Ember is a Heat damage based warframe. She is deadly when built and modded correctly but is kinda squishy due to her low armor rating. You will love playing her if you are a pyromaniac (love playing with matches = heart Ember)..
The biggest problem with Ember and her Prime counterpart is that most of her skills are mid to close range. For a Glass Cannon type of frame, this will result in untimely deaths if she is not piloted well at T3 or T4 games.
For reference, this is my Ember Prime build (Potato-ed and 3 forma).
Here is a breakdown of the mods I use on her.
Aura Corrosive Projection (Maxed, +14 points) - This is absolutely needed for Ember due to Heat based damage drops off in damage very quickily.
Skills Fireball (2 points, Maxed, in Polarity Slot) - Her second best skill due to the 100% Heat proc and its synergy with the second skill in the build. Can deal obscene amounts of damage with the right setup. This skill can be used even while reloading as it does not break the reloading animation. Useful for sustained DPS. Unleash a fireball whenever you stop to reload your weapon.
Accelerant (4 points, Maxed, in Polarity Slot) - Her numero uno skill, her real ultimate, the coup de grace. This is the REAL reason why people play Ember. Not World on Fire (and running around like a headless chicken). Accelerant stuns mobs and coats them with 'Accelerant'. And do you know what happens if someone is coated with that stuff? Yeah, they burn even brighter (ie. increased damage with heat based stuff). Throw an Accelerant, and then, flame them with your Ignis (build on Ignis below) or Fireball. Gunner Flambo, anyone?
Efficiency Engine Fleeting Expertise (6 points, Maxed, in Polarity Slot) - You will need maxed efficiency with Blind Rage thrown in. Duration is not really needed in this build as everything will usually die before your Accelerant expires.
Streamline (9 points, Maxed) - See Fleeting Expertise above.
Flow (9 points, Maxed) - Keeps the energy high for long survival games. The thing about Ember is that she go down very quickily if she is caught in the middle of a nasty mob without at least 25 energy in her reserves. If you are feeling especially brave, you can replace Flow with Natural Talent for added Fireball spamability. Pro tip : Hit those Death Orbs in tower games for an instant refill of energy if you are using a Prime Warframe.
The Beatdown Engine Blind Rage (7 points, Rank 7, in Polarity slot) - This will give you +72% power strength and -40% efficiency. Coupled this with the Efficiency Engine mods will give you +50% power efficiency. Makes Fireball costs 12.5 energy and Accelerant cost 25 energy (kinda like a real ultimate ie. '4' power with full 75% efficiency).
Intensify (11 points, Maxed) - This mod gives you +30% power strength. Combine it with Blind Rage above, will give you +102% power strength. So, your Fireball will deal 808 damage without Accelerant and 4,888.4 damage with Accelerant.
Your Accelerant will increase all Heat based damage by 505% with these two mods. Pretty crazy huh?
Everything Else But the Kitchen Sink Redirection (7 points, Maxed, in Polarity Slot) - More shields as a safety net. Always a good thing to have for such a squishy frame
Vigor (11 points, Maxed) - Even more shields and some health. For those nasty bleed procs..
Rush (6 points, Maxed, in Polarity Slot) - What is better than a Flaming Chicken of Death? A Speedy Flaming Chicken of Death. Ember is a very slow frame. And I personally feel that she needs some speed since she is a Glass Cannon type of frame...
Before I go any further, I feel that I need to address the need for a heat based weapon when playing Ember as it benefits greatly from her Accelerant. I personally use Ignis but you may feel the need to use other Heat based weapons with her. She is great with any heat weapons generally so it doesn't matter what you use as long as you have Heat on your weapons.
My Ignis build for those of you who are curious about it (5 forma and a potato).
Here are the stats on my Ignis
I am not going to explain the obvious mods (ie. Heavy Caliber, Serration, Split Chamber) but I will go into details on why I chose certain non-essential mods over others.
Rifle Ammo Mutation - This mod is absolutely needed since the Ignis eats ammo. You will burn through 100's of ammo since it eats 10 ammo per second (Fire Rate 10.0). When your Ignis (main source of damage after your Fireballs starts drop off in damage) runs out of ammo, you will soon find yourself on the ground and in need of a revive.
High Voltage and Maglinant Force - These two mods combine will make Corrosive damage and as an added bonus, gives +120% status chance (who doesn't like better status chance). Corrosive damage is very, very important when doing towers, fighting against high level Infested or beating up Grineer Heavies.
