Muffle Posted June 27, 2014 Posted June 27, 2014 (edited) I am a big fan of elemental (base elements as of Damage 2.0) warframes: Ember (fire), Frost (freezing), Saryn (poison), and Volt (lightning) However, they seem to be bottom tier (except volt) right now because they don't do nearly enough compared to the other frames. They used to be wonderful, actually: Ember was an unkillable pyro-tank, Frost's globe was an impenetrable bulwark, Saryn was the tank that destroyed crowds with her ultimate... but I feel they have fallen significantly, partly due to direct changes to their skills and partly due to stronger warframes being released. These frames represent the ultimate wielder of their element. Thus, they could stand to benefit a bit more when facing their element. ALL of the frames should: Benefit 50% more from their elemental mods For example, any freeze damage mods that Frost puts on his weapons should also be 50% more effective (instead of +60% freeze damage, it becomes +90% freeze damage, so its not huge but its there). This damage increase would not apply when mixed (freeze damage gets the bonus, but not blast or magnetic), to balance it. Primary elements don't do as much as mixed elements, but elemental frames should not be punished for sticking to their element. Proc statuses based on their elemental damage while channeling The damage types should stay the same, the elements should stay the same, but each frame should have the chance to proc their own type of damage, regardless of the weapon. Example: Ember channeling with a dark dagger can proc both radiation and fire. The bonus damage doesn't change, so nobody's channeling build is screwed up. Frost should be immune to slows from ice (including the ice platform traps in the void), and not suffer from shield reduction due to freezing temperatures (as an ice-themed tank who constantly shrouds himself in subzero temperatures, shouldn't he have an ice-resistant shield?). He should take 50% reduced damage from sources of frost damage as well, applying after all damage reductions (so he can't be immune, but he does take a lot less). Ember should take 50% reduced damage from all sources of fire damage. Taking fire damage should cause her to regenerate energy. A minor speed buff (perhaps to 1.1 base) would also be nice, as fire isn't traditionally known for being slow. Saryn should take 50% reduced damage from poison and have that damage come out of her shields before her hp. Because she is a tank, and because she needs perhaps the most help out of all of the ones listed here, she should take reduced damage from targets she poisons (scaling with the level of the skill she used to poison), to make the damage over time thing she has actually rewarding. Volt doesn't need much, as he's already fairly well liked. He should still take 50% reduced damage from electricity to be fair, but I don't think he needs a bonus on top of that. Feedback would be appreciated. Tell me if something isn't enough, if something would make the frame too strong, or why I'm an idiot. Edited June 27, 2014 by Blastcut
baron1357 Posted June 27, 2014 Posted June 27, 2014 this has been suggested before i hope DE takes notice this time
Axeroix Posted June 27, 2014 Posted June 27, 2014 Volt doesnt need it ? Volt needs it as much as the rest I would say tnhat he actually needs it a little more than his counterparts need it, he is so close to good but yet so far from his previous amounts of power I would say he should get a speed buff and also when hit by electric damage he gets a further speed buff as this would go with his theme
Naftal Posted June 27, 2014 Posted June 27, 2014 All abilities on all frames with only/primary purpose is dealing damage need a buff of some sort. Single target abilities too.
(PSN)killerbunny53 Posted June 27, 2014 Posted June 27, 2014 All need buff (except volt) because they are in the shadow of things like rhino nekro vauban trinity etc...
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