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Posted

It's stats aren't even close to the top melee weapons. It has mostly single target attacks and the few aoe ones it has don't look like they could hit more than 3 enemies. Overall from what I've it has swag but it's performance is average at best. Can anybody confirm or deny this? Does it have any redeeming qualities like a 10x multiplier on the stance combos?

Posted

Oh yeah because every melee weapon has to be near the top best melee weapons.

I've already used a forma on it and potatoed it and it is a blast to use. True it doesn't have the capability of taking out multiple enemies with every swing but it is a very effective weapon against all types of enemies (with the exception of the corpus and their blasted shield's.)


In the end however, no weapon is truly horrible. It's all in how you've modded it and use it.

 

EVen the Bo (for just being a stick) can be extremely devastating.

Posted

It's stats aren't even close to the top melee weapons. It has mostly single target attacks and the few aoe ones it has don't look like they could hit more than 3 enemies. Overall from what I've it has swag but it's performance is average at best. Can anybody confirm or deny this? Does it have any redeeming qualities like a 10x multiplier on the stance combos?

Yes, it empowers all the Tenno who use it with the urge to kill anything that exists. Which means more rabid Tenno tearing up Grineer, Corpus and Infested alike. 

 

Seriously man, play some weapons for the fun of it. Its not always about stats and numbers.

Posted

From what I've seen from Malicious Raptor, the combos chain a number of extra attacks (many more than the inputs) that effectively increase attack speed by quite a bit. If you can consistently perform those combos, I suspect that it might not be a top-tier weapon, but certainly more effective than how it first appears.

 

Plus, Wolverine claws. Just sayin', bub.

Posted (edited)

Useless. The weapon is useless, just like the glaive. DE should remove these weapons from the game. Or maybe they should just remove the stance mods from the game, and then remove the useless weapons from the game. They are obviously not made for Melee 2.0. Otherwise, the Melee 2.0 stances would be more common so that everyone could be guaranteed to get their hands on them and to fully utilize Melee 2.0 with these weapons. Since the stances are very rare, and since farming for and finding these stances is pretty much like playing the lottery, DE should remove the weapons, because for the majority of players, their use of these weapons will not take full advantage of Melee 2.0, meaning the weapons will be subpar and of a lesser quality. After all, other weapons were removed from the game because they didn't fit a certain design, so these weapons, which do not fully utilize a core feature of the game, should be removed as well. Otherwise, to ensure that these weapons fully utilize this core feature of the game, their stances should be made more common such that no one will be under-utilizing these weapons.

Edited by AntoineFlemming
Posted

Useless. The weapon is useless, just like the glaive. DE should remove these weapons from the game. Or maybe they should just remove the stance mods from the game, and then remove the useless weapons from the game. They are obviously not made for Melee 2.0. Otherwise, the Melee 2.0 stances would be more common so that everyone could be guaranteed to get their hands on them and to fully utilize Melee 2.0 with these weapons. Since the stances are very rare, and since farming for and finding these stances is pretty much like playing the lottery, DE should remove the weapons, because for the majority of players, their use of these weapons will not take full advantage of Melee 2.0, meaning the weapons will be subpar and of a lesser quality. After all, other weapons were removed from the game because they didn't fit a certain design, so these weapons, which do not fully utilize a core feature of the game, should be removed as well. Otherwise, to ensure that these weapons fully utilize this core feature of the game, their stances should be made more common such that no one will be under-utilizing these weapons.

Someone woke up on the wrong side of the bed...yeesh

Posted (edited)

Useless. The weapon is useless, just like the glaive. DE should remove these weapons from the game. Or maybe they should just remove the stance mods from the game, and then remove the useless weapons from the game. They are obviously not made for Melee 2.0. Otherwise, the Melee 2.0 stances would be more common so that everyone could be guaranteed to get their hands on them and to fully utilize Melee 2.0 with these weapons. Since the stances are very rare, and since farming for and finding these stances is pretty much like playing the lottery, DE should remove the weapons, because for the majority of players, their use of these weapons will not take full advantage of Melee 2.0, meaning the weapons will be subpar and of a lesser quality. After all, other weapons were removed from the game because they didn't fit a certain design, so these weapons, which do not fully utilize a core feature of the game, should be removed as well. Otherwise, to ensure that these weapons fully utilize this core feature of the game, their stances should be made more common such that no one will be under-utilizing these weapons.

You do know a laaaarge amount of players wanted these claws right?

Just because you don't like them doesn't mean they gotta be removed outright.

 

I have a fiery hate for Loki, but you don't see me goin around saying "REMOVE LOKI NAOW!

 

Edit: ALso, the nikana's stances are rare to achieve, so it goes against the core aspect of Melee 2.0. By your logic, it's gotta go.

