So, you've got mods with status chance + damage and mods with pure elemental damage.
Now my question is, how do these two fare in terms of damage?
Lets take a popular weapon: The Boltor Prime.
In an average game in a T3S, what is the best to use? What are the advantages?
I know that status chance proc's the elemental effect of the element. But how important are these procs against enemies? Do these proc's really make up for the loss of raw elemental damage?
Cheers!
EDIT:
With the information provided by several good people. I've made a compilation of the data that has been gathered in this post. This might make it easier.
This is a simple explanation by Darzk, credits to him for helping me out!
While weapon A will have all 5 procs, the chance of each one occurring isn't 20%. The chance for each proc is based on the % damage done by that damage type.
So lets look at a simple example, Boltor Prime with no mods. Its got a 10% proc chance, and a chance to proc only Impact and Puncture. It doesn't do any Slash damage so it can't proc Slash. This does not mean that it will proc Puncture 5% of the time and Impact 5% of the time; it will proc Puncture far more often. This is because it deals more Puncture damage than Impact.
So we look at the damage breakdown and see that it deals 90% Puncture damage and 10% Impact damage. This correlates to the proc chance - 90% of the procs will be Puncture, and 10% will be Impact. Combined with a 10% chance for a proc to happen, this means that we have a 9% chance for a Puncture proc, and a 1% chance of an Impact proc.
This 'simple' distribution works the same for elemental weapons with added elements. It also works if you add less than 100% total of all different elements to an IPS weapon.
If a weapon deals exclusively physical or elemental damage [or an IPS weapon with less than 100% elements added], the chance of a proc being that type is equal to the proportional amount of damage done by that type.
But when we add more than 100% elements to an I/P/S weapon, the Impact, Puncture, and Slash procs must add up to half of the total procs, and the added elements share the other half of the procs.
So say we add 180% Corrosive and 90% Cold to our 10% proc chance Boltor Prime. Now we're dealing 2.7% Impact, 24.32% Puncture and Cold, and 48.6% Corrosive. But this does NOT equal the chances for a proc to be those elements, because the IPS mods must proc half the time. So instead we see 10% Impact and 90% Puncture half the time, so 5% Impact and 45% Puncture, and we see 66.66% Corrosive and 33.33% Cold half the time, so 33.33% Corrosive and 16.66% Cold.
If a weapon deals both physical and more than +100% elemental damage, at least half of the time the proc must be physical. The type of physical or elemental proc is determined by the proportional amount of damage done by that type.
Proc'ing any of the secondary effects of any elemental come before the damage. This is according to the given information and can be different. This might also change in the coming updates.
Example:
Weapon A hits with corrosive proc
Hit > Corrosive armor reduction > Damage applied AFTER the reduction of armor
This is also true for Viral
Hit > Viral reduction of health > Damage AFTER reduction of health.
Weapons proc is based on the damage of the element Weapon proc comes before damage Not all weapon have viable proc rate for elemental chance builds.
This post might not contain perfect information and is purely based on the given information below. I will try to adjust accordingly to the new information found by me.
Question
DovaahBear
Hey guys,
So, you've got mods with status chance + damage and mods with pure elemental damage.
Now my question is, how do these two fare in terms of damage?
Lets take a popular weapon: The Boltor Prime.
In an average game in a T3S, what is the best to use? What are the advantages?
I know that status chance proc's the elemental effect of the element. But how important are these procs against enemies?
Do these proc's really make up for the loss of raw elemental damage?
Cheers!
EDIT:
With the information provided by several good people. I've made a compilation of the data that has been gathered in this post. This might make it easier.
This is a simple explanation by Darzk, credits to him for helping me out!
While weapon A will have all 5 procs, the chance of each one occurring isn't 20%. The chance for each proc is based on the % damage done by that damage type.
So lets look at a simple example, Boltor Prime with no mods. Its got a 10% proc chance, and a chance to proc only Impact and Puncture. It doesn't do any Slash damage so it can't proc Slash. This does not mean that it will proc Puncture 5% of the time and Impact 5% of the time; it will proc Puncture far more often. This is because it deals more Puncture damage than Impact.
So we look at the damage breakdown and see that it deals 90% Puncture damage and 10% Impact damage. This correlates to the proc chance - 90% of the procs will be Puncture, and 10% will be Impact. Combined with a 10% chance for a proc to happen, this means that we have a 9% chance for a Puncture proc, and a 1% chance of an Impact proc.
This 'simple' distribution works the same for elemental weapons with added elements. It also works if you add less than 100% total of all different elements to an IPS weapon.
If a weapon deals exclusively physical or elemental damage [or an IPS weapon with less than 100% elements added], the chance of a proc being that type is equal to the proportional amount of damage done by that type.
But when we add more than 100% elements to an I/P/S weapon, the Impact, Puncture, and Slash procs must add up to half of the total procs, and the added elements share the other half of the procs.
So say we add 180% Corrosive and 90% Cold to our 10% proc chance Boltor Prime. Now we're dealing 2.7% Impact, 24.32% Puncture and Cold, and 48.6% Corrosive. But this does NOT equal the chances for a proc to be those elements, because the IPS mods must proc half the time. So instead we see 10% Impact and 90% Puncture half the time, so 5% Impact and 45% Puncture, and we see 66.66% Corrosive and 33.33% Cold half the time, so 33.33% Corrosive and 16.66% Cold.
If a weapon deals both physical and more than +100% elemental damage, at least half of the time the proc must be physical. The type of physical or elemental proc is determined by the proportional amount of damage done by that type.
____________________________________________________________________________________________________
Proc'ing any of the secondary effects of any elemental come before the damage. This is according to the given information and can be different. This might also change in the coming updates.
Example:
Weapon A hits with corrosive proc
Hit > Corrosive armor reduction > Damage applied AFTER the reduction of armor
This is also true for Viral
Hit > Viral reduction of health > Damage AFTER reduction of health.
Keep in mind this may change.
____________________________________________________________________________________________________
TL;DR
Edited by DovaahBearWeapons proc is based on the damage of the element
Weapon proc comes before damage
Not all weapon have viable proc rate for elemental chance builds.
This post might not contain perfect information and is purely based on the given information below. I will try to adjust accordingly to the new information found by me.
Cheers.
Link to comment
Share on other sites
12 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now