Naftal Posted June 27, 2014 Share Posted June 27, 2014 (edited) After testing Venka with its stance, there are couple of animations that I feel like need to be changed. First, spin attack. It uses the same uppercut animation as fist weapons which really looks stupid with claws and that animation completely stops momentum so it screws up the whole combat flow with the claws completely. It doesn't need to be a good coptering weapon but in my opinion needs its own animation for spin attack that doesn't stop momentum. Second, the front finisher/parrying attack where you lift the enemy in the air and throw it. It feels very clunky. First of all it's very slow, second, when the enemy is thrown it unrealistically loses its momentum midair and the thrown enemy can't hit other enemies. This attack should be changed so you can turn camera where you want to throw the enemy, the enemy needs better momentum during the flight and it should knockdown enemies that are hit by the thrown enemy. EDIT: About the throwing finisher. It also needs its damage point fixed. It doesn't feel right at all that the damage happens at the very end of the animation that is way too long. Edited June 27, 2014 by Naftal Link to comment Share on other sites More sharing options...
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