Edited by TheErebus
Posted

You do know a laaaarge amount of players wanted these claws right?

Just because you don't like them doesn't mean they gotta be removed outright.

 

I have a fiery hate for Loki, but you don't see me goin around saying "REMOVE LOKI NAOW!

 

But Loki doesn't fail to utilize a key feature of the game. Weapons that are used without stances are. The defining feature of Melee 2.0 is the combo system. A weapon that is used without a combo doesn't take advantage of Melee 2.0. It might as well be melee 1.0. What purpose does an outdated weapon serve in this case? It is subpar to the other weapons because it doesn't have a stance. Now, you'll say that these weapons do have stances. But, when used without a stance, they are used in a subpar manner. They therefore fail to fit the design of the game. Such weapons are a waste of code. That's essentially what happens when most players don't have these stances. They cannot use the weapons in such a way that utilizes Melee 2.0.

 

Now, I wouldn't dare assume that DE intended for these weapons to be used without stances for the majority of the players, so I must assume that, for whatever reason, the designers made an error with these weapons, and that they produced weapons that are subpar. Making the stances more accessible to a larger group of players would allow these weapons to be used in an up-to-par manner, but that is wishful thinking. And why should we think so? DE is under no obligation to ensure that players have adequate access to all of the content in the game. So the only way to make sure that everything in the game fully utilizes the features of the game is to remove those things which don't fit the design (like was done with the machete).

Posted

Useless. The weapon is useless, just like the glaive. DE should remove these weapons from the game. Or maybe they should just remove the stance mods from the game, and then remove the useless weapons from the game. They are obviously not made for Melee 2.0. Otherwise, the Melee 2.0 stances would be more common so that everyone could be guaranteed to get their hands on them and to fully utilize Melee 2.0 with these weapons. Since the stances are very rare, and since farming for and finding these stances is pretty much like playing the lottery, DE should remove the weapons, because for the majority of players, their use of these weapons will not take full advantage of Melee 2.0, meaning the weapons will be subpar and of a lesser quality. After all, other weapons were removed from the game because they didn't fit a certain design, so these weapons, which do not fully utilize a core feature of the game, should be removed as well. Otherwise, to ensure that these weapons fully utilize this core feature of the game, their stances should be made more common such that no one will be under-utilizing these weapons.

Astonishing. A friend of mine once wrote a rambling rant like that for another game years ago right before he had an epileptic seizure. Might want to get yourself checked out for that.

Posted

But Loki doesn't fail to utilize a key feature of the game. Weapons that are used without stances are. The defining feature of Melee 2.0 is the combo system. A weapon that is used without a combo doesn't take advantage of Melee 2.0. It might as well be melee 1.0. What purpose does an outdated weapon serve in this case? It is subpar to the other weapons because it doesn't have a stance. Now, you'll say that these weapons do have stances. But, when used without a stance, they are used in a subpar manner. They therefore fail to fit the design of the game. Such weapons are a waste of code. That's essentially what happens when most players don't have these stances. They cannot use the weapons in such a way that utilizes Melee 2.0.

 

Now, I wouldn't dare assume that DE intended for these weapons to be used without stances for the majority of the players, so I must assume that, for whatever reason, the designers made an error with these weapons, and that they produced weapons that are subpar. Making the stances more accessible to a larger group of players would allow these weapons to be used in an up-to-par manner, but that is wishful thinking. And why should we think so? DE is under no obligation to ensure that players have adequate access to all of the content in the game. So the only way to make sure that everything in the game fully utilizes the features of the game is to remove those things which don't fit the design (like was done with the machete).

Fine then. I agree. You have very valid points.

But to end it by saying "remove the weapon" is idiotic. By doing this, you'll anger a lot of players who have been waiting for the claws to be added to the game. I once sent a message to Steve about adding them in, and now that they are my dream (albeit a very small dream) has been fulfilled. I agree that the stances should be made available from the get-go or at the very least allow them to be purchased form the market.

 

I'm saying these because I love the weapon. It's extremely effective even without the stance. (By the way, I get the impression that you haven't used it yet.)

Posted

Astonishing. A friend of mine once wrote a rambling rant like that for another game years ago right before he had an epileptic seizure. Might want to get yourself checked out for that.

 

I'd assume that your "friend" had a history of epilepsy as well, but I'm sure you just forgot to mention that part...

Posted (edited)

Fine then. I agree. You have very valid points.

But to end it by saying "remove the weapon" is idiotic. By doing this, you'll anger a lot of players who have been waiting for the claws to be added to the game. I once sent a message to Steve about adding them in, and now that they are my dream (albeit a very small dream) has been fulfilled. I agree that the stances should be made available from the get-go or at the very least allow them to be purchased form the market.

 

I'm saying these because I love the weapon. It's extremely effective even without the stance. (By the way, I get the impression that you haven't used it yet.)

