Dragazer Posted June 27, 2014 Share Posted June 27, 2014 (edited) As most of you already know there has been changes to the AI to react to invisibility, smoke screen, and radial blind. I do like most of the changes, enemies should be able to detect where you if you fire with a weapon that isn't silent, should be able to know if they are being melee attacked and be aware of your presence if you bump into them. The only two problems I have the changes is with silent weapons and the stealth damage multipliers. First off though firing a silent weapon doesn't alert the enemies, but hitting an enemy will alert that enemy. That isn't bad by itself, silent or not enemies should be able to react to being shot at. The problem is the enemy can track you down to your exact location. If a weapon is silent the enemy should not know where it came from. They should be able to react to it but not pinpoint your location if you are using a silent weapon. Secondly to the stealth damage multipliers. I really think that no matter what, if you are touching them or not you should always get the melee dmg boost from the abilities. Weapons like fists and daggers will make the stealth bonuses useless because you will always be in contact with the enemy. This mechanic also defeats the purpose of melee 2.0. If you have to stop your combo so you can get the stealth dmg boost again you might as well just bring charged attacks back, because combos aren't going to work well with this new change. Other then those two problems, I think the AI changes are great TL;DR: Enemies shouldn't be able to pinpoint your location after being hit with silent weapons and the stealth dmg boosters should apply whether or not you are in contact with the enemies. Thoughts on this? Edited June 27, 2014 by Dragazer Link to comment Share on other sites More sharing options...
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