(PSN)VayMathias Posted June 27, 2014 Share Posted June 27, 2014 This just came to me while I was playing, I think it would be cool for all weapons to have a new stat called "Elemental Coefficient" and all melee weapons to have another additional stat called "Channeling Coefficient". Elemental Coefficient would be a multiplier that would increase or decrease the weapons elemental damage from mods. A weapon with a higher coefficient like 2.0 (1.0 being the standard) would receive double the fire/ice/electric/and toxin damage, while a weapon with say only .5 would receive half. This could go a long way to creating more variation in weapons. They could even add rare mods that increase this stat. Channeling Coefficient would do the same but for channeling. Right now channeling only increases damage by 50% excluding any mods, this would increase this damage multiplier further, after all mods, to create some more versatility in weapons. You could now have weapons that do good damage without channeling that receive a very little damage increase from Channeling, while other would do very little damage without channeling but do a lot of damage while channeling. Opinions? Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now