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Melee Ground And Stealth Finisher Bug Against Already Dead Targets


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I'm not sure if this is the correct area, but there's a bug that allows you to use stealth/ground finishers against targets that died to your previous melee hit.


For example, when you spin attack a grounded target and happen to click melee again, it automatically does the ground finisher after spin attack animation against the already dead target, doing nothing except being stuck in that animation for no reason.


Same happens using paralysis. You can kill them with previous attack and if you melee again it automatically puts stealth finisher animation into queue and you are stuck doing that.

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