Naftal Posted June 27, 2014 Share Posted June 27, 2014 I'm not sure if this is the correct area, but there's a bug that allows you to use stealth/ground finishers against targets that died to your previous melee hit. For example, when you spin attack a grounded target and happen to click melee again, it automatically does the ground finisher after spin attack animation against the already dead target, doing nothing except being stuck in that animation for no reason. Same happens using paralysis. You can kill them with previous attack and if you melee again it automatically puts stealth finisher animation into queue and you are stuck doing that. Link to comment Share on other sites More sharing options...
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