Sasquatchias Posted June 26, 2014 Share Posted June 26, 2014 I would say my biggest issue is the lack of transitioning between enemies. A fair amount of the combos leave you either in one place or force you forward even though the enemies you want to hit are behind or beside you. And then there are times where you only get the last hit off on the enemy you were trying to reach who can now just unload everything on you. Link to comment Share on other sites More sharing options...
Detheroc Posted June 26, 2014 Share Posted June 26, 2014 It still isnt viable. Its fun, but you cant really go in high levels and start meleeing without dying all the time. (Unless Loki/Ash, but comeon) Link to comment Share on other sites More sharing options...
Maou Posted June 26, 2014 Share Posted June 26, 2014 Can't hit flying enemies properly. Link to comment Share on other sites More sharing options...
Iraetus Posted June 26, 2014 Share Posted June 26, 2014 The automatic tracking is off and we can't hit aerial enemies. Thats it for me. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted June 26, 2014 Share Posted June 26, 2014 Most stances don't offer many combos and most of the combos are pretty mashy, and the timing on some of them like Clashing Forest is rather unforgiving Link to comment Share on other sites More sharing options...
Renegade343 Posted June 26, 2014 Share Posted June 26, 2014 It is better to use the Melee Attack Button repeatedly rather than execute combos. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted June 26, 2014 Share Posted June 26, 2014 That they didn't implement the option to make your own combo's. Link to comment Share on other sites More sharing options...
NN13 Posted June 26, 2014 Share Posted June 26, 2014 Main downside will be the PAUSE and HOLD combos. Warframe is not just the game for pausing and holding buttons. These things work in games where 5 enemies come at you and you do nice combos. In Warframe,50 enemies come at you and you just do the first combo for every stance,E E E. The only combos you can do are the ones where there is directional keys and block.... Also- I would say my biggest issue is the lack of transitioning between enemies. A fair amount of the combos leave you either in one place or force you forward even though the enemies you want to hit are behind or beside you. Link to comment Share on other sites More sharing options...
Tennonymous Posted June 26, 2014 Share Posted June 26, 2014 Most combos aren't really worth using. Link to comment Share on other sites More sharing options...
Taikaponi Posted June 26, 2014 Share Posted June 26, 2014 (edited) - Crit mods are still S#&$ - Some combos are way too hard to execute, and they aren't even worth using Edited June 26, 2014 by Taikaponi Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted June 26, 2014 Share Posted June 26, 2014 That they removed charged attacks and that there are no transitional/follow up attacks as previously proposed in a livestream. (Follow up after an aerial ground slam AOE or a ground slide attack also I'd like after a roll or handspring). Also that the animations are not fine tuned yet. Also that it was not paired with parkour 2.0. Link to comment Share on other sites More sharing options...
Psychotoxin Posted June 26, 2014 Share Posted June 26, 2014 besides the things that are mentioned here, there`s still no big difference between weapons and their movement+melee "combos".Sword, duals, dagger or scythe, all do a swirl with sliding. And the wallrun melee is similar for all of them. Oh, and Jag Kittag... `nuf said... Link to comment Share on other sites More sharing options...
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