The_Traitor_Executioner Posted June 26, 2014 Posted June 26, 2014 Right now, he's basically #3frame. A useless one-target first ability, a useless second ability that nobody ever uses, a highly useful and constantly spammed third ability, and a fourth ability that lets him summon dead enemies with their brains lobotomized out to fight for him. Everything but desecrate is a waste of energy. When is this guy gonna see a much needed buff or rework?
[DE]Rebecca Posted June 26, 2014 Posted June 26, 2014 Not sure, dev has stated Oberon is next being looked at, likely post U14, but there has definitely been a call (for a long time) for Nekros to be on the board too. When the work begins on Oberon we will be sure to bring up Nekros as well for consideration!
MSD3000 Posted June 26, 2014 Posted June 26, 2014 I don't see the problem with him. 1st ability: single target insta-ragdoll 2nd ability: long lasting fear-bomb CC 3rd ability: loots for all! 4th ability: meat shields on demand, or evil tenno armies on rail missions He's the only frame I use that I find all 4 moves worth equipping.
Cryless Posted June 26, 2014 Posted June 26, 2014 I wouldn't say Terrify is that useless. It can be really useful when you need to revive someone or when you need to get out of a bad situation.
armedpoop Posted June 26, 2014 Posted June 26, 2014 I don't see the problem with him. 1st ability: single target insta-ragdoll 2nd ability: long lasting fear-bomb CC 3rd ability: loots for all! 4th ability: meat shields on demand, or evil tenno armies on rail missions He's the only frame I use that I find all 4 moves worth equipping. Really? Nekros is that frame for you? The only frame I can see a point to equipping all 4 on is Volt. lol I suppose both frame's 4 powers are very situational.
DecapitatingJim Posted June 26, 2014 Posted June 26, 2014 (edited) I actually quite like him. Only things I would like changed is the first being a small AOE knockdown. It already has an AOE function but it's horrible to target, so I say make the AOE expand from the enemy you target. Terrify I use all the time. Only thing I would like changed is making it a multi cast, but that's more a preference than anything. No problems with the ability. His fourth is situational, but I really do like it. It's the kind of ability that needs some work to be good, as in you need good gear to make the most of it. Only thing that could be worked on is the aggro and enemy reactions. If I was shooting at something, I know to be dangerous, and has a reputation of killing lots of strong things en mass, and then said thing suddenly summons shadow armies of my dead friends and other crew-mates, I wouldn't shoot at them like it was just another enemy, I would &!$$ myself and either turn and leg it, or shoot madly at them. So Maybe add in an aura on the shadows that makes the enemies affected in it less accurate and give them a chance to flee. AI could use a some work, but that's a different story since the AI as a whole could use some work. As a whole, Nekros could use one or two tweaks, but overall he's a pretty decent frame. Situational, yes, but effective if used properly. Edited June 26, 2014 by DecapitatingJim
MSD3000 Posted June 26, 2014 Posted June 26, 2014 I'd actually be a little worried if they re-looked at Nekros, as a happy Nekros player. They might nerf Desecrate or Terrify in the same way they sucker-punched Trinity as an "improvement"
BrotherIcarus Posted June 26, 2014 Posted June 26, 2014 His 1st, 2nd and 4th abilities are good it is just a matter of you choose them or desecrate you cannot have a build that maximise both because it counters each other. Personally I think he is fine, if you mod specifically for his other 3 abilities and sacrifice desecrate he is a good high level frame.
RuneGrey Posted June 26, 2014 Posted June 26, 2014 I think that Nerkos would benefit more to some rebalancing rather than having outright changes - the AI for the summoned army being tweaked a bit would be nice (more aggressive, less milling around) and terrify causing enemies to cower in place rather than immediately run away are the only changes I'd really like. Then again, I realize its been forever since I cast Soul Punch. While its flavorful, make turning it into a concussion style rocket instead of its current form might be more intuitive.
Anrothan Posted June 26, 2014 Posted June 26, 2014 https://forums.warframe.com/index.php?/topic/253165-have-you-seen-my-pet-nekros/ This is my take on Nekros.
MSD3000 Posted June 26, 2014 Posted June 26, 2014 Really? Nekros is that frame for you? The only frame I can see a point to equipping all 4 on is Volt. lol I suppose both frame's 4 powers are very situational. I generally just use Volt for speed and shields, his damage attacks are still a bit underwhelming. And even if they weren't I go more for moves that change the flow of a fight, more than just do damage, because that's what my big-ars guns are for :P All of Nekros's moves remain useful (to me) at high levels because they either CC, give items, or distract the enemy. My guns can do the rest.
MSD3000 Posted June 26, 2014 Posted June 26, 2014 I agree that the AI for Army of the Dead could be improved, but I'm not sure how much that is an issue with the "zombie" AI, and not just the game's AI in general. The AI is kinda bad at fighting itself, if you haven't noticed from all the invasion missions. Lots of standing about, and scratching butts.
Shifted Posted June 26, 2014 Posted June 26, 2014 I run quite a lot survival with my nekros. Sure #3 is the bread and butter, but I actually found more use for #1 and #2 than #4. #4 costs too much mana to bother casting it while your teammates usually clean up most of the stuff instantly. #1 is great when you need to punch away that goddamn heavy gunner that's spraying in your face. #2 is a great "OH SHIP" skill when your team gets downed and YOU need to revive them.
