Hunter126 Posted June 27, 2014 Share Posted June 27, 2014 (edited) My topics were all multiple frame ideas. Now i decided to make my ideal one, the just one. For me. This is Sol (Enemy of Darkness, Ally of Light) Base Statistics Health: 100.0 (300.0 at rank 30) Power: 150.0 (225.0 at rank 30) Armor: 65.0 Shield Capacity: 100.0 (300.0 at rank 30) Sprint Speed: 1.1 Stamina: 120 Explains him Phase uses radiant energy to affect crowds and damage enemies in the battlefield. Abilities Phases abilities use radiant energy as his advantage, creating heat, electrical and light energy into great damage. 1)Fusion Bomb- Radioactive energy in the right hand, explosive energy in the left, Phase clashes them together, detonating and dealing blast and radiation damage to enemies affected. Upgrade will increase damage, duration of effect and AoE. Deals 50 damage (25 blast, 25 radiation) and 3m radius, if upgraded first rank deals 100 damage (50 blast, 50 radiation) and 5m radius, 2nd rank deals 120 damage (60 blast, 60 radiation) and 10m radius, last rank deals 150 damage (75 blast, 75 radiation) and 15m radius. Strength mods are affected, duration mods are not affected. 2)Confusion- Phase confuses enemies by adding radiation to their sensors, making them unable to focus onto Phase and his allies. If Phase (only Phase) gets a head shot to an enemy affected, the enemy becomes volatile and deals radiation damage. Starts at 5 seconds, upgrading 1st rank is 7 seconds, 2nd rank is 9 seconds, 3rd rank is 12 seconds. Duration and Range mods are affected. 3)Plasma Field- Phase drops a ball of electrical plasma to the ground, onto the area, dealing electrical damage to stun and damage enemies affected. Upgrade will increase damage, duration of effect and AoE. Starts at 25 electrical damage, 5m radius and 5 seconds, upgrading, 1st rank is 50 electrical damage, 7m radius and 8 seconds, 2nd rank is 75 electrical damage, 9m and 9 seconds, 3rd rank is 100 electrical damage, 12m radius and 12 seconds. Strength mods are affected, Duration and Range mods aren't affected From all energy into one 4)Radiant Implosion- Focuses deadly radiant energy around the area, then releasing it as a huge implosion, highly damaging enemies who are caught and affected by it. ( when it occurs it also sucks enemies outside of it into the implosion). Upgrade will increase damage and AoE. Starts at 150 corrosive damage and 10m radius, Upgrading, 1st rank 200 corrosive damage and 15m radius, 2nd rank 300 corrosive damage and 20m radius, 3rd rank 450 corrosive damage and 25m radius. Strength mods are affected. 4-#2)Radiant Force- charges up energy in himself then releasing as an explosive wave of energy with bouncing radiant energy everywhere, damaging enemies affected. More detail or action about the abilities Fusion Bomb is when Phase has explosive energy in his left hand and radioactive energy in the right hand, then clashing or clapping them together which causes it to explode with both radiation and blast. Confusion is when Phase shoots out energy that signals radiation, confusing enemies affected. if an enemy is shot in the head by Phase/the person who activated the ability, the enemy becomes volatile and deals radiation damage to nearby enemies but enemies that were affected by the volatile enemy (even enemies that were affected before by Phase) will not go volatile. (it's volatile by radiation) Plasma Field creates a ball of plasma which then Phase drops onto the ground and shocks it, stunning and damaging foes with electrical damage. when it happens it explodes and you can increase rank for the duration of the stun and the damage. it is different from shock and tesla because tesla electrocutes one at a time because it has to charge and shock electrocutes one person then chains on to others while plasma field is way bigger and causes the electricity shocks to happen all at once along with a duration of the stun. Radiant Implosion Phase puts his hands out while focusing the deadly energy in the area, he then crosses his arms over (cross over not fold them) and pulls fists which triggers the implosion, enemies outside can get sucked into it while enemies inside will just get caught by it no matter what and when the implosion comes it rises from the ground like a shining tsunami and is of course a huge ring. if upgraded to the fullest it also causes not another implosion but a small explosion in the middle. what do u think, comment anything Edited April 21, 2015 by Hunter126 Link to comment Share on other sites More sharing options...
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