 

Well I'm sure those players expected to be able to do what was shown of the weapon in Devstream 31. I guess you're unaware that you can only perform those actions with the stance that only a few will ever get.

Edited by AntoineFlemming
Posted (edited)

i like the look of the venka and the animation however the ground slam is the same as others nothing new there.

the damage is low even the slide attacks damage is pretty rubbish the attack speed is kinda slow but the crit chance and the status chance are pretty gd if you use the right mods however to I think the attack speed should be increased over than that I would think its a average weapon id rather use my skana prime or heat daggers, don't get me wrong they look awesome but there just nothing special than there claws. others may have a different opinion and that's there choice but I don't really like them there going into storage for me

 

 

 

Well I'm sure those players expected to be able to do what was shown of the weapon in Devstream 31. I guess you're unaware that you can only perform those actions with the stance that only a few will ever get.

 

It's a sarcastic, satirical post by the way. The absolute only thing I want is for these stances to become more common. As common as it is to get Cicero mods from Vor. That's what I want. But 

im not sure if I was lucky but I got the new stance mod after 3 runs of xini 10-20 mins each run so not really that bad if it wasn't just luck

Edited by tris1
Posted

Well I'm sure those players expected to be able to do what was shown of the weapon in Devstream 31. I guess you're unaware that you can only perform those actions with the stance that only a few will ever get.

"A few ail ever get".

What?

What you are saying is that it's a stance that is so rare that no one can get it or people will give up one.

 

I call BS on that. Just because its rare doesn't mean people wont go for it.

Posted

As for my salty post, it's a sarcastic, satirical post by the way. The absolute only thing I want is for these stances to become more common. As common as it is to get Cicero mods from Vor. That's what I want. But I don't like that they removed certain weapons from the game because they didn't fit the design, yet players can't use the Glaive/Prime, Kestrel, or Venka in such a way that makes full use of Melee 2.0 because the stances are so rare that only a handful will ever have these mods. There is no point to Melee 2.0 without the combos. Channeling? That's an underwhelming feature that replaced Charging. Combos is what makes Melee 2.0.

Posted

As for my salty post, it's a sarcastic, satirical post by the way. The absolute only thing I want is for these stances to become more common. As common as it is to get Cicero mods from Vor. That's what I want. But I don't like that they removed certain weapons from the game because they didn't fit the design, yet players can't use the Glaive/Prime, Kestrel, or Venka in such a way that makes full use of Melee 2.0 because the stances are so rare that only a handful will ever have these mods. There is no point to Melee 2.0 without the combos. Channeling? That's an underwhelming feature that replaced Charging. Combos is what makes Melee 2.0.

Can I please have some kind of sarcasm detector…cause now I feel like an &#!.

Posted (edited)

Useless. The weapon is useless, just like the glaive. DE should remove these weapons from the game. Or maybe they should just remove the stance mods from the game, and then remove the useless weapons from the game. They are obviously not made for Melee 2.0. Otherwise, the Melee 2.0 stances would be more common so that everyone could be guaranteed to get their hands on them and to fully utilize Melee 2.0 with these weapons. Since the stances are very rare, and since farming for and finding these stances is pretty much like playing the lottery, DE should remove the weapons, because for the majority of players, their use of these weapons will not take full advantage of Melee 2.0, meaning the weapons will be subpar and of a lesser quality. After all, other weapons were removed from the game because they didn't fit a certain design, so these weapons, which do not fully utilize a core feature of the game, should be removed as well. Otherwise, to ensure that these weapons fully utilize this core feature of the game, their stances should be made more common such that no one will be under-utilizing these weapons.

 

Wall-o-text is your first offense, second is using bad analogies/reasoning seemingly on purpose just to forward your opninion. I do actually get where you are coming from and in a sense agree(which kinda gets lost due to your wording/distractions). But please, take a chill pill, rewrite that gibberish into something coherent, and try again.

 

"As for my salty post, it's a sarcastic, satirical post by the way."

 

it would be if not for the fact that these kind of posts genuinely happen, so I have no reason to assume it is meant as satire, 

Edited by Lynxh
Posted

Venka is bad against infested cause they are slow and lacks range, the angles of attacks are bad, and the basic combo of the stance is extremly unplarctical and looks bad.

the slide attack is the same as for ankyos, very bad uppercut hard to aim with that and 0 coptering.

 

besides all that this is a fun weapon to up level 30 then forget it.

Posted

Venka is bad against infested cause they are slow and lacks range, the angles of attacks are bad, and the basic combo of the stance is extremly unplarctical and looks bad.

the slide attack is the same as for ankyos, very bad uppercut hard to aim with that and 0 coptering.

 

besides all that this is a fun weapon to up level 30 then forget it.

...

Are you serious?

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