Nkomo-Sama Posted June 26, 2014 Posted June 26, 2014 I don't see the problem with him. 1st ability: single target insta-ragdoll 2nd ability: long lasting fear-bomb CC 3rd ability: loots for all! 4th ability: meat shields on demand, or evil tenno armies on rail missions He's the only frame I use that I find all 4 moves worth equipping. You are doing it RIGHT! He needs a few things but this Nekros is PERFECT. 1.Potato 2. Maxed Esphon. 3. Powers 2,3,4 Maxed. 4.Intensify, Streamline, Natural talent and Fleeting expertise (Maxed)5. High shields and Vitality. 6. An imagination. (Not in that exact order) I assure you apply this build and Nekros plays VERY different. You can donk... soul punch Everybody and it is awesome. Then you scare the cat pee out of them and take aim they only run far enough to be great targets....trust me this build is for champions don't mess with Nekros.....
Seanjuju Posted June 26, 2014 Posted June 26, 2014 Nekros is a joke and his name is terrible. His last power scales which is great. Aside from that power, why does he even exist? Is his purpose for war? He does not grow on me over time. He needs a huge overhaul today and he'll need it tomorrow.
Nkomo-Sama Posted June 26, 2014 Posted June 26, 2014 Nekros is a joke and his name is terrible. His last power scales which is great. Aside from that power, why does he even exist? Is his purpose for war? He does not grow on me over time. He needs a huge overhaul today and he'll need it tomorrow. Nope. Your just doing it wrong. Look at the post above you and try the build out if/when you can. Then admit you were wrong like a grown up. Terrify is one of the most powerful none damage powers in this game it beats radial disarm when dealing with infested and also scales...the secret sauce is in the build.
Nkomo-Sama Posted June 26, 2014 Posted June 26, 2014 I'd actually be a little worried if they re-looked at Nekros, as a happy Nekros player. They might nerf Desecrate or Terrify in the same way they sucker-punched Trinity as an "improvement" ^THIS!
Einsig_SV Posted June 26, 2014 Posted June 26, 2014 (edited) Some things I would prefer to see as far as his powers go. 1. Creates a shadow if you kill the target within a few seconds. Also, creates a cone explosion behind the target instead of the current extremely unreliable projectile that never seems to hit anything I want it to hit. 2. A slight slowing effect, maybe 20%, so it's a little easier to take advantage of the armor reduction rather than having everything it effects run like the wind from me and out of line of fire. Oh, and let me recast please. It's really annoying when a single enemy is preventing me from using it again. 3. I have no idea. This ability is rife with so much controversy I would rather not bother. Maybe if it had some other effect than "more loot"? Maybe an incentive to build power strength so all his abilities can benefit from the same build? 4. Not much to say. Perhaps a blanket stat buff from power strength? Edited June 26, 2014 by Ion_Sig
chaotea Posted June 26, 2014 Posted June 26, 2014 I don't see the problem with him. 1st ability: single target insta-ragdoll 2nd ability: long lasting fear-bomb CC 3rd ability: loots for all! 4th ability: meat shields on demand, or evil tenno armies on rail missions He's the only frame I use that I find all 4 moves worth equipping. I think the issue is similar to why they reworked frost, in that if you take necros, your expected to be the one ability horse.
Egg_Chen Posted June 26, 2014 Posted June 26, 2014 (edited) MSD3000 knows what he is talking about, I hope DE listens to this kind of player rather than the OP (no offence intended). Just ran 30 rounds on Xini, Desecrating everything yes, but also : Terrify, cleared the pod area when overrun, and hitting far away units with Soul Punch putting them and their buddies on the floor to buy us time. If you are above the target with Soul Punch the AoE hits the floor and knockdowns all around. Terrify helped me revive players on at least 4 occasions. Loki Radial Disarms, enemies swarm pod, I terrify them away, rinse and repeat while shooting them dead. I didn't have SoD equipped, but that meat shield could have protected me and the pod if needed. Edited June 26, 2014 by Egg_Chen
Educated_Beast Posted June 26, 2014 Posted June 26, 2014 (edited) I have put 7 forma into my nekros build. Of course the only skill I have equipped is desecrate. Even if they reworked the other skills, I'm not interested in the whole playing with the dead thing and would ignore it anyway. I stay alive while other frames die in survival. I have (everything maxed) quick thinking, vitality, equilibrium, steel fiber, over extended, fleeting expertise, sure footed, natural talent, and of course desecrate. The last slot I can rotate between rage, rush, or vigor depending on the mission and difficulty (i.e. nightmare). I also have a forma aura slot using loot detector. This guy has made me rich. All of the maxed rare mods I have, are based on this guys work. I know this is an expensive build, but I regularly outscore people in public games and find myself reviving rhino primes in long duration survivals. I know there are many ways to play Nekros, I've tested a lot of them. What works best is ignoring shields and focus on vitality and equilibrium. With all those red balls, you will never run out of health or energy. In the event you get hit hard (guardian and coolant leak on sentinel), quick thinking and sure footed is there to get you to the next red ball. I don't die and keep my team mates alive as well. Excellent support character and no changes are needed. However, you do need to be able to mod it correctly which will require some effort on your part. It is not a warframe you can just go smash things right out of the box making the game super easy (i.e. rhino). This guy requires thought and skill to be useful, but when applied, you have the most potential in the game. Edited June 26, 2014 by Educated_Beast
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