Zareek Posted June 27, 2014 Share Posted June 27, 2014 As title says, does Natural Talent mod reduce the aftercast delay? For instance, Im playing Zephyr atm, and after using tail wind, there is a slight delay before I can use dive bomb. Link to comment Share on other sites More sharing options...
OldGodKing Posted June 27, 2014 Share Posted June 27, 2014 I believe it speeds up the entire casting process. Link to comment Share on other sites More sharing options...
(PSN)friedricetheman Posted June 27, 2014 Share Posted June 27, 2014 With natural talent I can use tail wind to fly upwards and forwards in the same move without touching the ground. You can pretty much cast 2 tail winds in a row. Without natural talent, if I use tail wind on the ground, I'll simply fly upwards. If I need to go forward, I need to do a little jump and press 1. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted June 27, 2014 Share Posted June 27, 2014 With natural talent I can use tail wind to fly upwards and forwards in the same move without touching the ground. You can pretty much cast 2 tail winds in a row. Without natural talent, if I use tail wind on the ground, I'll simply fly upwards. If I need to go forward, I need to do a little jump and press 1. You can easily fly with tailwind without using natural talent, and not touching the ground. Natural talent would just make this process a lot faster and smoother. Link to comment Share on other sites More sharing options...
(PSN)friedricetheman Posted June 27, 2014 Share Posted June 27, 2014 (edited) You can easily fly with tailwind without using natural talent, and not touching the ground. Natural talent would just make this process a lot faster and smoother.No you cannot as I have tried it in game. Unless there is a specific timing in hitting the button which I do not know of, it is just not possible without natural talent.Hitting tail wind again while air borne from the first tail wind will result in 'power in use' message popping up. Edit : to clarify, I tried to double tail wind with a maxed tailwind without any + duration mods. It's not possible without natural talent. The 'power in use' message kept popping up until Zephyr lands on the ground. Edited June 27, 2014 by (PS4)friedricetheman Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted June 27, 2014 Share Posted June 27, 2014 No you cannot as I have tried it in game. Unless there is a specific timing in hitting the button which I do not know of, it is just not possible without natural talent. Hitting tail wind again while air borne from the first tail wind will result in 'power in use' message popping up. Edit : to clarify, I tried to double tail wind with a maxed tailwind without any + duration mods. It's not possible without natural talent. The 'power in use' message kept popping up until Zephyr lands on the ground. I do it quite often, maybe you aren't quick enough. Link to comment Share on other sites More sharing options...
(PSN)friedricetheman Posted June 27, 2014 Share Posted June 27, 2014 I do it quite often, maybe you aren't quick enough. How quick is quick? The 'power in use' message kept popping up until Zephyr is on the ground. Check your load out and see if you have any duration mods attached to her. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted June 27, 2014 Share Posted June 27, 2014 (edited) How quick is quick? The 'power in use' message kept popping up until Zephyr is on the ground. Check your load out and see if you have any duration mods attached to her. I have a max Continuity and a R4 Fleeting Expertise on her actually. I can use Tailwind and aim up and reach the roof or 'roof' of many maps as long as I have enough energy.(falling down at about 50-60 metersish). Edited June 27, 2014 by (PS4)IIIDevoidIII Link to comment Share on other sites More sharing options...
Question
Zareek
As title says, does Natural Talent mod reduce the aftercast delay? For instance, Im playing Zephyr atm, and after using tail wind, there is a slight delay before I can use dive bomb.
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now