Since heat damage is wonky against anything but flesh, you will need Corrosive to really damage those heavies. As an additional bonus, Corrosive when procs synergies well with my Aura. No Armor or -50% Armor (with one Corrosive proc) = Dead Corrupted Heavy Gunners.
Now back to Ember and her Prime version.
She is quite straightforward to play at mid level games. Pop accelerant and burn everything to crisp. But when you get to higher level games, you will need to use your wits and actually think instead of brainlessly mashing 1's and 2's.
Need to revive a teammate/pop life support capsule? Pop Accelerant first to stun nearby mobs.
Need to reload? Fireball while the reloading animation is performed
Remember, you are a mid-range combantant. Your Accelerant won't reach as far as a Molecular Prime and will not make you invulnerable to damage like Hysteria so you will need to get yourself within killing range and kill stuff fast (which is what most other Glass Cannon type won't do unless played by noobs). Mentally count to 4 and pop Accelerant again when needed if you didn't managed to clear the room.
Why count to 4 and not 6 (Accelerant will last 6 seconds with Fleeting Expertise), you may ask. Well, studies have shown that Humans are usually off by a second or so when mentally counting the seconds. So, go to 4 to be on the safe side.
Also, always be on the alert when playing Ember, as sometimes when you pop Accelerant, you may missed one or two dudes who are standing outside your circle of doom. In this case, move toward the 'un-accelerant' targets a little and re-pop Accelerant.
That wraps up my Playing Guide on Ember / Ember Prime. Hope this guide will help newbies and players interested in giving Ember a go. She is a fun frame to play when you mod her right.
She is also very viable in very high level content unlike what most naysayer would say about her.
The Embers I have seen so far in random lobbies either run around like headless chicken with a pyrotechnic show on the side or spamming huge Rings of Fire everywhere on the map until my screen turns bright red/pink/purple (or any shade of the player's energy color). These are the Embers that give Ember players a bad name.
Question
(PSN)friedricetheman
This is the second in the Playing Guide series.
You can find the Mag / Mag Prime playing guide here
https://forums.warframe.com/index.php?/topic/224249-playing-guide-magmag-prime/
Ember is a Heat damage based warframe. She is deadly when built and modded correctly but is kinda squishy due to her low armor rating. You will love playing her if you are a pyromaniac (love playing with matches = heart Ember)..
The biggest problem with Ember and her Prime counterpart is that most of her skills are mid to close range. For a Glass Cannon type of frame, this will result in untimely deaths if she is not piloted well at T3 or T4 games.

For reference, this is my Ember Prime build (Potato-ed and 3 forma).
Here is a breakdown of the mods I use on her.
Aura

Corrosive Projection (Maxed, +14 points) - This is absolutely needed for Ember due to Heat based damage drops off in damage very quickily.
Skills
Fireball (2 points, Maxed, in Polarity Slot) - Her second best skill due to the 100% Heat proc and its synergy with the second skill in the build. Can deal obscene amounts of damage with the right setup. This skill can be used even while reloading as it does not break the reloading animation. Useful for sustained DPS. Unleash a fireball whenever you stop to reload your weapon.
Accelerant (4 points, Maxed, in Polarity Slot) - Her numero uno skill, her real ultimate, the coup de grace. This is the REAL reason why people play Ember. Not World on Fire (and running around like a headless chicken). Accelerant stuns mobs and coats them with 'Accelerant'. And do you know what happens if someone is coated with that stuff? Yeah, they burn even brighter (ie. increased damage with heat based stuff). Throw an Accelerant, and then, flame them with your Ignis (build on Ignis below) or Fireball. Gunner Flambo, anyone?
Efficiency Engine
Fleeting Expertise (6 points, Maxed, in Polarity Slot) - You will need maxed efficiency with Blind Rage thrown in. Duration is not really needed in this build as everything will usually die before your Accelerant expires.
Streamline (9 points, Maxed) - See Fleeting Expertise above.
Flow (9 points, Maxed) - Keeps the energy high for long survival games. The thing about Ember is that she go down very quickily if she is caught in the middle of a nasty mob without at least 25 energy in her reserves. If you are feeling especially brave, you can replace Flow with Natural Talent for added Fireball spamability. Pro tip : Hit those Death Orbs in tower games for an instant refill of energy if you are using a Prime Warframe.
