Rainofgod Posted June 27, 2014 Posted June 27, 2014 (edited) The Idea with this boss, is that you would have to active hunt it, and be aware of your surroundings, for it is a maze, and the creature is able to create hazards in the environment. And also have to actively communicate (with markers, chat, teamspeak, one those should be enough) (values are still very rough) transmissions ]Lotus Tenno the planet is becoming unstable, reports have come in of a giant infested creature tunneling through the planet's core. You shall have to spop it. Otherwise the planet shall implode and the debries covered with infested shall drift through the system. Be vigilant tenno, the creature is able to trave to solid rock and considers the entire planet it's terretory. Rely on your inner sense tenno, previous scouts returned with their scanners and detectors heavily damaged. Once you get close, your radar will fail. Beware tenno, the creature strikes hard, and will use everything, to defend himself. Dive tenno, he's coming through!! The creature is dispatched, we are able to send in crews to stabilize the planets core. Lophetria 'leave' 'begone' 'the earth is to be mine alone' 'The underground is my domain, you shall not leave unscathed' 'You shall fear, you shall doubt, you shall suffer, you have breached my home' 'thy are not welcome here near my august presence' (when aproached by light infested) Lore This creature is a giant tunneling infested, it loosely resembles a centipede. This ancient infested creature has slumbered for a long time, it has wreaked havoc before, but went to sleep for unknown reasons. However it is wakened because of the even ongoing war, the explosions are reerberating through his lair, and he awakened. Hungry and agitated. It has slowly created his lair, a maze with tunnels, vents and steep walls. It eats through solid rock and metal, with his corrosive saliva, and has absorbed many metalic substances, making his body consist of ancient infested cells with a alloy plated cellmembrames (both alloy and ancient infested health). the creature consists out of many parts, with each joints a weak spot (1,5 damage), but the carapace of the segment is howevenr heavilly armored (0,5 damage, similar to moa guns). It shares the hivemind of the infested, but also formed a mind of itself, interwoven with the hivemind, but also seperate. It shares a bond with other ancient infested, but is disgusted with the newly infested forms (all light infested), and does not tolerate them near his sanctuary. The mission has an unique tileset, because of it being subterane, but has been exposed to the infestation for a long time. You would have to find the assasination target. While at first you would see a lot of light infested at the perimeter of the map, once you would go closer to your destinion, fewer and fewer light infested would spawn, but instead more ancient infested will spawn (overall spawnrate decreases, slowly but steadily as you progress). As you progress further you will start finding dead falls with corrosive pools at the edges. The Boss fight stage 1 You will notice that your map is scarmbled, like if you are affected by a magnetic proc (but no shield/ energy drain) Once reaching a central chamber filled with the rubble, corrosive goo starts to well up out of the floor, while being assaulted by ancient infested with few light infested. the map will the pools of goo would slowly expand and form paths and islands. your job is mainly to survive for 2 minutes, as the room becomes unstable. Stage 2 Now the roof slowly starts to collapse, for about 15 seconds, as a nice touch, everything will panic, (everyone in the room will get a static 1 radiation damage with 100% proc chance, every 3 seconds, so shields don't recharge and friendly fire is possible) after this part a few columbs will still stand, waiting to be shot/ struck down. (you will breaking noises occasionally folowed by an room width radiation proc) Stage 3 The floor colapses and you find yourself falling through a chute and landing in a small chamber, while landing you will notice a Giant centipede like creature slithering through the wall. When you look towards the ceiling you see that there is a small opening left, accesible by a ramp, but the creature being near it would be suicide to try to flee. (the exit ramp is just part of the scenery for now) The arena is a big maze (the surface of the phorid arena), with a high ceiling (as in grineer ships main room high). While there are a lot of vents going through the wall. The fight will begin. A lot of small puddles cover the floor, they will turn from blue to red, depending on the closeness till the boss. Lophetria will try to assualt yo often, by sending in squads of 4 toxic ancients. And will show up often appearing from side passage, to assault you and if being attacked tunnel away (after 2 or 3 seconds after being hit first). His escapde will leave a smattering of viral goo on the floor and nearby wall excreted by his tail. After is first escapade, it is able to have himm appear out of the wall itself, attacking the tenno, while also coming