasonable.. after the second trade it jumped to 8k!. 4x from the first trade. i thought this is very unreasonable. So, overall i paid 10k for 2 trades. 4) Without clan key you can't trade Now, this is rather stupid. I understand why this exists, but can be taken off if you consider the fact that you can't trade at mastery 0. This is here to prevent people from creating a lot of accounts and basically transferring their free starting platinum to their main account. But when i left my first clan, which was rather crap, a guy offered me a clan and wanted to help me out a lot. as i didn't have a clan key he couldn't trade with me, and we had to wait 12 hours. I think that waiting time is completely unnecessary if DE just made it possible to enter the clan dojo of any clan without having a clan key of your own clan. This is also extremely limiting for people who like playing without a clan, and are simply incapable of using this great part of the game. <optional change> I find the way to pick items is fairly uncomfortable and really not user friendly. the little drop down list looks pretty bad imho and i think it needs a change. i think when you click on the slot it should immediately open the inventory window showing the items you are eligible of trading with the little sections bar. just like when you open the inventory. </optional change> What do i suppose DE can do about these issues? Here it is. 1) Trading should be made to allow players to trade from 0 to at least 10 items at once (To make about 10 times more comfortable than it is now) rather than 1-3 as it is now. 2) Maximum daily limit should be removed completely. DE earns nothing from it nor the player base. Amount of trades per day should not be affected by your master level, i think it should be removed. DE earns nothing from it nor the player base. Rather makes it harder on new players. 3) I think tax should be a persistent number. 4) Change the trading minimum mastery rank to rank 2. this way if someone wants to steal platinum from DE, he'll have to put a lot more effort into it, and would take at least 2 days. as it is now, it's doable within no more than 30 minutes with two people running it per account (40 platinum per 30 minutes). *Important quotes will go here. will add them as they come. Edited June 26, 2014 by InForWar Link to comment Share on other sites More sharing options...
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