The Beatdown Engine
Blind Rage (7 points, Rank 7, in Polarity slot) - This will give you +72% power strength and -40% efficiency. Coupled this with the Efficiency Engine mods will give you +50% power efficiency. Makes Fireball costs 12.5 energy and Accelerant cost 25 energy (kinda like a real ultimate ie. '4' power with full 75% efficiency).
Intensify (11 points, Maxed) - This mod gives you +30% power strength. Combine it with Blind Rage above, will give you +102% power strength. So, your Fireball will deal 808 damage without Accelerant and 4,888.4 damage with Accelerant.
Your Accelerant will increase all Heat based damage by 505% with these two mods. Pretty crazy huh?
Everything Else But the Kitchen Sink
Redirection (7 points, Maxed, in Polarity Slot) - More shields as a safety net. Always a good thing to have for such a squishy frame
Vigor (11 points, Maxed) - Even more shields and some health. For those nasty bleed procs..
Rush (6 points, Maxed, in Polarity Slot) - What is better than a Flaming Chicken of Death? A Speedy Flaming Chicken of Death. Ember is a very slow frame. And I personally feel that she needs some speed since she is a Glass Cannon type of frame...
Before I go any further, I feel that I need to address the need for a heat based weapon when playing Ember as it benefits greatly from her Accelerant. I personally use Ignis but you may feel the need to use other Heat based weapons with her. She is great with any heat weapons generally so it doesn't matter what you use as long as you have Heat on your weapons.
My Ignis build for those of you who are curious about it (5 forma and a potato).
Here are the stats on my Ignis
I am not going to explain the obvious mods (ie. Heavy Caliber, Serration, Split Chamber) but I will go into details on why I chose certain non-essential mods over others.
Rifle Ammo Mutation - This mod is absolutely needed since the Ignis eats ammo. You will burn through 100's of ammo since it eats 10 ammo per second (Fire Rate 10.0). When your Ignis (main source of damage after your Fireballs starts drop off in damage) runs out of ammo, you will soon find yourself on the ground and in need of a revive.
High Voltage and Maglinant Force - These two mods combine will make Corrosive damage and as an added bonus, gives +120% status chance (who doesn't like better status chance). Corrosive damage is very, very important when doing towers, fighting against high level Infested or beating up Grineer Heavies.
Since heat damage is wonky against anything but flesh, you will need Corrosive to really damage those heavies. As an additional bonus, Corrosive when procs synergies well with my Aura. No Armor or -50% Armor (with one Corrosive proc) = Dead Corrupted Heavy Gunners.
Now back to Ember and her Prime version.
She is quite straightforward to play at mid level games. Pop accelerant and burn everything to crisp. But when you get to higher level games, you will need to use your wits and actually think instead of brainlessly mashing 1's and 2's.
Need to revive a teammate/pop life support capsule? Pop Accelerant first to stun nearby mobs.
Need to reload? Fireball while the reloading animation is performed
Remember, you are a mid-range combantant. Your Accelerant won't reach as far as a Molecular Prime and will not make you invulnerable to damage like Hysteria so you will need to get yourself within killing range and kill stuff fast (which is what most other Glass Cannon type won't do unless played by noobs). Mentally count to 4 and pop Accelerant again when needed if you didn't managed to clear the room.
Why count to 4 and not 6 (Accelerant will last 6 seconds with Fleeting Expertise), you may ask. Well, studies have shown that Humans are usually off by a second or so when mentally counting the seconds. So, go to 4 to be on the safe side.
Also, always be on the alert when playing Ember, as sometimes when you pop Accelerant, you may missed one or two dudes who are standing outside your circle of doom. In this case, move toward the 'un-accelerant' targets a little and re-pop Accelerant.
That wraps up my Playing Guide on Ember / Ember Prime. Hope this guide will help newbies and players interested in giving Ember a go. She is a fun frame to play when you mod her right.
She is also very viable in very high level content unlike what most naysayer would say about her.
The Embers I have seen so far in random lobbies either run around like headless chicken with a pyrotechnic show on the side or spamming huge Rings of Fire everywhere on the map until my screen turns bright red/pink/purple (or any shade of the player's energy color). These are the Embers that give Ember players a bad name.
So, don't be that guy and play her well.
Have a great warframing day, peeps!
Any constructive comments are most welcomed.
Edit : Cleared up some grammatical mistakes.
Edited by (PS4)friedricethemanLink to comment
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