out of the wall completely. However he won't be long in the walls, so he will still appear in the hallways itselfs, making it a hide and seek battle. His head, is heavily armored, since it should resist the acid, and the solid rock. It segements are also highly resistant, be it less than the head itself. The protected areas have besides the percantage of damage resistance (after armor calculation),also a damage cap, similar to sargas ruk. The joints are the weakspots. You will have to flank tis boss to be effective. This boss often flees, and appears somewhere else again, possibly attacking the group immediately or roam the halls again and sending squad of ancients after you. This battle will force the group to split up, and keep contact with your fellow tenno, the only thing clearly viivble on the map will a placement marker (no enemy marker, only a placement or mod marker). The battle should stay iinteractive, with a lof of , presumably short, gaps between assaults. It has has great disgust of the new light infested, and when they are in the maze (mind controlled, shadows of the dead, lucky enogh to survive and enter the maze) they will attract immediate attention to them, being immediately set upon by Lophetria, assisted by a placement marker and the a line text) Stage 4 After having only 10% health left he will go on a frenzy rolling himself up and charging any target in his field of view, and spawning a ancient every 5 seconds (differs which one) he loses his weak spots and the armored parts are damaged to be any significant protection (regular damage). Every time it would hit a wall, would create a shockwave on the connecting wall and ceiling, starting a collapse, Rocks will fall for a few seconds dealing impact damage to everything (except the boss itself). After you have killed the boss you will be able to leave through the entrance chute, where at a small height a teleporter is dropped by a rescue team, (which teleports you to the extraction site, 2 way travel). Boss atacks and abilities Tunnel: when damaged he will flee, and splattering the the floor and nearby wall with a viral goo, excreted by his tail. walking through will give damage over time, while landing it (as after a jump), makes you slip and have similar affect as blast proc, accompanied by the viral damage. It will last for 20 seconds. Impedance: when unaccosted it will summon 4 toxic ancients every 15 seconds to hunt the intruders. Support: when unaccosted for a little while while roaming the hallways it will surround itself with a few ancient healers, following him until he is attacked, and tunnels away Launch: when multiple target are grouped together it will launch itself upwards and with his acid encrusted head it will crash into the group, tunneling away to a small distance away. The attack will do corrosive damage, but will inflict a stagger effect lasting the attack animation. Rundown: when near his head, he will stand up on his hind legs and will smash his body on top of you, and and trampling you for a short amount time, knocking you down, afterwards he will leave you for dead, seeking out other nearby targets or turning around (not that quick) and will move towards the other direction. Assault: When spotting his enemy he will spit corrosive globs of at the target at a rapid rate. Trap: When the targets move away quickly from Lophetria he would shoot corrosive globs at the stalactites hanging from the ceiling a moderate distance form the frame. After half a second these stalactites will fall down, dealing heavy damage. Frenzy: when in stage 4 he will roll up, and charge and follow any target, knocking the target down when he the front of his body comes in contact with you (he runs you over). Cornered: He will spawn a random ancient every 5 seconds, while in a frenzy. Obliterate: when near a enemy he will emit a rumbling noise and after half a second he will will charge (similar speed as a rhino charge ), he will lock the position of the enemy and will adjust only slightly, so changing direction radically will will avoid being knocked aside. he will carry the tenno a very short distance before slowing down, if missed he will roll a moderate distance ahead, before he is able to halt. If he hits the wall, it would create a shockwave on the connecting wall and ceiling, starting a collapse, Rocks will fall for a few seconds dealing impact damage to everything (except the boss itself). I'm not good at drawing, so I don't have a lot of art for it. But the boss is a giant centipede, heavily ridged, and his tail is similar to the thorax sentinel accessory. He is about as tall as a tenno, a bit wider, and about 10 tenno's long The arena is a differing maze mazes, the hallways are 3 tenno's width, and with ceilings as high as a grineer ship, and a lot of vents, for a lot of shortcuts. I would like to hear your opinions, if it is not too offensive Edited June 28, 2014 by Rainofgod
Gammaion Posted June 27, 2014 Posted June 27, 2014 (edited) This isn't a bad idea. It reminds me of Jörmungandr. Edited June 27, 2014 by Gammaion
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